Attempt at making a bloxel game in Zig using Mach and Flecs
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
copygirl b1895bbef8 Further ECS-ification, use systems 2 weeks ago
.vscode Initial commit 2 months ago
src Further ECS-ification, use systems 2 weeks ago
.editorconfig Initial commit 2 months ago
.gitignore Add libs to .gitignore 2 weeks ago
README.md Add flecs-zig-ble to dependencies 3 weeks ago
build.zig Support latest zmath version 2 weeks ago
build.zig.zon Add flecs-zig-ble to dependencies 3 weeks ago

README.md

Zig Bloxel Game

This is a small project attempting to create a "bloxel" game (think Minecraft) using the relatively new Zig programming language with the help of Mach, Flecs and zig-gamedev. Due to Zig being a quickly evolving language, Mach and zig-gamedev, and as a result this project, target version 0.12.0-dev.3180+83e578a18 (aka 2024.3.0-mach) of Zig. Consider using zigup to manage multiple compiler versions.

With this project I'm learning new things and adding functionality step by step, then documenting my knowledge with lots of comments. Each substantial commit to this repository should cover a manageable chunk of changes, which ideally anyone interested should be able to follow along with. Hopefully this can act as a resource for people trying to learn something about game development with Zig and the other tools used here.

Dependencies

mkdir -p libs
cd libs

# Clone zig-gamedev sparsely, only grabbing top-level files.
git clone --sparse --filter=blob:none https://github.com/zig-gamedev/zig-gamedev.git
# However, we also care about zmath, so check that out too.
git -C zig-gamedev sparse-checkout add libs/zmath

git clone https://git.mcft.net/copygirl/flecs-zig-ble.git