deglobalized and unhoisted

pull/1/head
capitalthree 1 year ago
parent f9ac9acb48
commit 812bc837ba
  1. 6
      goban.lua
  2. 1
      init.lua
  3. 205
      rules.lua
  4. 2
      stones.lua

@ -7,9 +7,3 @@ nodecore.register_concrete_pattern({description = "Crossy"})
nodecore.register_concrete_pattern({description = "Starcrossy"}) nodecore.register_concrete_pattern({description = "Starcrossy"})
nodecore.register_concrete_pattern({description = "Edgy", paramtype2 = "4dir"}) nodecore.register_concrete_pattern({description = "Edgy", paramtype2 = "4dir"})
nodecore.register_concrete_pattern({description = "Corny", paramtype2 = "4dir"}) nodecore.register_concrete_pattern({description = "Corny", paramtype2 = "4dir"})
--nodecore.register_concrete_pattern({description = "Crossy", groups = {goban = 1}})
--nodecore.register_concrete_pattern({description = "Starcrossy", groups = {goban = 1}})
--nodecore.register_concrete_pattern({description = "Edgy", paramtype2 = "4dir", groups = {goban = 1}})
--nodecore.register_concrete_pattern({description = "Corny", paramtype2 = "4dir", groups = {goban = 1}})

@ -3,6 +3,7 @@ local include, nodecore
= include, nodecore = include, nodecore
-- LUALOCALS > --------------------------------------------------------- -- LUALOCALS > ---------------------------------------------------------
lc_liberties = {}
include("goban") include("goban")
include("rules") include("rules")

