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# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/uranium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3600]
I:rarity=3600
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:malachite_glowrose, 3
botania:lime_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}