forked from lizzie/lc_liberties
The collison box of stones is by default the same shape as the nodebox, not the selection box. When a player is walking across the top of a bunch of stones with the more complex collision box based on the node box, it causes some judder due to the player fitting into some small contours and "falling" a pixel or two before climbing back out. Making the collision boxes match the simpler selection boxes prevents this.stonecollision
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1 changed files with 8 additions and 1 deletions
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