@ -30,81 +30,54 @@ local W = ("W"):byte(1)
local E = ("E"):byte(1) local E = ("E"):byte(1)
local C = ("C"):byte(1) local C = ("C"):byte(1)
function handle_placement(pos)
cache = {}
--minetest.chat_send_all(tostring(pos))
--nodecore.node_sound(pos, "dug")
local our_stone = check_position(pos)
if not (our_stone:byte(1) == S) then
return
end
our_stone = our_stone:sub(2, -1)
local captureses = {}
local captured = false
for i,v in pairs(neighbor_dirs(pos)) do
local new_pos = pos + directions[v]
local hash = minetest.hash_node_position(new_pos)
local checked = false --[[
for i2,v2 in pairs(captureses) do E: empty
if v2.stones[hash] then Stype: a go stone of some type
checked = true W: full block wall
end WE0-WE3: edge concrete
end WC0-WC3: corner concrete
--]]
local function _check_position_uncached(pos)
local node = minetest.get_node(pos)
local reg_item = minetest.registered_items[node.name]
if not checked then if not reg_item then
local node = check_position(new_pos) return "W"
if (node:byte(1) == S) and (not (node:sub(2, -1) == our_stone)) then
local captures = check_captures(new_pos)
captured = captured or captures.capture
captureses[#captureses+1] = captures
end
end
end end
if captured then if reg_item.groups and reg_item.groups.go_stone then
for i,v in pairs(captureses) do return "S" .. reg_item.go_team
if v.capture then
local proximal = {}
for i2, v2 in pairs(v.stones) do
nodecore.set_loud(v2, {name = "nc_fire:fire"})
end end
-- todo: spawn itemstack of captured stones somehow if reg_item.pattern_def then
if reg_item.pattern_def.name == "edgy" then
return "WE" .. node.param2
elseif reg_item.pattern_def.name == "corny" then
return "WC" .. node.param2
end end
end end
if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then
return "W"
else else
local captures = check_captures(pos) return "E"
if captures.capture then
minetest.chat_send_all("You gotcher self a suicide move right there! size: "..#(captures.stones))
-- todo: replace with itemstack of one stone
end
end end
end end
--[[ local function check_position(pos)
give valid neighbor directions from a position, excluding solid blocks local hash = minetest.hash_node_position(pos)
and also respecting borders indicated by goban concrete if cache[hash] then
--]] return cache[hash]
function neighbor_dirs(pos)
local neighbors = {}
for i,v in pairs(directions) do
if not edge_check(pos, i) then
if not (check_position(pos + directions[i]):byte(1) == W) then
neighbors[#neighbors+1] = i
end
end
end end
return neighbors local ret = _check_position_uncached(pos)
cache[hash] = ret
return ret
end end
-- check for walls, physical or implied -- check for walls, physical or implied
function edge_check(pos, dir, terminate) local function edge_check(pos, dir, terminate)
local under = check_position(pos + down) local under = check_position(pos + down)
if under:byte(1) == W and under:len() == 3 then if under:byte(1) == W and under:len() == 3 then
@ -125,50 +98,21 @@ function edge_check(pos, dir, terminate)
return false return false
end end
--[[ --[[
E: empty give valid neighbor directions from a position, excluding solid blocks
Stype: a go stone of some type and also respecting borders indicated by goban concrete
W: full block wall
WE0-WE3: edge concrete
WC0-WC3: corner concrete
--]] --]]
function check_position(pos) local function neighbor_dirs(pos)
local hash = minetest.hash_node_position(pos) local neighbors = {}
if cache[hash] then for i,v in pairs(directions) do
return cache[hash] if not edge_check(pos, i) then
end if not (check_position(pos + directions[i]):byte(1) == W) then
neighbors[#neighbors+1] = i
local ret = _check_position_uncached(pos)
cache[hash] = ret
return ret
end
function _check_position_uncached(pos)
local node = minetest.get_node(pos)
local reg_item = minetest.registered_items[node.name]
if not reg_item then
return "W"
end
if reg_item.groups and reg_item.groups.go_stone then
return "S" .. reg_item.go_team
end end
if reg_item.pattern_def then
if reg_item.pattern_def.name == "edgy" then
return "WE" .. node.param2
elseif reg_item.pattern_def.name == "corny" then
return "WC" .. node.param2
end end
end end
if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then return neighbors
return "W"
else
return "E"
end
end end
--[[ --[[
@ -176,7 +120,7 @@ Scans for a connected group, until enumerating the whole group, or
finding a liberty. Returns list of captured nodes, or empty list if finding a liberty. Returns list of captured nodes, or empty list if
no captures. no captures.
--]] --]]
function check_captures(pos) local function check_captures(pos)
local group = {pos} local group = {pos}
local stones = {[minetest.hash_node_position(pos)] = pos} local stones = {[minetest.hash_node_position(pos)] = pos}
local checked = {} local checked = {}
@ -210,29 +154,60 @@ function check_captures(pos)
return {capture = true, stones = stones} return {capture = true, stones = stones}
end end
function lc_liberties.handle_placement(pos)
cache = {}
minetest.chat_send_all(tostring(pos))
--nodecore.node_sound(pos, "dug")
local our_stone = check_position(pos)
if not (our_stone:byte(1) == S) then
return
end
our_stone = our_stone:sub(2, -1)
local captureses = {}
local captured = false
for i,v in pairs(neighbor_dirs(pos)) do
local new_pos = pos + directions[v]
local hash = minetest.hash_node_position(new_pos)
function print_r ( t ) local checked = false
local print_r_cache={} for i2,v2 in pairs(captureses) do
local function sub_print_r(t,indent) if v2.stones[hash] then
if (print_r_cache[tostring(t)]) then checked = true
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
print(indent.."["..pos.."] => "..tostring(t).." {")
sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
print(indent..string.rep(" ",string.len(pos)+6).."}")
else
print(indent.."["..pos.."] => "..tostring(val))
end end
end end
else
print(indent..tostring(t)) if not checked then
local node = check_position(new_pos)
if (node:byte(1) == S) and (not (node:sub(2, -1) == our_stone)) then
local captures = check_captures(new_pos)
captured = captured or captures.capture
captureses[#captureses+1] = captures
end end
end end
end end
sub_print_r(t," ")
if captured then
for i,v in pairs(captureses) do
if v.capture then
local proximal = {}
for i2, v2 in pairs(v.stones) do
nodecore.set_loud(v2, {name = "nc_fire:fire"})
end
-- todo: spawn itemstack of captured stones somehow
end
end
else
local captures = check_captures(pos)
if captures.capture then
minetest.chat_send_all("You gotcher self a suicide move right there! size: "..#(captures.stones))
-- todo: replace with itemstack of one stone
end
end
end end

@ -68,7 +68,7 @@ local function reg(name, basename, basedef)
sounds = basedef.sounds, sounds = basedef.sounds,
on_construct = handle_placement on_construct = lc_liberties.handle_placement
}) })
nodecore.register_craft({ nodecore.register_craft({

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