const std = @import("std"); const mach = @import("mach"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const mach_dep = b.dependency("mach", .{ .target = target, .optimize = optimize, // Only using mach.core, avoid pulling unnecessary dependencies. .core = true, }); const zmath = b.dependency("zmath", .{ .target = target, .optimize = optimize }); const zigimg = b.dependency("zigimg", .{ .target = target, .optimize = optimize }); const flecszigble = b.dependency("flecs-zig-ble", .{ .target = target, .optimize = optimize }); const app = try mach.CoreApp.init(b, mach_dep.builder, .{ .name = "zig-bloxel-game", .src = "src/main.zig", .target = target, .optimize = optimize, .deps = &.{ .{ .name = "zmath", .module = zmath.module("root") }, .{ .name = "zigimg", .module = zigimg.module("zigimg") }, .{ .name = "flecs-zig-ble", .module = flecszigble.module("flecs-zig-ble") }, }, }); // Honestly, not sure how this works, but this seems // to be required for Flecs' header file to be found? app.compile.linkLibrary(flecszigble.artifact("flecs-zig-ble")); if (b.args) |args| app.run.addArgs(args); const run_step = b.step("run", "Run the app"); run_step.dependOn(&app.run.step); const unit_tests = b.addTest(.{ .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }