Remove (for now) unnecessary modded deposits

main
copygirl 2 months ago
parent 68e8029283
commit ff1eca0895
  1. 164
      config/adlods/Deposits/aluminum.cfg
  2. 164
      config/adlods/Deposits/amethyst.cfg
  3. 164
      config/adlods/Deposits/cobalt.cfg
  4. 160
      config/adlods/Deposits/gas_pocket.cfg
  5. 164
      config/adlods/Deposits/iridium.cfg
  6. 164
      config/adlods/Deposits/lead.cfg
  7. 164
      config/adlods/Deposits/nickel.cfg
  8. 164
      config/adlods/Deposits/osmium.cfg
  9. 164
      config/adlods/Deposits/palladium.cfg
  10. 164
      config/adlods/Deposits/platinum.cfg
  11. 164
      config/adlods/Deposits/rhodium.cfg
  12. 164
      config/adlods/Deposits/ruby.cfg
  13. 164
      config/adlods/Deposits/ruthenium.cfg
  14. 164
      config/adlods/Deposits/sapphire.cfg
  15. 164
      config/adlods/Deposits/silver.cfg
  16. 164
      config/adlods/Deposits/tin.cfg
  17. 164
      config/adlods/Deposits/topaz.cfg
  18. 164
      config/adlods/Deposits/uranium.cfg

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/aluminum
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1132]
I:rarity=1132
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:onyx_glowrose, 6
botania:gray_mystical_flower, 6
minecraft:azure_bluet, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/amethyst
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3360]
I:rarity=3360
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:amethyst_glowrose, 3
botania:purple_mystical_flower, 3
minecraft:pink_tulip, 3
silentgems:amethyst_glowrose, 6
botania:purple_mystical_flower, 6
minecraft:pink_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/cobalt
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3094]
I:rarity=3094
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:benitoite_glowrose, 3
botania:blue_mystical_flower, 3
minecraft:cornflower, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,160 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
adpother:carbon:[density=heavy], 50
adpother:sulfur:[density=heavy], 1
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1000]
I:rarity=1000
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
air:*
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 500]
I:max=500
# [range: 1 ~ 256000, default: 50]
I:min=50
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/iridium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3547]
I:rarity=3547
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:zircon_glowrose, 3
botania:yellow_mystical_flower, 3
minecraft:oxeye_daisy, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/lead
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1140]
I:rarity=1140
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:onyx_glowrose, 3
botania:gray_mystical_flower, 3
minecraft:azure_bluet, 3
silentgems:onyx_glowrose, 6
botania:gray_mystical_flower, 6
minecraft:azure_bluet, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/nickel
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1892]
I:rarity=1892
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/osmium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1829]
I:rarity=1829
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:euclause_glowrose, 3
botania:light_blue_mystical_flower, 3
minecraft:blue_orchid, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/palladium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3383]
I:rarity=3383
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:white_tulip, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/platinum
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 2613]
I:rarity=2613
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/rhodium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 6287]
I:rarity=6287
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:white_tulip, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/ruby
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3920]
I:rarity=3920
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:ruby_glowrose, 3
botania:red_mystical_flower, 3
minecraft:red_tulip, 3
silentgems:ruby_glowrose, 6
botania:red_mystical_flower, 6
minecraft:red_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/ruthenium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1619]
I:rarity=1619
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/sapphire
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3640]
I:rarity=3640
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:sapphire_glowrose, 3
botania:blue_mystical_flower, 3
minecraft:cornflower, 3
silentgems:sapphire_glowrose, 6
botania:blue_mystical_flower, 6
minecraft:cornflower, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/silver
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1224]
I:rarity=1224
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:gray_mystical_flower, 3
minecraft:azure_bluet, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/tin
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 2496]
I:rarity=2496
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:zircon_glowrose, 3
botania:yellow_mystical_flower, 3
minecraft:oxeye_daisy, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/topaz
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 4200]
I:rarity=4200
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:topaz_glowrose, 3
botania:orange_mystical_flower, 3
minecraft:orange_tulip, 3
silentgems:topaz_glowrose, 6
botania:orange_mystical_flower, 6
minecraft:orange_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -1,164 +0,0 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/uranium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3600]
I:rarity=3600
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:malachite_glowrose, 3
botania:lime_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}
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