Inventory management focused game written in Godot / C#
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[Flags]
public enum PhysicsLayer : uint
{
/// <summary> Objects that are part of the scene, and never move. </summary>
Static = 1 << 0,
/// <summary> Objects players collide with, but may move. </summary>
Dynamic = 1 << 1,
/// <summary> Any players, both local and remote. </summary>
Player = 1 << 2,
/// <summary> Small objects players don't collide with, but collide with players. </summary>
Item = 1 << 3,
/// <summary> Objects that may be picked up. </summary>
Pickup = 1 << 8,
/// <summary> Objects that other objects may be placed against. </summary>
Place = 1 << 9,
}