- IsLocal is now false by default and
set in the editor for the local player.
- PeerId is calculated from and sets the node's
Name instead of having its own backing field.
- Add GetPlayerByPeerId to MultiplayerManager.
- Add IsLocal property to Player
- Disable some functionality if local
- Tweaks to movement and camera controller
- Let players push each other
- Add a fake "remote" player for testing
- Undo the IInitalizable silliness