better fire effect, and apply smoke even when making a capture

master
capitalthree 1 year ago
parent ad6d4c9c67
commit 3ef3425261
  1. 16
      rules.lua

@ -241,6 +241,11 @@ local function multi_eject(proximal, stone, speed, count, inv)
end end
end end
local firenode = "nc_fire:fire_burst"
if not minetest.registered_nodes["nc_fire:fire_burst"] then
firenode = "nc_fire:fire"
end
function lc_liberties.handle_placement(pos) function lc_liberties.handle_placement(pos)
cache = {} cache = {}
--minetest.chat_send_all(tostring(pos)) --minetest.chat_send_all(tostring(pos))
@ -288,7 +293,8 @@ function lc_liberties.handle_placement(pos)
for i2, v2 in pairs(v.stones) do for i2, v2 in pairs(v.stones) do
local under = check_position(v2 + down) local under = check_position(v2 + down)
if (under:sub(1, 1) == "W") and (under:len() > 1) then if (under:sub(1, 1) == "W") and (under:len() > 1) then
nodecore.set_loud(v2, {name = "nc_fire:fire"}) nodecore.sound_play("nc_fire_ignite", {gain = 1, pos = pos})
nodecore.set_loud(v2, {name = firenode})
else else
nodecore.set_loud(v2, {name = "air"}) nodecore.set_loud(v2, {name = "air"})
end end
@ -310,7 +316,11 @@ function lc_liberties.handle_placement(pos)
local stone = minetest.get_node(pos).name local stone = minetest.get_node(pos).name
nodecore.set_loud(pos, {name = "air"}) nodecore.set_loud(pos, {name = "air"})
nodecore.item_eject(pos, stone, 5) nodecore.item_eject(pos, stone, 5)
else
return
end
end
for x=pos.x-18, pos.x+18 do for x=pos.x-18, pos.x+18 do
for z=pos.z-18, pos.z+18 do for z=pos.z-18, pos.z+18 do
if (x ~= pos.x) or (z ~= pos.z) then if (x ~= pos.x) or (z ~= pos.z) then
@ -321,8 +331,6 @@ function lc_liberties.handle_placement(pos)
nodecore.smokefx(pos, 300, 2) nodecore.smokefx(pos, 300, 2)
end end
end
end
function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing) function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing)
if (placer.get_player_control and placer:get_player_control().aux1) if (placer.get_player_control and placer:get_player_control().aux1)

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