diff --git a/Docs/screenshot.png b/Docs/screenshot.png index ef9f2a7..2520bf9 100644 Binary files a/Docs/screenshot.png and b/Docs/screenshot.png differ diff --git a/README.md b/README.md index 8cfcb5b..c49cef4 100644 --- a/README.md +++ b/README.md @@ -10,14 +10,15 @@ all in a single application! - Supports more than just two simultaneous players. - Detects when you switch models, and syncs accordingly. +- Simply click and drag to adjust other players' positions. - Made by yet another monster girl! 💚 ## Limitations -- Requires pre-sharing model files, placed in "cache" directory. +- Requires pre-sharing models, placed in configurable "cache" directory. - Missing peer-to-peer functionality, requires host to forward port. -- Locations and scale of other players' models currently hardcoded. -- Currently uses about 12–36 KB/s of bandwidth. Working on improving that. -- Only syncronizes a hardcoded set of bones for now. +- Currently doesn't save per-player settings like position. +- About 10 kB/s bandwidth per player, higher when more limbs are tracked. +- Only syncronizes a hardcoded set of bones for now (but all blendshapes). [SnekStudio]: https://github.com/ExpiredPopsicle/SnekStudio