Attempt at making a bloxel game in Zig using Mach and Flecs
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const std = @import("std");
const mach = @import("mach");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const mach_dep = b.dependency("mach", .{
.target = target,
.optimize = optimize,
// Only using mach.core, avoid pulling unnecessary dependencies.
.core = true,
});
const zmath = b.dependency("zmath", .{ .target = target, .optimize = optimize });
const zigimg = b.dependency("zigimg", .{ .target = target, .optimize = optimize });
const flecszigble = b.dependency("flecs-zig-ble", .{ .target = target, .optimize = optimize });
const app = try mach.CoreApp.init(b, mach_dep.builder, .{
.name = "zig-bloxel-game",
.src = "src/main.zig",
.target = target,
.optimize = optimize,
.deps = &.{
.{ .name = "zmath", .module = zmath.module("root") },
.{ .name = "zigimg", .module = zigimg.module("zigimg") },
.{ .name = "flecs-zig-ble", .module = flecszigble.module("flecs-zig-ble") },
},
});
// Honestly, not sure how this works, but this seems
// to be required for Flecs' header file to be found?
app.compile.linkLibrary(flecszigble.artifact("flecs-zig-ble"));
if (b.args) |args| app.run.addArgs(args);
const run_step = b.step("run", "Run the app");
run_step.dependOn(&app.run.step);
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}