Simplify collision boxes

The collison box of stones is by default the same
shape as the nodebox, not the selection box.
When a player is walking across the top of a bunch
of stones with the more complex collision box
based on the node box, it causes some judder
due to the player fitting into some small contours
and "falling" a pixel or two before climbing back
out.  Making the collision boxes match the simpler
selection boxes prevents this.
pull/3/head
Aaron Suen 1 year ago
parent 558a45b705
commit 6b882536e6
  1. 9
      stones.lua

@ -47,6 +47,10 @@ local function reg(name, basename, basedef)
type = "fixed", type = "fixed",
fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16} fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16}
}, },
collision_box = {
type = "fixed",
fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16}
},
tiles = { tiles = {
@ -91,7 +95,10 @@ local function reg(name, basename, basedef)
type = "fixed", type = "fixed",
fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16} fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16}
}, },
collision_box = {
type = "fixed",
fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16}
},
tiles = { tiles = {
basedef.tiles[1] basedef.tiles[1]

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