Use edgy on the sides of corny

cornedgy
Aaron Suen 1 year ago
parent 300ec81e08
commit e00bdba953
  1. 25
      goban.lua

@ -3,7 +3,30 @@ local include, nodecore
= include, nodecore = include, nodecore
-- LUALOCALS > --------------------------------------------------------- -- LUALOCALS > ---------------------------------------------------------
local is_corny_pattern = {}
local function edgify(s)
return string.gsub(s, "nc_concrete_pattern_corny.png",
"nc_concrete_pattern_edgy.png")
end
nodecore.register_on_register_item(function(_, def)
if not def[is_corny_pattern] then return end
local tiles = def.tiles
if not tiles then return end
while #tiles < 6 do tiles[#tiles + 1] = tiles[#tiles] end
for i = 3, 6 do
local t = tiles[i]
if type(t) == "string" then
tiles[i] = edgify(t)
elseif type(t) == "table" and t.name then
t.name = edgify(t.name)
end
end
end)
nodecore.register_concrete_pattern({description = "Crossy"}) nodecore.register_concrete_pattern({description = "Crossy"})
nodecore.register_concrete_pattern({description = "Starcrossy"}) nodecore.register_concrete_pattern({description = "Starcrossy"})
nodecore.register_concrete_pattern({description = "Edgy", paramtype2 = "4dir"}) nodecore.register_concrete_pattern({description = "Edgy", paramtype2 = "4dir"})
nodecore.register_concrete_pattern({description = "Corny", paramtype2 = "4dir"}) nodecore.register_concrete_pattern({description = "Corny", paramtype2 = "4dir",
[is_corny_pattern] = true})

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