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zig-bloxel-game
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129 KiB
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main
wip/new-system-init
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16 Commits (6b69fee401c8a68d3284b96db46b90957fcb9c79)
 

Author SHA1 Message Date
copygirl 6b69fee401 Update README with section on development process
1 year ago
copygirl 9109bd7328 Split rendering code into its own file
1 year ago
copygirl e978a98265 Use cube and pyramid primitives
1 year ago
copygirl 3761035aea Move primitive generation to separate file
1 year ago
copygirl f735d49fc2 Add depth testing
1 year ago
copygirl d2761382ec Draw a colored & rotated grid of primitives
1 year ago
copygirl 302b9e7d4c Introduce allocation using GeneralPurposeAllocator
1 year ago
copygirl e595f9a9b2 Consolidate object rendering information
1 year ago
copygirl 0776a95a1a Allow rendering of different primitives
1 year ago
copygirl 31efee9bdd Rename "Model" to "Object"
1 year ago
copygirl 2885fe9a9a Render triangles as 3 separate models
1 year ago
copygirl 25bae82882 Use vertex buffer
1 year ago
copygirl c7a56745a7 Add perspective projection
1 year ago
copygirl 4796ff6de5 Add zmath dependency
1 year ago
copygirl 9fc7356a22 Add mach-core dependency, basic triangle scene
1 year ago
copygirl 5774e2f239 Initial commit
1 year ago
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