Add holding animation

main
copygirl 1 year ago
parent 767debc813
commit 29f4eb35cd
  1. BIN
      assets/models/character.blend
  2. 31
      player/AnimationController.cs
  3. 17
      player/PickupController.cs
  4. 248
      player/player.tscn
  5. 1
      ui/menu.tscn

Binary file not shown.

@ -37,6 +37,7 @@ public partial class AnimationController : Node3D
HandleTurning(delta);
HandleLookingAnimation(delta);
HandleWalkingAnimation(delta);
HandleHoldingAnimation(delta);
}
void ResetTransforms()
@ -136,11 +137,14 @@ public partial class AnimationController : Node3D
var walkDirection = isMovingForward ? "forward" : "backward";
var walkSpeed = movement.LocalMoveVector.Length() / movement.MaxSpeed;
_animTree.Set("parameters/walk_state/transition_request", walkState);
_animTree.Set("parameters/walk_direction/transition_request", walkDirection);
const string WalkStateParam = "parameters/walk_state/transition_request";
const string WalkDirectionParam = "parameters/walk_direction/transition_request";
const string WalkSpeedParam = "parameters/walk_speed/blend_amount";
var prevWalkSpeed = (float)_animTree.Get("parameters/walk_speed/blend_amount");
_animTree.Set("parameters/walk_speed/blend_amount", Lerp(prevWalkSpeed, walkSpeed, 10 * (float)delta));
_animTree.Set(WalkStateParam, walkState);
_animTree.Set(WalkDirectionParam, walkDirection);
var prevWalkSpeed = (float)_animTree.Get(WalkSpeedParam);
_animTree.Set(WalkSpeedParam, Lerp(prevWalkSpeed, walkSpeed, 10 * (float)delta));
const float YawFactorLowerBody = 0.15f;
const float YawFactorUpperBody = 0.20f;
@ -158,4 +162,23 @@ public partial class AnimationController : Node3D
_bones["UpperBody"].GlobalRotate(Vector3.Up, -_bodyYaw * YawFactorUpperBody);
_bones["Neck" ].GlobalRotate(Vector3.Up, -_bodyYaw * YawFactorNeck);
}
Vector3? _defaultPickupPosition;
void HandleHoldingAnimation(double delta)
{
var posPickup = _defaultPickupPosition ??= _player.Pickup.Position;
posPickup = _player.GlobalPosition + posPickup.Rotated(Vector3.Up, Tau / 2 + _bones["UpperBody"].GlobalRotation.Y);
var posWristR = _bones["Wrist_R"].GlobalPosition;
var posWristL = _bones["Wrist_L"].GlobalPosition;
_player.Pickup.GlobalPosition = (posPickup + posWristR + posWristL) / 3;
_player.Pickup.Rotation = _player.Pickup.Rotation with { Y = _bones["UpperBody"].Rotation.Y };
const string IsHoldingParam = "parameters/is_holding/blend_amount";
var isHolding = _player.Pickup.HasItemsHeld ? 0.9f : 0.0f;
var prevIsHolding = (float)_animTree.Get(IsHoldingParam);
_animTree.Set(IsHoldingParam, Lerp(prevIsHolding, isHolding, 8 * (float)delta));
// TODO: Bob `PickupController` up and down dependent on animation cycle.
}
}

@ -1,7 +1,7 @@
public partial class PickupController : Node3D
{
public Item CurrentItem { get; private set; }
public bool IsCurrentItemHeld { get; private set; }
public bool HasItemsHeld => GetChildCount() > 0;
MeshInstance3D _placementPreview;
[Export] public Camera3D Camera { get; set; }
@ -23,9 +23,7 @@ public partial class PickupController : Node3D
if (CurrentItem == null) return;
if (@event.IsActionPressed("interact_pickup")) {
if (!IsCurrentItemHeld) {
IsCurrentItemHeld = true;
if (!HasItemsHeld) {
// Parent item to the `PickupController`.
var prevRot = CurrentItem.GlobalRotation;
CurrentItem.GetParent().RemoveChild(CurrentItem);
@ -39,9 +37,7 @@ public partial class PickupController : Node3D
GetViewport().SetInputAsHandled();
}
} else if (@event.IsActionPressed("interact_place")) {
if (IsCurrentItemHeld) {
IsCurrentItemHeld = false;
if (HasItemsHeld) {
// Parent item back to the world.
var prevTransform = CurrentItem.GlobalTransform;
CurrentItem.CollisionLayer |= (uint)PhysicsLayer.Static;
@ -60,7 +56,7 @@ public partial class PickupController : Node3D
if (!_player.IsLocal) return;
EnsureCurrentItemValid();
if (IsCurrentItemHeld) {
if (HasItemsHeld) {
if ((RayToMouseCursor() is RayResult ray) && (ray.Collider is Grid)) {
// Snao rotation to nearest axis.
// FIXME: This needs to snap to the
@ -93,8 +89,7 @@ public partial class PickupController : Node3D
if (CurrentItem == null) return;
if (!IsInstanceValid(CurrentItem)) {
CurrentItem = null;
IsCurrentItemHeld = false;
_placementPreview.QueueFree();
_placementPreview?.QueueFree();
}
}
@ -108,7 +103,7 @@ public partial class PickupController : Node3D
query.CollisionMask = (uint)PhysicsLayer.Interactable;
query.CollideWithAreas = true;
// Exclude the `CurrentItem` from collision checking if it's being held.
query.Exclude = IsCurrentItemHeld ? [ CurrentItem.GetRid() ] : [];
query.Exclude = HasItemsHeld ? [ CurrentItem.GetRid() ] : [];
var result = GetWorld3D().DirectSpaceState.IntersectRay(query);
return (result.Count > 0) ? new(result) : null;

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://dmd7w2r8s0x6y"]
[gd_scene load_steps=29 format=3 uid="uid://dmd7w2r8s0x6y"]
[ext_resource type="PackedScene" uid="uid://bfh3eqgywr0ul" path="res://assets/models/character.blend" id="1_3qh37"]
[ext_resource type="Script" path="res://player/Player.cs" id="1_a0mas"]
@ -37,7 +37,152 @@ properties/5/path = NodePath("CameraController:CurrentYaw")
properties/5/spawn = true
properties/5/replication_mode = 1
[sub_resource type="Animation" id="Animation_5wsog"]
[sub_resource type="Animation" id="Animation_ptf2s"]
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tracks/15/loop_wrap = true
tracks/15/keys = PackedFloat32Array(0, 1, 3.09086e-08, 0.707107, 0.707107, 3.09086e-08)
tracks/16/type = "rotation_3d"
tracks/16/imported = true
tracks/16/enabled = true
tracks/16/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/keys = PackedFloat32Array(0, 1, 0.0118625, 0.00254901, 0.000724309, 0.999926)
tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
tracks/17/path = NodePath("Skeleton/Skeleton3D:Foot_L")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = PackedFloat32Array(0, 1, 0.000979768, 0.692411, -0.721249, 0.0191423)
tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Skeleton/Skeleton3D:LowerLeg_R")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 0.0118625, -0.00254901, -0.000724309, 0.999926)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
tracks/19/path = NodePath("Skeleton/Skeleton3D:Foot_R")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 0.000979768, -0.692411, 0.721249, 0.0191423)
[sub_resource type="Animation" id="Animation_0g7nm"]
resource_name = "idle_loop"
length = 2.5
loop_mode = 1
@ -182,7 +327,7 @@ tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, -0.707001, 4.51326e-18, -4.26954e-18, 0.707212, 0.166667, 1, -0.707898, 4.51333e-18, -4.26961e-18, 0.706315, 0.233333, 1, -0.708755, 4.5134e-18, -4.26967e-18, 0.705454, 0.3, 1, -0.709809, 4.51347e-18, -4.26974e-18, 0.704395, 0.366667, 1, -0.711039, 4.51354e-18, -4.26981e-18, 0.703153, 0.466667, 1, -0.713127, 4.51363e-18, -4.26989e-18, 0.701034, 0.5, 1, -0.713869, 4.51366e-18, -4.26991e-18, 0.700279, 0.533333, 1, -0.71463, 4.51367e-18, -4.26993e-18, 0.699502, 0.566667, 1, -0.715401, 4.51369e-18, -4.26994e-18, 0.698714, 0.6, 1, -0.716178, 4.51369e-18, -4.26995e-18, 0.697918, 0.633333, 1, -0.716958, 4.51369e-18, -4.26995e-18, 0.697116, 0.733333, 1, -0.719267, 4.51367e-18, -4.26992e-18, 0.694734, 0.8, 1, -0.720739, 4.51362e-18, -4.26988e-18, 0.693206, 0.866667, 1, -0.722115, 4.51356e-18, -4.26982e-18, 0.691773, 0.933333, 1, -0.723357, 4.51349e-18, -4.26976e-18, 0.690474, 1, 1, -0.724446, 4.51342e-18, -4.26969e-18, 0.689331, 1.06667, 1, -0.725318, 4.51335e-18, -4.26963e-18, 0.688414, 