do placement sound on overridden stop stone placement behavior

master
capitalthree 12 months ago
parent 032cb586fa
commit 1c66e4e6c5
  1. 7
      rules.lua

@ -262,7 +262,6 @@ end
function lc_liberties.handle_placement(pos) function lc_liberties.handle_placement(pos)
cache = {} cache = {}
--minetest.chat_send_all(tostring(pos)) --minetest.chat_send_all(tostring(pos))
--nodecore.node_sound(pos, "dug")
local our_stone = check_position(pos) local our_stone = check_position(pos)
if our_stone:sub(1, 1) ~= "S" then if our_stone:sub(1, 1) ~= "S" then
@ -349,7 +348,11 @@ function lc_liberties.handle_territory_fill(itemstack, placer, pointed_thing)
local control = placer.get_player_control and placer:get_player_control() local control = placer.get_player_control and placer:get_player_control()
if (control and (control.aux1 or control.sneak)) then if (control and (control.aux1 or control.sneak)) then
return minetest.item_place(itemstack, placer, pointed_thing) local ret = minetest.item_place(itemstack, placer, pointed_thing)
if (pointed_thing and pointed_thing.under) then
nodecore.node_sound(pointed_thing.under, "place")
end
return ret
end end
if (pointed_thing and pointed_thing.under) then if (pointed_thing and pointed_thing.under) then

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