Update README and screenshot

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copygirl 2 weeks ago
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@ -10,14 +10,15 @@ all in a single application!
- Supports more than just two simultaneous players. - Supports more than just two simultaneous players.
- Detects when you switch models, and syncs accordingly. - Detects when you switch models, and syncs accordingly.
- Simply click and drag to adjust other players' positions.
- Made by yet another monster girl! 💚 - Made by yet another monster girl! 💚
## Limitations ## Limitations
- Requires pre-sharing model files, placed in "cache" directory. - Requires pre-sharing models, placed in configurable "cache" directory.
- Missing peer-to-peer functionality, requires host to forward port. - Missing peer-to-peer functionality, requires host to forward port.
- Locations and scale of other players' models currently hardcoded. - Currently doesn't save per-player settings like position.
- Currently uses about 12–36 KB/s of bandwidth. Working on improving that. - About 10 kB/s bandwidth per player, higher when more limbs are tracked.
- Only syncronizes a hardcoded set of bones for now. - Only syncronizes a hardcoded set of bones for now (but all blendshapes).
[SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio [SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio

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