14 Commits (33510cf32a1c744fb264855a337b3b61bf516112)

Author SHA1 Message Date
capitalthree 07c7ec00f8 rip nodebox rendering, you will be missed, but yay hexagons! also naming clarification (all stones now say "Go" in the name) 1 year ago
capitalthree bcf19f8096 territory markers don't fall (to allow use as longer-term last-played-stone indicator) 1 year ago
capitalthree b1828a3e4c simplified collision box matching selection box 1 year ago
capitalthree 625b3e9fa1 enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board) 1 year ago
capitalthree 651ac2fc54 improved/optimized go stone nodebox from wolfie, and optimized placement marker nodebox 1 year ago
capitalthree 1848d03b5c no place prediction for territory markers (since they are picky about allowing placement and might change color) 1 year ago
capitalthree d788495988 enable crafting go stones with crossy as well as starcrossy 1 year ago
capitalthree 78da25d42b territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics 1 year ago
capitalthree 3e3a0ca98d refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one. 1 year ago
capitalthree 6a77451fc0 added smaller territory marker stones for scoring 1 year ago
capitalthree 812bc837ba deglobalized and unhoisted 1 year ago
capitalthree 6a4acfa519 neighbor search respects both physical walls (solid blocks) and goban-indicated walls 1 year ago
capitalthree 30868bec31 node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants 1 year ago
capitalthree 7cd53d2e89 initial commit 1 year ago