Attempt at making a bloxel game in Zig using Mach and Flecs
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const std = @import("std");
const mach_core = @import("mach_core");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const mach_core_dep = b.dependency("mach_core", .{
.target = target,
.optimize = optimize,
});
const app = try mach_core.App.init(b, mach_core_dep.builder, .{
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.name = "zig-bloxel-game",
.src = "src/main.zig",
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.target = target,
.optimize = optimize,
.deps = &.{},
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});
if (b.args) |args| app.run.addArgs(args);
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const run_step = b.step("run", "Run the app");
run_step.dependOn(&app.run.step);
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const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}