1.16667, 1, -0.726204, 4.51327e-18, -4.26955e-18, 0.687479, 1.43333, 1, -0.725318, 0, 0, 0.688414, 1.5, 1, -0.724446, 0, 0, 0.689331, 1.6, 1, -0.722753, 0, 0, 0.691106, 1.66667, 1, -0.721445, 0, 0, 0.692472, 1.73333, 1, -0.720012, 0, 0, 0.693961, 1.76667, 1, -0.719267, 0, 0, 0.694734, 1.8, 1, -0.718508, 0, 0, 0.695519, 1.83333, 1, -0.717737, 0, 0, 0.696315, 1.86667, 1, -0.716958, 0, 0, 0.697116, 1.9, 1, -0.716178, 0, 0, 0.697918, 1.93333, 1, -0.715401, 0, 0, 0.698714, 1.96667, 1, -0.71463, 0, 0, 0.699502, 2.03333, 1, -0.713127, 0, 0, 0.701034, 2.1, 1, -0.711709, 0, 0, 0.702475, 2.16667, 1, -0.710399, 0, 0, 0.703799, 2.23333, 1, -0.709259, 0, 0, 0.704948, 2.3, 1, -0.7083, 0, 0, 0.705911, 2.36667, 1, -0.707572, 0, 0, 0.706641, 2.5, 1, -0.706937, 4.51325e-18, -4.26953e-18, 0.707277)
[sub_resource type="Animation" id="Animation_ylm5j"]
[sub_resource type="Animation" id="Animation_1cwks"]
resource_name = "walk_backward_loop"
length = 0.833333
loop_mode = 1
@ -308,26 +453,26 @@ tracks/16/keys = PackedFloat32Array(0, 1, -0.787928, 0, 0, 0.615767, 0.0333333,
tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
tracks/17/path = NodePath("Skeleton/Skeleton3D:UpperBody")
tracks/17/path = NodePath("Skeleton/Skeleton3D:Wrist_L")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = PackedFloat32Array(0, 1, -0.0619498, 4.36274e-08, 2.70791e-09, 0.998079)
tracks/17/keys = PackedFloat32Array(0, 1, 5.1721e-09, 1.73886e-07, -0.0182467, 0.999834)
tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Skeleton/Skeleton3D:Wrist_L")
tracks/18/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 5.1721e-09, 1.73886e-07, -0.0182467, 0.999834)
tracks/18/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
tracks/19/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
tracks/19/path = NodePath("Skeleton/Skeleton3D:UpperBody")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
tracks/19/keys = PackedFloat32Array(0, 1, -0.0619498, 4.36274e-08, 2.70791e-09, 0.998079)
[sub_resource type="Animation" id="Animation_mc0wh"]
[sub_resource type="Animation" id="Animation_ic4ky"]
resource_name = "walk_forward_loop"
length = 0.833333
loop_mode = 1
@ -453,26 +598,26 @@ tracks/16/keys = PackedFloat32Array(0, 1, -0.703318, 0, 0, 0.710875, 0.0333333,
tracks/17/type = "rotation_3d"
tracks/17/imported = true
tracks/17/enabled = true
tracks/17/path = NodePath("Skeleton/Skeleton3D:UpperBody")
tracks/17/path = NodePath("Skeleton/Skeleton3D:Wrist_L")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = PackedFloat32Array(0, 1, -0.0619498, 4.36274e-08, 2.70791e-09, 0.998079)
tracks/17/keys = PackedFloat32Array(0, 1, 5.1721e-09, 1.73886e-07, -0.0182467, 0.999834)
tracks/18/type = "rotation_3d"
tracks/18/imported = true
tracks/18/enabled = true
tracks/18/path = NodePath("Skeleton/Skeleton3D:Wrist_L")
tracks/18/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = PackedFloat32Array(0, 1, 5.1721e-09, 1.73886e-07, -0.0182467, 0.999834)
tracks/18/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
tracks/19/type = "rotation_3d"
tracks/19/imported = true
tracks/19/enabled = true
tracks/19/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
tracks/19/path = NodePath("Skeleton/Skeleton3D:UpperBody")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
tracks/19/keys = PackedFloat32Array(0, 1, -0.0619498, 4.36274e-08, 2.70791e-09, 0.998079)
[sub_resource type="Animation" id="Animation_kreh1"]
[sub_resource type="Animation" id="Animation_vyqbu"]
resource_name = "walk_left_loop"
length = 0.833333
