You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
5.5 KiB
213 lines
5.5 KiB
-- LUALOCALS < --------------------------------------------------------- |
|
local include, nodecore, pairs, string, table |
|
= include, nodecore, pairs, string, table |
|
local string_lower |
|
= string.lower |
|
|
|
-- LUALOCALS > --------------------------------------------------------- |
|
local modname = minetest.get_current_modname() |
|
|
|
--nodecore.gametime |
|
|
|
local cache = {} |
|
|
|
local directions = { [0] = |
|
vector.new(0, 0, -1), |
|
vector.new(-1, 0, 0), |
|
vector.new(0, 0, 1), |
|
vector.new(1, 0, 0), |
|
} |
|
|
|
local down = vector.new(0, -1, 0) |
|
|
|
local solid_drawtypes = { |
|
normal = true, |
|
glasslike_framed = true, |
|
} |
|
|
|
local S = ("S"):byte(1) |
|
local W = ("W"):byte(1) |
|
local E = ("E"):byte(1) |
|
local C = ("C"):byte(1) |
|
|
|
|
|
--[[ |
|
E: empty |
|
Stype: a go stone of some type |
|
W: full block wall |
|
WE0-WE3: edge concrete |
|
WC0-WC3: corner concrete |
|
--]] |
|
local function _check_position_uncached(pos) |
|
local node = minetest.get_node(pos) |
|
local reg_item = minetest.registered_items[node.name] |
|
|
|
if not reg_item then |
|
return "W" |
|
end |
|
|
|
if reg_item.groups and reg_item.groups.go_stone then |
|
return "S" .. reg_item.go_team |
|
end |
|
|
|
if reg_item.pattern_def then |
|
if reg_item.pattern_def.name == "edgy" then |
|
return "WE" .. node.param2 |
|
elseif reg_item.pattern_def.name == "corny" then |
|
return "WC" .. node.param2 |
|
end |
|
end |
|
|
|
if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then |
|
return "W" |
|
else |
|
return "E" |
|
end |
|
end |
|
|
|
local function check_position(pos) |
|
local hash = minetest.hash_node_position(pos) |
|
if cache[hash] then |
|
return cache[hash] |
|
end |
|
|
|
local ret = _check_position_uncached(pos) |
|
cache[hash] = ret |
|
return ret |
|
end |
|
|
|
-- check for walls, physical or implied |
|
local function edge_check(pos, dir, terminate) |
|
local under = check_position(pos + down) |
|
|
|
if under:byte(1) == W and under:len() == 3 then |
|
local corner = (under:byte(2) == C) |
|
local edge_dir = tonumber(under:sub(3, 3)) |
|
|
|
if (dir == edge_dir) or (corner and (dir == (edge_dir+1)%4)) then |
|
return true |
|
end |
|
end |
|
|
|
if not terminate then |
|
if edge_check(pos+directions[dir], (dir+2)%4, true) then |
|
return true |
|
end |
|
end |
|
|
|
return false |
|
end |
|
|
|
--[[ |
|
give valid neighbor directions from a position, excluding solid blocks |
|
and also respecting borders indicated by goban concrete |
|
--]] |
|
local function neighbor_dirs(pos) |
|
local neighbors = {} |
|
for i,v in pairs(directions) do |
|
if not edge_check(pos, i) then |
|
if not (check_position(pos + directions[i]):byte(1) == W) then |
|
neighbors[#neighbors+1] = i |
|
end |
|
end |
|
end |
|
|
|
return neighbors |
|
end |
|
|
|
--[[ |
|
Scans for a connected group, until enumerating the whole group, or |
|
finding a liberty. Returns list of captured nodes, or empty list if |
|
no captures. |
|
--]] |
|
local function check_captures(pos) |
|
local group = {pos} |
|
local stones = {[minetest.hash_node_position(pos)] = pos} |
|
local checked = {} |
|
local team = check_position(pos):sub(2,-1) |
|
|
|
local probe = 0 |
|
while probe < #group do |
|
probe = probe + 1 |
|
pos = group[probe] |
|
|
|
for i,v in pairs(neighbor_dirs(pos)) do |
|
local newpos = pos + directions[v] |
|
local newhash = minetest.hash_node_position(newpos) |
|
|
|
if (not stones[newhash]) and (not checked[newhash]) then |
|
local newnode = check_position(newpos) |
|
|
|
if newnode:byte(1) == E then |
|
return {capture = false, stones = stones} |
|
elseif newnode:byte(1) == S and |
|
newnode:sub(2, -1) == team then |
|
stones[newhash] = newpos |
|
group[#group+1] = newpos |
|
else |
|
checked[newhash] = true |
|
end |
|
end |
|
end |
|
end |
|
|
|
return {capture = true, stones = stones} |
|
end |
|
|
|
function lc_liberties.handle_placement(pos) |
|
cache = {} |
|
minetest.chat_send_all(tostring(pos)) |
|
--nodecore.node_sound(pos, "dug") |
|
|
|
local our_stone = check_position(pos) |
|
if not (our_stone:byte(1) == S) then |
|
return |
|
end |
|
our_stone = our_stone:sub(2, -1) |
|
|
|
local captureses = {} |
|
local captured = false |
|
for i,v in pairs(neighbor_dirs(pos)) do |
|
local new_pos = pos + directions[v] |
|
|
|
local hash = minetest.hash_node_position(new_pos) |
|
|
|
local checked = false |
|
for i2,v2 in pairs(captureses) do |
|
if v2.stones[hash] then |
|
checked = true |
|
end |
|
end |
|
|
|
if not checked then |
|
local node = check_position(new_pos) |
|
if (node:byte(1) == S) and (not (node:sub(2, -1) == our_stone)) then |
|
local captures = check_captures(new_pos) |
|
captured = captured or captures.capture |
|
captureses[#captureses+1] = captures |
|
end |
|
end |
|
end |
|
|
|
if captured then |
|
for i,v in pairs(captureses) do |
|
if v.capture then |
|
local proximal = {} |
|
|
|
for i2, v2 in pairs(v.stones) do |
|
nodecore.set_loud(v2, {name = "nc_fire:fire"}) |
|
end |
|
|
|
-- todo: spawn itemstack of captured stones somehow |
|
end |
|
end |
|
else |
|
local captures = check_captures(pos) |
|
if captures.capture then |
|
minetest.chat_send_all("You gotcher self a suicide move right there! size: "..#(captures.stones)) |
|
-- todo: replace with itemstack of one stone |
|
end |
|
end |
|
end |
|
|
|
|
|
|