capitalthree
bcf19f8096
territory markers don't fall (to allow use as longer-term last-played-stone indicator)
12 months ago
capitalthree
3ef3425261
better fire effect, and apply smoke even when making a capture
12 months ago
capitalthree
ad6d4c9c67
proper smoke handling (maybe), and nice restacking of tokens grabbed as group
12 months ago
capitalthree
b1828a3e4c
simplified collision box matching selection box
12 months ago
lizzie
3bd9a68534
Merge pull request 'Use edgy on the sides of corny' ( #5 ) from Warr1024/lc_liberties:cornedgy into master
...
Reviewed-on: #5
12 months ago
Aaron Suen
e00bdba953
Use edgy on the sides of corny
12 months ago
capitalthree
300ec81e08
testing last-played-stone smoke effect, based on experimental function added to nodecore
12 months ago
capitalthree
625b3e9fa1
enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board)
12 months ago
capitalthree
f72072fd0e
invert goban corners/edges... I'm so sorry to change this after release, but it was done for 2 reasons:
...
- edgy etching looks less bad on the sides of a raised goban with this orientation
- if digging out an area for your goban, you can now place edgy from inside the playable area, instead of having to dig out extra space to place it from
12 months ago
capitalthree
651ac2fc54
improved/optimized go stone nodebox from wolfie, and optimized placement marker nodebox
12 months ago
capitalthree
1848d03b5c
no place prediction for territory markers (since they are picky about allowing placement and might change color)
12 months ago
capitalthree
d788495988
enable crafting go stones with crossy as well as starcrossy
12 months ago
capitalthree
78da25d42b
territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics
12 months ago
capitalthree
558a45b705
add license, remove print
12 months ago
capitalthree
001f715f94
fire effect only over official goban concrete (tm)
12 months ago
capitalthree
3e3a0ca98d
refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one.
12 months ago
capitalthree
6a77451fc0
added smaller territory marker stones for scoring
12 months ago
capitalthree
7fda1cf06a
suicide move rejection working (though, needs more pizzaz)
12 months ago
capitalthree
0e7cc27f6d
reworked capture-dispensing
12 months ago
lizzie
d4511f6d5c
Merge pull request 'Drop captured go stones when capturing' ( #1 ) from Warr1024/lc_liberties:capturedrop into master
...
Reviewed-on: #1
12 months ago
Aaron Suen
ce951072b5
Drop captured go stones when capturing
12 months ago
capitalthree
812bc837ba
deglobalized and unhoisted
12 months ago
capitalthree
f9ac9acb48
partial/prototype capture behavior, and improved handling of caching when touching a group from multiple sides
12 months ago
capitalthree
423c213f2b
identify captures and suicide moves
12 months ago
capitalthree
6a4acfa519
neighbor search respects both physical walls (solid blocks) and goban-indicated walls
12 months ago
capitalthree
89e1b8891d
avoid crash on searching invalid nodes
12 months ago
capitalthree
30868bec31
node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants
12 months ago
capitalthree
7cd53d2e89
initial commit
12 months ago