loop_mode = 1
@ -617,7 +762,7 @@ tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
[sub_resource type="Animation" id="Animation_q7kt1"]
[sub_resource type="Animation" id="Animation_6qowt"]
resource_name = "walk_right_loop"
length = 0.833333
loop_mode = 1
@ -762,18 +907,26 @@ tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = PackedFloat32Array(0, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bvwgj"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2km5j"]
_data = {
"idle": SubResource("Animation_5wsog"),
"walk_backward": SubResource("Animation_ylm5j"),
"walk_forward": SubResource("Animation_mc0wh"),
"walk_left": SubResource("Animation_kreh1"),
"walk_right": SubResource("Animation_q7kt1")
"hold": SubResource("Animation_ptf2s"),
"idle": SubResource("Animation_0g7nm"),
"walk_backward": SubResource("Animation_1cwks"),
"walk_forward": SubResource("Animation_ic4ky"),
"walk_left": SubResource("Animation_vyqbu"),
"walk_right": SubResource("Animation_6qowt")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v7y1g"]
animation = &"hold"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ra5r1"]
animation = &"idle"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_10xtt"]
filter_enabled = true
filters = ["Skeleton/Skeleton3D:LowerArm_L", "Skeleton/Skeleton3D:LowerArm_R", "Skeleton/Skeleton3D:UpperArm_L", "Skeleton/Skeleton3D:UpperArm_R", "Skeleton/Skeleton3D:Wrist_L", "Skeleton/Skeleton3D:Wrist_R"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cun17"]
animation = &"idle"
@ -805,11 +958,16 @@ input_1/auto_advance = false
input_1/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_cstk8"]
nodes/Animation/node = SubResource("AnimationNodeAnimation_ra5r1")
nodes/Animation/position = Vector2(600, 60)
graph_offset = Vector2(289.198, 97.2975)
nodes/hold/node = SubResource("AnimationNodeAnimation_v7y1g")
nodes/hold/position = Vector2(800, 340)
nodes/idle/node = SubResource("AnimationNodeAnimation_ra5r1")
nodes/idle/position = Vector2(600, 60)
nodes/is_holding/node = SubResource("AnimationNodeBlend2_10xtt")
nodes/is_holding/position = Vector2(1000, 200)
nodes/not_moving/node = SubResource("AnimationNodeAnimation_cun17")
nodes/not_moving/position = Vector2(400, 60)
nodes/output/position = Vector2(960, 180)
nodes/output/position = Vector2(1180, 260)
nodes/walk_backward/node = SubResource("AnimationNodeAnimation_c1sen")
nodes/walk_backward/position = Vector2(200, 300)
nodes/walk_direction/node = SubResource("AnimationNodeTransition_j7sk1")
@ -820,7 +978,7 @@ nodes/walk_speed/node = SubResource("AnimationNodeBlend2_krc6q")
nodes/walk_speed/position = Vector2(600, 200)
nodes/walk_state/node = SubResource("AnimationNodeTransition_nyobm")
nodes/walk_state/position = Vector2(800, 120)
node_connections = [&"output", 0, &"walk_state", &"walk_direction", 0, &"walk_forward", &"walk_direction", 1, &"walk_backward", &"walk_speed", 0, &"not_moving", &"walk_speed", 1, &"walk_direction", &"walk_state", 0, &"Animation", &"walk_state", 1, &"walk_speed"]
node_connections = [&"is_holding", 0, &"walk_state", &"is_holding", 1, &"hold", &"output", 0, &"is_holding", &"walk_direction", 0, &"walk_forward", &"walk_direction", 1, &"walk_backward", &"walk_speed", 0, &"not_moving", &"walk_speed", 1, &"walk_direction", &"walk_state", 0, &"idle", &"walk_state", 1, &"walk_speed"]
[node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
@ -861,16 +1019,17 @@ Skeleton = NodePath("../Model/Skeleton/Skeleton3D")
active = false
root_node = NodePath("../../Model")
