const std = @import("std"); const mach_core = @import("mach_core"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const mach_core_dep = b.dependency("mach_core", .{ .target = target, .optimize = optimize, }); const app = try mach_core.App.init(b, mach_core_dep.builder, .{ .name = "zig-bloxel-game", .src = "src/main.zig", .target = target, .optimize = optimize, .deps = &.{}, }); if (b.args) |args| app.run.addArgs(args); const run_step = b.step("run", "Run the app"); run_step.dependOn(&app.run.step); const unit_tests = b.addTest(.{ .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_unit_tests.step); }