22 Commits (39c2eb67813715a179a659a18f752f917107eda6)
 

Author SHA1 Message Date
copygirl 39c2eb6781 Add textures to rendered primitives 10 months ago
copygirl 42619616cc Add labels to GPU objects 10 months ago
copygirl 8e9be881dd Define layouts for bind groups and pipeline 10 months ago
copygirl da82690c8a Don't use structs for uniforms 10 months ago
copygirl 1e98a7707a Prefer dedicated GPU 10 months ago
copygirl 7f5c5ce16c Resize depth texture when window resizes 11 months ago
copygirl 6b69fee401 Update README with section on development process 11 months ago
copygirl 9109bd7328 Split rendering code into its own file 11 months ago
copygirl e978a98265 Use cube and pyramid primitives 11 months ago
copygirl 3761035aea Move primitive generation to separate file 11 months ago
copygirl f735d49fc2 Add depth testing 11 months ago
copygirl d2761382ec Draw a colored & rotated grid of primitives 11 months ago
copygirl 302b9e7d4c Introduce allocation using GeneralPurposeAllocator 11 months ago
copygirl e595f9a9b2 Consolidate object rendering information 11 months ago
copygirl 0776a95a1a Allow rendering of different primitives 11 months ago
copygirl 31efee9bdd Rename "Model" to "Object" 11 months ago
copygirl 2885fe9a9a Render triangles as 3 separate models 11 months ago
copygirl 25bae82882 Use vertex buffer 11 months ago
copygirl c7a56745a7 Add perspective projection 11 months ago
copygirl 4796ff6de5 Add zmath dependency 11 months ago
copygirl 9fc7356a22 Add mach-core dependency, basic triangle scene 11 months ago
copygirl 5774e2f239 Initial commit 11 months ago