Attempt at making a bloxel game in Zig using Mach and Flecs
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
copygirl 9109bd7328 Split rendering code into its own file 9 months ago
.vscode Initial commit 9 months ago
libs Add zmath dependency 9 months ago
src Split rendering code into its own file 9 months ago
.editorconfig Initial commit 9 months ago
.gitignore Initial commit 9 months ago
README.md Add zmath dependency 9 months ago
build.zig Add zmath dependency 9 months ago
build.zig.zon Add zmath dependency 9 months ago

README.md

Zig Bloxel Game

This is a small project attempting to create a "bloxel" game (think Minecraft) using the relatively new Zig programming language with the help of Mach, Flecs and zig-gamedev. Due to Zig being a quickly evolving language, Mach and zig-gamedev, and as a result this project, target version 0.12.0-dev.2063+804cee3b9 of Zig.

Dependencies

mkdir -p libs && cd libs
# Clone zig-gamedev sparsely, only grabbing top-level files.
git clone --sparse --filter=blob:none https://github.com/zig-gamedev/zig-gamedev.git
# However, we also care about zmath, so check that out too.
cd zig-gamedev
git sparse-checkout add libs/zmath