48 Commits (4b7005f8560b565c28b940ad257756d4ed4f2a54)
 

Author SHA1 Message Date
alexbobp 4b7005f856 add pseudoexponential decay to last-move smoke intensity (so it doesn't stay intense indefinitely after a large capture) 5 months ago
alexbobp b6fdf54334 prototype of persistent smoke 5 months ago
capitalthree 6d17da9f72 changing workspaces (partial work on improved smoke) 5 months ago
capitalthree bb41211163 factored out nodedefs with underride 10 months ago
capitalthree 0b24f22b71 add mapcolors to nodes. The difficult decision was made to make meta-markers invisible on map, to maximize readability of actual stone positions at low zoom levels 10 months ago
capitalthree a5a1c69975 clear all smoke when clearing smoke, including captured stone smoke 10 months ago
capitalthree 670388bed7 aaa I screwed up. fix crafting markers 10 months ago
capitalthree 7ab28611c5 place ko blockers as appropriate 10 months ago
capitalthree 655ffa5c9a new ko stone, and proper board area search for removing smoke fx and ko stones 10 months ago
capitalthree 141a6e6697 handle smoke removal with on_destruct 10 months ago
capitalthree f08ed693cf smoke effect for captures, on captured stones, and increased smoke for capturing stone 10 months ago
capitalthree 0a2a4e4cda stop stones will default to placing a single stone, and matching color, if placed on top of a go stone 10 months ago
capitalthree 1c66e4e6c5 do placement sound on overridden stop stone placement behavior 10 months ago
capitalthree 032cb586fa more puns to hopefully please warr so we can be on ncc! 10 months ago
capitalthree 853519c335 better second hint req 10 months ago
capitalthree 33510cf32a hints! 10 months ago
capitalthree 07c7ec00f8 rip nodebox rendering, you will be missed, but yay hexagons! also naming clarification (all stones now say "Go" in the name) 10 months ago
capitalthree 02163d903b territory markers properly defer to all node rightclick actions rather than specialcasing stacks, overridden with sneak 10 months ago
capitalthree 8fb6fcc381 sneak works in addition to aux1, for inverting pickup-as-group or placing single territory markers 10 months ago
capitalthree cbc2d2c1a7 enable smoke effects only if nodecore.smokeclear is present, to prevent bad behavior on current nodecore stable 10 months ago
capitalthree bcf19f8096 territory markers don't fall (to allow use as longer-term last-played-stone indicator) 10 months ago
capitalthree 3ef3425261 better fire effect, and apply smoke even when making a capture 10 months ago
capitalthree ad6d4c9c67 proper smoke handling (maybe), and nice restacking of tokens grabbed as group 10 months ago
capitalthree b1828a3e4c simplified collision box matching selection box 10 months ago
lizzie 3bd9a68534 Merge pull request 'Use edgy on the sides of corny' (#5) from Warr1024/lc_liberties:cornedgy into master 10 months ago
Aaron Suen e00bdba953 Use edgy on the sides of corny 10 months ago
capitalthree 300ec81e08 testing last-played-stone smoke effect, based on experimental function added to nodecore 10 months ago
capitalthree 625b3e9fa1 enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board) 10 months ago
capitalthree f72072fd0e invert goban corners/edges... I'm so sorry to change this after release, but it was done for 2 reasons: 10 months ago
capitalthree 651ac2fc54 improved/optimized go stone nodebox from wolfie, and optimized placement marker nodebox 10 months ago
capitalthree 1848d03b5c no place prediction for territory markers (since they are picky about allowing placement and might change color) 10 months ago
capitalthree d788495988 enable crafting go stones with crossy as well as starcrossy 10 months ago
capitalthree 78da25d42b territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics 10 months ago
capitalthree 558a45b705 add license, remove print 10 months ago
capitalthree 001f715f94 fire effect only over official goban concrete (tm) 10 months ago
capitalthree 3e3a0ca98d refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one. 10 months ago
capitalthree 6a77451fc0 added smaller territory marker stones for scoring 10 months ago
capitalthree 7fda1cf06a suicide move rejection working (though, needs more pizzaz) 10 months ago
capitalthree 0e7cc27f6d reworked capture-dispensing 10 months ago
lizzie d4511f6d5c Merge pull request 'Drop captured go stones when capturing' (#1) from Warr1024/lc_liberties:capturedrop into master 10 months ago
Aaron Suen ce951072b5 Drop captured go stones when capturing 10 months ago
capitalthree 812bc837ba deglobalized and unhoisted 10 months ago
capitalthree f9ac9acb48 partial/prototype capture behavior, and improved handling of caching when touching a group from multiple sides 10 months ago
capitalthree 423c213f2b identify captures and suicide moves 10 months ago
capitalthree 6a4acfa519 neighbor search respects both physical walls (solid blocks) and goban-indicated walls 10 months ago
capitalthree 89e1b8891d avoid crash on searching invalid nodes 10 months ago
capitalthree 30868bec31 node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants 10 months ago
capitalthree 7cd53d2e89 initial commit 10 months ago