prototype of persistent smoke

master
capitalthree 8 months ago committed by alexbobp
parent 6d17da9f72
commit e79655e851
  1. 16
      abm.lua
  2. 3
      init.lua
  3. 78
      rules.lua

@ -0,0 +1,16 @@
-- LUALOCALS < ---------------------------------------------------------
local include, nodecore
= include, nodecore
-- LUALOCALS > ---------------------------------------------------------
minetest.register_abm({
label = "go smoke",
interval = 15,
chance = 1,
nodenames = {"group:go_stone"},
action = function(pos, node)
if not (node.param2 == 0) then
nodecore.smokefx(pos, 60, node.param2)
end
end
})

@ -8,4 +8,5 @@ lc_liberties = {}
include("goban")
include("rules")
include("stones")
include("hints")
include("hints")
include("abm")

@ -27,28 +27,6 @@ local solid_drawtypes = {
glasslike_framed = true,
}
local smokecontrol
if nodecore.smokeclear then
smokecontrol = function(pos, smoke,smoke2)
local existing = _check_position_uncached(pos)
if smoke then
else
end
--if smoke then
-- nodecore.smokefx(pos, smoke, smoke2 or 1)
--else
-- nodecore.smokeclear(pos)
--end
end
else
smokecontrol = function(pos, smoke) end
end
--[[
E: air
E_: other empty
@ -110,6 +88,42 @@ local function check_position(pos)
return ret
end
local function set_and_cache(pos, value)
nodecore.set_loud(pos, value)
cache[minetest.hash_node_position(pos)] = _check_position_uncached(pos)
end
local smokecontrol
if nodecore.smokeclear then
smokecontrol = function(pos, smoke)
local existing = check_position(pos)
if existing:sub(1, 1) == "S" then
local node = minetest.get_node(pos)
node.param2 = smoke
minetest.swap_node(pos, node)
if smoke then
nodecore.smokefx(pos, 60, smoke)
else
nodecore.smokeclear(pos)
end
else
if smoke then
nodecore.smokefx(pos, smoke, 1)
else
nodecore.smokeclear(pos)
end
end
end
else
smokecontrol = function(pos, smoke) end
end
-- check for walls, physical or implied
local function edge_check(pos, dir, terminate)
local under = check_position(pos + down)
@ -209,7 +223,7 @@ local function board_clear_fx(basepos)
local groups = minetest.registered_nodes[minetest.get_node(newpos).name].groups
if groups then
if groups.ko_stone then
nodecore.set_loud(newpos, {name = "air"})
set_and_cache(newpos, {name = "air"})
end
smokecontrol(newpos)
end
@ -373,9 +387,9 @@ function lc_liberties.handle_placement(pos)
local under = check_position(v2 + down)
if (under:sub(1, 1) == "W") and (under:len() > 1) then
nodecore.sound_play("nc_fire_ignite", {gain = 1, pos = pos})
nodecore.set_loud(v2, {name = firenode})
set_and_cache(v2, {name = firenode})
else
nodecore.set_loud(v2, {name = "air"})
set_and_cache(v2, {name = "air"})
end
count = count + 1
@ -395,7 +409,7 @@ function lc_liberties.handle_placement(pos)
local captures = check_captures(pos)
if captures.capture then
local stone = minetest.get_node(pos).name
nodecore.set_loud(pos, {name = "air"})
set_and_cache(pos, {name = "air"})
nodecore.item_eject(pos, stone, 5)
return
@ -404,7 +418,7 @@ function lc_liberties.handle_placement(pos)
board_clear_fx(pos)
smokecontrol(pos, 300, 2+#allcaptured)
smokecontrol(pos, 2+#allcaptured)
for i = #allcaptured, 1, -1 do
local chosen = math.random(1, i)
@ -413,7 +427,7 @@ function lc_liberties.handle_placement(pos)
end
if ko then
nodecore.set_loud(ko.pos, {name = modname .. ":ko_" .. ko.stone})
set_and_cache(ko.pos, {name = modname .. ":ko_" .. ko.stone})
end
end
@ -442,7 +456,7 @@ function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing)
local reg_item = minetest.registered_items[under.name]
if reg_item and reg_item.groups and reg_item.groups.go_stone then
nodecore.set_loud(pointed_thing.above, {name = modname .. ":territory_" .. reg_item.go_team})
set_and_cache(pointed_thing.above, {name = modname .. ":territory_" .. reg_item.go_team})
itemstack:set_count(itemstack:get_count() - 1)
return itemstack
end
@ -454,7 +468,7 @@ function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing)
local piece = modname .. ":territory_" .. territories.team
local count = 0
for i, v in pairs(territories.stones) do
nodecore.set_loud(v, {name = piece})
set_and_cache(v, {name = piece})
count = count + 1
end
itemstack:set_count(itemstack:get_count() - count)
@ -477,7 +491,7 @@ function lc_liberties.handle_dig(pos, node, digger)
local count = 0
for i, v in pairs(connected_group(pos)) do
count = count + 1
nodecore.set_loud(v, {name = "air"})
set_and_cache(v, {name = "air"})
end
multi_eject(pos, stone, 1, count, digger and digger:get_inventory())
@ -492,7 +506,7 @@ function lc_liberties.handle_click_ko(pos, node, clicker, itemstack, pointed_thi
local handnode = minetest.registered_nodes[itemstack:get_name()]
if handnode and handnode.groups.go_stone and
handnode.go_team ~= minetest.registered_nodes[node.name].go_team then
nodecore.set_loud(pos, {name = handnode.name})
set_and_cache(pos, {name = handnode.name})
itemstack:set_count(itemstack:get_count() - 1)
end
return itemstack

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