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@ -1,15 +1,15 @@ |
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[Flags] |
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[Flags] |
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public enum PhysicsLayer : uint { |
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public enum PhysicsLayer : uint |
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{ |
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/// <summary> Objects that are part of the scene, and never move. </summary> |
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/// <summary> Objects that are part of the scene, and never move. </summary> |
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Static = 1 << 0, |
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Static = 1 << 0, |
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/// <summary> Objects the player collides with, but may move. </summary> |
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/// <summary> Objects players collide with, but may move. </summary> |
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Dynamic = 1 << 1, |
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Dynamic = 1 << 1, |
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/// <summary> The player. </summary> |
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/// <summary> Any players, both local and remote. </summary> |
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Player = 1 << 2, |
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Player = 1 << 2, |
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/// <summary> Small objects the player doesn't collide with, but collide with the player. </summary> |
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/// <summary> Small objects players don't collide with, but collide with players. </summary> |
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Item = 1 << 3, |
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Item = 1 << 3, |
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/// <summary> Objects that may be picked up. </summary> |
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/// <summary> Objects that may be picked up. </summary> |
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Pickup = 1 << 8, |
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Pickup = 1 << 8, |
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/// <summary> Objects that other objects may be placed against. </summary> |
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/// <summary> Objects that other objects may be placed against. </summary> |
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