48 Commits (master)
 

Author SHA1 Message Date
alexbobp 4b7005f856 add pseudoexponential decay to last-move smoke intensity (so it doesn't stay intense indefinitely after a large capture) 1 month ago
alexbobp b6fdf54334 prototype of persistent smoke 2 months ago
capitalthree 6d17da9f72 changing workspaces (partial work on improved smoke) 2 months ago
capitalthree bb41211163 factored out nodedefs with underride 6 months ago
capitalthree 0b24f22b71 add mapcolors to nodes. The difficult decision was made to make meta-markers invisible on map, to maximize readability of actual stone positions at low zoom levels 6 months ago
capitalthree a5a1c69975 clear all smoke when clearing smoke, including captured stone smoke 6 months ago
capitalthree 670388bed7 aaa I screwed up. fix crafting markers 7 months ago
capitalthree 7ab28611c5 place ko blockers as appropriate 7 months ago
capitalthree 655ffa5c9a new ko stone, and proper board area search for removing smoke fx and ko stones 7 months ago
capitalthree 141a6e6697 handle smoke removal with on_destruct 7 months ago
capitalthree f08ed693cf smoke effect for captures, on captured stones, and increased smoke for capturing stone 7 months ago
capitalthree 0a2a4e4cda stop stones will default to placing a single stone, and matching color, if placed on top of a go stone 7 months ago
capitalthree 1c66e4e6c5 do placement sound on overridden stop stone placement behavior 7 months ago
capitalthree 032cb586fa more puns to hopefully please warr so we can be on ncc! 7 months ago
capitalthree 853519c335 better second hint req 7 months ago
capitalthree 33510cf32a hints! 7 months ago
capitalthree 07c7ec00f8 rip nodebox rendering, you will be missed, but yay hexagons! also naming clarification (all stones now say "Go" in the name) 7 months ago
capitalthree 02163d903b territory markers properly defer to all node rightclick actions rather than specialcasing stacks, overridden with sneak 7 months ago
capitalthree 8fb6fcc381 sneak works in addition to aux1, for inverting pickup-as-group or placing single territory markers 7 months ago
capitalthree cbc2d2c1a7 enable smoke effects only if nodecore.smokeclear is present, to prevent bad behavior on current nodecore stable 7 months ago
capitalthree bcf19f8096 territory markers don't fall (to allow use as longer-term last-played-stone indicator) 7 months ago
capitalthree 3ef3425261 better fire effect, and apply smoke even when making a capture 7 months ago
capitalthree ad6d4c9c67 proper smoke handling (maybe), and nice restacking of tokens grabbed as group 7 months ago
capitalthree b1828a3e4c simplified collision box matching selection box 7 months ago
lizzie 3bd9a68534 Merge pull request 'Use edgy on the sides of corny' (#5) from Warr1024/lc_liberties:cornedgy into master 7 months ago
Aaron Suen e00bdba953 Use edgy on the sides of corny 7 months ago
capitalthree 300ec81e08 testing last-played-stone smoke effect, based on experimental function added to nodecore 7 months ago
capitalthree 625b3e9fa1 enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board) 7 months ago
capitalthree f72072fd0e invert goban corners/edges... I'm so sorry to change this after release, but it was done for 2 reasons: 7 months ago
capitalthree 651ac2fc54 improved/optimized go stone nodebox from wolfie, and optimized placement marker nodebox 7 months ago
capitalthree 1848d03b5c no place prediction for territory markers (since they are picky about allowing placement and might change color) 7 months ago
capitalthree d788495988 enable crafting go stones with crossy as well as starcrossy 7 months ago
capitalthree 78da25d42b territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics 7 months ago
capitalthree 558a45b705 add license, remove print 7 months ago
capitalthree 001f715f94 fire effect only over official goban concrete (tm) 7 months ago
capitalthree 3e3a0ca98d refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one. 7 months ago
capitalthree 6a77451fc0 added smaller territory marker stones for scoring 7 months ago
capitalthree 7fda1cf06a suicide move rejection working (though, needs more pizzaz) 7 months ago
capitalthree 0e7cc27f6d reworked capture-dispensing 7 months ago
lizzie d4511f6d5c Merge pull request 'Drop captured go stones when capturing' (#1) from Warr1024/lc_liberties:capturedrop into master 7 months ago
Aaron Suen ce951072b5 Drop captured go stones when capturing 7 months ago
capitalthree 812bc837ba deglobalized and unhoisted 7 months ago
capitalthree f9ac9acb48 partial/prototype capture behavior, and improved handling of caching when touching a group from multiple sides 7 months ago
capitalthree 423c213f2b identify captures and suicide moves 7 months ago
capitalthree 6a4acfa519 neighbor search respects both physical walls (solid blocks) and goban-indicated walls 7 months ago
capitalthree 89e1b8891d avoid crash on searching invalid nodes 7 months ago
capitalthree 30868bec31 node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants 7 months ago
capitalthree 7cd53d2e89 initial commit 7 months ago