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const std = @import("std");
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const mach = @import("mach");
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const mach_dep = b.dependency("mach", .{
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.target = target,
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.optimize = optimize,
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// Only using mach.core, avoid pulling unnecessary dependencies.
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.core = true,
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});
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const zmath = b.dependency("zmath", .{ .target = target, .optimize = optimize });
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const zigimg = b.dependency("zigimg", .{ .target = target, .optimize = optimize });
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const flecszigble = b.dependency("flecs-zig-ble", .{ .target = target, .optimize = optimize });
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const app = try mach.CoreApp.init(b, mach_dep.builder, .{
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.name = "zig-bloxel-game",
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.src = "src/App.zig",
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.target = target,
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.optimize = optimize,
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.deps = &.{
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.{ .name = "zmath", .module = zmath.module("root") },
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.{ .name = "zigimg", .module = zigimg.module("zigimg") },
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.{ .name = "flecs-zig-ble", .module = flecszigble.module("flecs-zig-ble") },
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},
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});
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// Honestly, not sure how this works, but this seems
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// to be required for Flecs' header file to be found?
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app.compile.linkLibrary(flecszigble.artifact("flecs-zig-ble"));
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if (b.args) |args| app.run.addArgs(args);
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&app.run.step);
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const unit_tests = b.addTest(.{
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.root_source_file = .{ .path = "src/App.zig" },
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.target = target,
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.optimize = optimize,
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});
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const run_unit_tests = b.addRunArtifact(unit_tests);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_unit_tests.step);
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}
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