Attempt at making a bloxel game in Zig using Mach and Flecs
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

20 lines
860 B

9 months ago
# Zig Bloxel Game
This is a small project attempting to create a "bloxel" game (think Minecraft) using the relatively new [Zig] programming language with the help of [Mach], [Flecs] and [zig-gamedev]. Due to Zig being a quickly evolving language, Mach and zig-gamedev, and as a result this project, target version `0.12.0-dev.2063+804cee3b9` of Zig.
9 months ago
[Zig]: https://ziglang.org/
[Mach]: https://github.com/hexops/mach-core
[Flecs]: https://github.com/SanderMertens/flecs
[zig-gamedev]: https://github.com/zig-gamedev/zig-gamedev
## Dependencies
```sh
mkdir -p libs && cd libs
# Clone zig-gamedev sparsely, only grabbing top-level files.
git clone --sparse --filter=blob:none https://github.com/zig-gamedev/zig-gamedev.git
# However, we also care about zmath, so check that out too.
cd zig-gamedev
git sparse-checkout add libs/zmath
```