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-- LUALOCALS < ---------------------------------------------------------
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local include, nodecore, pairs, string
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= include, nodecore, pairs, string
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local string_lower
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= string.lower
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-- LUALOCALS > ---------------------------------------------------------
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include("rules")
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local modname = minetest.get_current_modname()
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local function reg(name, basename, basedef)
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local piecename = modname .. ":stone_" .. string_lower(name)
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if minetest.registered_nodes[piecename] then return end
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local desc = basedef.description or name
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local nodeDesc
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local nameStone = string.match(desc, "(.*)stone$")
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if nameStone then
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nodeDesc = nameStone
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elseif desc == "Stone" then
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nodeDesc = "Go"
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else
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nodeDesc = desc
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end
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nodeDesc = nodeDesc .. " Stone"
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minetest.register_node(":" .. piecename, {
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description = nodeDesc,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-3/16, -8/16, -3/16, 3/16, -7/16, 3/16},
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{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16},
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{-6/16, -6/16, -6/16, 6/16, -4/16, 6/16},
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{-7/16, -4/16, -7/16, 7/16, -2/16, 7/16},
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{-6/16, -2/16, -6/16, 6/16, 0/16, 6/16},
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{-5/16, 0/16, -5/16, 5/16, 1/16, 5/16},
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{-3/16, 1/16, -3/16, 3/16, 2/16, 3/16},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16}
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},
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collision_box = {
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type = "fixed",
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fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16}
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},
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tiles = {
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basedef.tiles[1]
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},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {
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snappy = 1,
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falling_node = 1,
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falling_repose = 1,
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go_stone = 1
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},
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go_team = name,
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sounds = basedef.sounds,
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on_construct = lc_liberties.handle_placement,
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on_dig = lc_liberties.handle_dig,
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})
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local territory_name = modname .. ":territory_" .. string_lower(name)
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minetest.register_node(":" .. territory_name, {
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description = "Territory Marker",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-2/16, -8/16, -2/16, 2/16, -7/16, 2/16},
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{-3/16, -7/16, -3/16, 3/16, -6/16, 3/16},
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{-2/16, -6/16, -2/16, 2/16, -5/16, 2/16},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16}
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},
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collision_box = {
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type = "fixed",
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fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16}
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},
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tiles = {
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basedef.tiles[1]
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},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {
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snappy = 1,
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falling_node = 1,
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falling_repose = 1,
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go_territory_marker = 1,
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},
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go_team = name,
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sounds = basedef.sounds,
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on_place = lc_liberties.handle_territory_fill,
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on_dig = lc_liberties.handle_dig,
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})
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nodecore.register_craft({
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label = "Chop scored cement into go stones",
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action = "pummel",
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toolgroups = {choppy = 3},
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nodes = {
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{
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match = "nc_concrete:" .. name .. "_starcrossy_ply",
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replace = "air"
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}
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},
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items = {{name = piecename, count = 3, scatter = 4}},
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})
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nodecore.register_craft({
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label = "Smash go stones into territory markers",
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action = "pummel",
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toolgroups = {thumpy = 3},
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nodes = {
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{
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match = piecename,
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replace = "air"
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}
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},
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items = {{name = territory_name, count = 9, scatter = 4}},
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})
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end
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local function buildall()
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for _, v in ipairs(nodecore.registered_concrete_etchables) do
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local basedef = v.name and v.basename and minetest.registered_nodes[v.basename]
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if basedef then
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reg(v.name, v.basename, basedef)
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end
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end
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end
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do
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local old_reg_etch = nodecore.register_concrete_etchable
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local function helper(...)
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buildall()
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return ...
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end
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nodecore.register_concrete_etchable = function(...)
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return helper(old_reg_etch(...))
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end
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end
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buildall()
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