• Joined on Jul 28, 2022
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lizzie pushed to master at lizzie/lc_liberties

  • 4b7005f856 add pseudoexponential decay to last-move smoke intensity (so it doesn't stay intense indefinitely after a large capture)

7 days ago

lizzie commented on pull request lizzie/lc_liberties#6

Define mapcolors for all nodes

(this was handled by another commit)

1 week ago

lizzie deleted branch mapcolor from Warr1024/lc_liberties

1 week ago

lizzie closed pull request lizzie/lc_liberties#6

Define mapcolors for all nodes

1 week ago

lizzie pushed to master at lizzie/lc_liberties

1 week ago

lizzie pushed to master at lizzie/lc_liberties

  • 6d17da9f72 changing workspaces (partial work on improved smoke)

1 week ago

lizzie pushed to master at lizzie/kc_violetcorruption

5 months ago

lizzie pushed to master at lizzie/kc_violetcorruption

5 months ago

lizzie created branch master in lizzie/kc_violetcorruption

5 months ago

lizzie pushed to master at lizzie/kc_violetcorruption

5 months ago

lizzie created repository lizzie/kc_violetcorruption

5 months ago

lizzie pushed to master at lizzie/lc_liberties

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 0b24f22b71 add mapcolors to nodes. The difficult decision was made to make meta-markers invisible on map, to maximize readability of actual stone positions at low zoom levels

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • a5a1c69975 clear all smoke when clearing smoke, including captured stone smoke

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 670388bed7 aaa I screwed up. fix crafting markers

5 months ago

lizzie pushed to master at lizzie/lc_liberties

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 655ffa5c9a new ko stone, and proper board area search for removing smoke fx and ko stones

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 141a6e6697 handle smoke removal with on_destruct

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • f08ed693cf smoke effect for captures, on captured stones, and increased smoke for capturing stone

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 0a2a4e4cda stop stones will default to placing a single stone, and matching color, if placed on top of a go stone

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 1c66e4e6c5 do placement sound on overridden stop stone placement behavior

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 032cb586fa more puns to hopefully please warr so we can be on ncc!

5 months ago

lizzie pushed to master at lizzie/lc_liberties

5 months ago

lizzie closed pull request lizzie/lc_liberties#4

Simplify naming

5 months ago

lizzie commented on pull request lizzie/lc_liberties#4

Simplify naming

I came up with a compromise solution.

5 months ago

lizzie pushed to master at lizzie/lc_liberties

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 07c7ec00f8 rip nodebox rendering, you will be missed, but yay hexagons! also naming clarification (all stones now say "Go" in the name)

5 months ago

lizzie commented on pull request lizzie/lc_liberties#2

Fancier fire effects

merged by hand!

5 months ago

lizzie closed pull request lizzie/lc_liberties#2

Fancier fire effects

5 months ago

lizzie pushed to master at lizzie/lc_liberties

  • 02163d903b territory markers properly defer to all node rightclick actions rather than specialcasing stacks, overridden with sneak

5 months ago