Attempt at making a bloxel game in Zig using Mach and Flecs
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Zig Bloxel Game

This is a small project attempting to create a "bloxel" game (think Minecraft) using the relatively new Zig programming language with the help of Mach, Flecs and zig-gamedev. Due to Zig being a quickly evolving language, Mach and zig-gamedev, and as a result this project, target version 0.12.0-dev.2063+804cee3b9 of Zig. Consider using zigup to manage multiple compiler versions.

With this project I'm learning new things and adding functionality step by step, then documenting my knowledge with lots of comments. Each substantial commit to this repository should cover a manageable chunk of changes, which ideally anyone interested should be able to follow along with. Hopefully this can act as a resource for people trying to learn something about game development with Zig and the other tools used here.

Dependencies

mkdir -p libs && cd libs
# Clone zig-gamedev sparsely, only grabbing top-level files.
git clone --sparse --filter=blob:none https://github.com/zig-gamedev/zig-gamedev.git
# However, we also care about zmath, so check that out too.
cd zig-gamedev
git sparse-checkout add libs/zmath