libraries = {
"": SubResource("AnimationLibrary_bvwgj")
"": SubResource("AnimationLibrary_2km5j")
}
tree_root = SubResource("AnimationNodeBlendTree_cstk8")
anim_player = NodePath("../../Model/AnimationPlayer")
parameters/is_holding/blend_amount = 0.0
parameters/walk_direction/current_state = "forward"
parameters/walk_direction/transition_request = ""
parameters/walk_direction/current_index = 0
parameters/walk_speed/blend_amount = 0.0
parameters/walk_state/current_state = "idle"
parameters/walk_state/transition_request = "idle"
parameters/walk_state/transition_request = ""
parameters/walk_state/current_index = 0
[node name="Root" type="BoneAttachment3D" parent="AnimationController"]
@ -920,6 +1079,20 @@ bone_idx = 7
use_external_skeleton = true
external_skeleton = NodePath("../../../../../Model/Skeleton/Skeleton3D")
[node name="LowerArm_L" type="BoneAttachment3D" parent="AnimationController/Root/LowerBody/UpperBody/UpperArm_L"]
transform = Transform3D(0.999306, 0.0372507, 2.71155e-07, -0.0372507, 0.999306, -3.32672e-09, -2.66575e-07, -3.54041e-09, 1, 0, 0.193644, 0)
bone_name = "LowerArm_L"
bone_idx = 8
use_external_skeleton = true
external_skeleton = NodePath("../../../../../../Model/Skeleton/Skeleton3D")
[node name="Wrist_L" type="BoneAttachment3D" parent="AnimationController/Root/LowerBody/UpperBody/UpperArm_L/LowerArm_L"]
transform = Transform3D(0.999334, 0.0364873, 3.47525e-07, -0.0364873, 0.999334, -1.66881e-08, -3.47903e-07, 3.9968e-09, 1, 1.19209e-07, 0.187995, -1.86265e-09)
bone_name = "Wrist_L"
bone_idx = 9
use_external_skeleton = true
external_skeleton = NodePath("../../../../../../../Model/Skeleton/Skeleton3D")
[node name="UpperArm_R" type="BoneAttachment3D" parent="AnimationController/Root/LowerBody/UpperBody"]
transform = Transform3D(-0.572005, -0.82025, -9.68575e-08, 0.819341, -0.571371, -0.0470728, 0.0386114, -0.026926, 0.998891, -0.0873834, 0.213866, -0.00179176)
bone_name = "UpperArm_R"
@ -927,6 +1100,21 @@ bone_idx = 14
use_external_skeleton = true
external_skeleton = NodePath("../../../../../Model/Skeleton/Skeleton3D")
[node name="LowerArm_R" type="BoneAttachment3D" parent="AnimationController/Root/LowerBody/UpperBody/UpperArm_R"]
transform = Transform3D(0.999306, -0.0372507, -2.71155e-07, 0.0372507, 0.999306, -3.3267e-09, 2.69728e-07, -3.66446e-09, 1, 0, 0.193644, 1.86265e-09)
bone_name = "LowerArm_R"
bone_idx = 15
use_external_skeleton = true
external_skeleton = NodePath("../../../../../../Model/Skeleton/Skeleton3D")
[node name="Wrist_R" type="BoneAttachment3D" parent="AnimationController/Root/LowerBody/UpperBody/UpperArm_R/LowerArm_R"]
transform = Transform3D(0.999334, -0.0364873, -3.47525e-07, 0.0364873, 0.999334, -1.66882e-08, 3.47903e-07, 3.99677e-09, 1, -1.19209e-07, 0.187995, -1.86265e-09)
bone_name = "Wrist_R"
bone_idx = 16
use_external_skeleton = true
external_skeleton = NodePath("../../../../../../../Model/Skeleton/Skeleton3D")
[node name="PickupController" type="Node3D" parent="." node_paths=PackedStringArray("Camera")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, -0.45)
script = ExtResource("2_ns2pe")
Camera = NodePath("../AnimationController/Root/LowerBody/UpperBody/Neck/Head/Camera")

@ -20,6 +20,7 @@ font_color = Color(0.75, 0.75, 0.75, 1)
[sub_resource type="SystemFont" id="SystemFont_y3lqx"]
font_names = PackedStringArray("Monospace")
subpixel_positioning = 0
[sub_resource type="LabelSettings" id="LabelSettings_b1gi8"]
font = SubResource("SystemFont_y3lqx")

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