diff --git a/scripts/globals/PhysicsLayer.cs b/scripts/globals/PhysicsLayer.cs
index 12f7520..89ba1dc 100644
--- a/scripts/globals/PhysicsLayer.cs
+++ b/scripts/globals/PhysicsLayer.cs
@@ -1,15 +1,15 @@
[Flags]
-public enum PhysicsLayer : uint {
+public enum PhysicsLayer : uint
+{
/// Objects that are part of the scene, and never move.
Static = 1 << 0,
- /// Objects the player collides with, but may move.
+ /// Objects players collide with, but may move.
Dynamic = 1 << 1,
- /// The player.
+ /// Any players, both local and remote.
Player = 1 << 2,
- /// Small objects the player doesn't collide with, but collide with the player.
+ /// Small objects players don't collide with, but collide with players.
Item = 1 << 3,
-
/// Objects that may be picked up.
Pickup = 1 << 8,
/// Objects that other objects may be placed against.
diff --git a/scripts/globals/RenderLayer.cs b/scripts/globals/RenderLayer.cs
index 9d67e85..9127ad8 100644
--- a/scripts/globals/RenderLayer.cs
+++ b/scripts/globals/RenderLayer.cs
@@ -1,5 +1,6 @@
[Flags]
-public enum RenderLayer : uint {
+public enum RenderLayer : uint
+{
Default = 1 << 0,
Outline = 1 << 1,
}