14 Commits (853519c335aff3b4fc75eb00da6675d95736ae93)

Author SHA1 Message Date
capitalthree 07c7ec00f8 rip nodebox rendering, you will be missed, but yay hexagons! also naming clarification (all stones now say "Go" in the name) 10 months ago
capitalthree bcf19f8096 territory markers don't fall (to allow use as longer-term last-played-stone indicator) 10 months ago
capitalthree b1828a3e4c simplified collision box matching selection box 10 months ago
capitalthree 625b3e9fa1 enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board) 10 months ago
capitalthree 651ac2fc54 improved/optimized go stone nodebox from wolfie, and optimized placement marker nodebox 10 months ago
capitalthree 1848d03b5c no place prediction for territory markers (since they are picky about allowing placement and might change color) 10 months ago
capitalthree d788495988 enable crafting go stones with crossy as well as starcrossy 10 months ago
capitalthree 78da25d42b territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics 10 months ago
capitalthree 3e3a0ca98d refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one. 10 months ago
capitalthree 6a77451fc0 added smaller territory marker stones for scoring 10 months ago
capitalthree 812bc837ba deglobalized and unhoisted 10 months ago
capitalthree 6a4acfa519 neighbor search respects both physical walls (solid blocks) and goban-indicated walls 10 months ago
capitalthree 30868bec31 node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants 10 months ago
capitalthree 7cd53d2e89 initial commit 10 months ago