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[Deposits] |
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#Size multiplier to be applied to all deposits |
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#Range: 0.0 ~ 10.0 |
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globalSizeMultiplier = 1.0 |
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#Spawn rate multiplier to be applied to all deposits |
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#Range: 0.0 ~ 10.0 |
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globalSpawnRateMultiplier = 1.0 |
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|
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[Veins] |
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#Disables all large ore veins generated by the vanilla noise generator |
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disableVanillaLargeVeins = false |
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|
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[Indicators] |
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#Enables/disables all above-ground indicators |
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enabled = true |
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#If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling |
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alwaysOnCeiling = false |
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|
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[Features] |
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#Disables generation of the listed features in the world |
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#Format: ["modID:feature1", "modID:feature2"] |
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#To disable all generated features of the specified mod, use "modID:*" |
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#To see available features, use the '/place feature' command |
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# |
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disabledFeatures = [] |
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# Configuration file |
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|
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Config { |
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# If set to False, parameters from this config will not be used. [default: true] |
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B:enabled=true |
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} |
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|
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|
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Deposit { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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> |
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|
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# List of ores and their weights for this deposit. |
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# Syntax: oreId [, weight] |
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# |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# |
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# Weight is used to define the proportions of the ores. |
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# For example, the definition: |
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# #forge:ores/gold, 1 |
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# #forge:ores/iron, 5 |
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# means that gold and iron will be in the proportion 1 to 5. |
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# |
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S:ores < |
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#forge:ores/aluminum |
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> |
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|
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# Rarity (in chunks) of this deposit. |
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# The higher the value, the rarer the deposit will be. |
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# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
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# [range: 0 ~ 256000, default: 1132] |
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I:rarity=1132 |
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|
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# List of blocks that can be replaced with this ore. |
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S:replaceableBlocks < |
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#minecraft:stone_ore_replaceables |
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> |
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|
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########################################################################################################## |
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# Dimensions |
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#--------------------------------------------------------------------------------------------------------# |
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# List of dimensions which this ore can be generated in. |
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
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# Each dimension must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Dimensions { |
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S:blackList < |
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> |
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S:whiteList < |
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minecraft:overworld |
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> |
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} |
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|
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########################################################################################################## |
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# Biomes |
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#--------------------------------------------------------------------------------------------------------# |
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# List of biomes which this ore can be generated in. |
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
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# Examples: minecraft:forest, #snowy |
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# Each biome must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Biomes { |
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S:blackList < |
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> |
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S:whiteList < |
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> |
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} |
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|
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########################################################################################################## |
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# Altitude |
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#--------------------------------------------------------------------------------------------------------# |
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# Altitude which this ore can be generated at. |
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########################################################################################################## |
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Altitude { |
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# [range: -2147483648 ~ 2147483647, default: 64] |
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I:max=64 |
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|
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# [range: -2147483648 ~ 2147483647, default: 16] |
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I:min=16 |
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} |
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|
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Miscellaneous { |
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# Whether or not the ore blocks can be exposed to air. [default: true] |
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B:exposed=true |
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|
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# Ratio of height to width. |
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# Values > 1 result in tall veins (deposits). |
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# Values < 1 result in flat veins (deposits). |
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# [range: 0.0 ~ 10.0, default: 1.0] |
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S:proportions=1.0 |
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|
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
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B:strictBounds=false |
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} |
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|
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########################################################################################################## |
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# Size |
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#--------------------------------------------------------------------------------------------------------# |
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# Size limits (in blocks) of this deposit. |
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########################################################################################################## |
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Size { |
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# [range: 1 ~ 256000, default: 1400] |
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I:max=1400 |
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# [range: 1 ~ 256000, default: 700] |
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I:min=700 |
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} |
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|
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########################################################################################################## |
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# Indicator |
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#--------------------------------------------------------------------------------------------------------# |
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# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
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########################################################################################################## |
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|
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Indicator { |
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# Circles of indicators and their radiuses. |
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# Syntax: indicatorId [, circleRadius] |
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# The order of the circles is always shuffled. |
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# The circles with the same radius will be randomly selected. |
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# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
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# Examples: |
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# minecraft:cornflower, 2 |
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# minecraft:orange_tulip, 4 |
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# |
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S:circles < |
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silentgems:moonstone_glowrose, 3 |
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botania:light_gray_mystical_flower, 3 |
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minecraft:lily_of_the_valley, 3 |
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silentgems:onyx_glowrose, 6 |
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botania:gray_mystical_flower, 6 |
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minecraft:azure_bluet, 6 |
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> |
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|
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# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
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S:continuity=60.0 |
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# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
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I:distortion=1 |
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# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
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S:id= |
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# Percentage of the deposit full size required to create an above-ground indicator. |
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# If the indicator is a structure - the chance of generating a deposit under it. |
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# [range: 0.0 ~ 100.0, default: 30.0] |
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S:threshold=30.0 |
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} |
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} |
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@ -0,0 +1,164 @@ |
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# Configuration file |
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|
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Config { |
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# If set to False, parameters from this config will not be used. [default: true] |
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B:enabled=true |
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} |
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|
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|
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Deposit { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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> |
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|
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# List of ores and their weights for this deposit. |
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# Syntax: oreId [, weight] |
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# |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# |
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# Weight is used to define the proportions of the ores. |
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# For example, the definition: |
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# #forge:ores/gold, 1 |
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# #forge:ores/iron, 5 |
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# means that gold and iron will be in the proportion 1 to 5. |
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# |
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S:ores < |
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#forge:ores/amethyst |
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> |
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|
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# Rarity (in chunks) of this deposit. |
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# The higher the value, the rarer the deposit will be. |
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# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
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# [range: 0 ~ 256000, default: 3360] |
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I:rarity=3360 |
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|
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# List of blocks that can be replaced with this ore. |
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S:replaceableBlocks < |
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#minecraft:stone_ore_replaceables |
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> |
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|
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########################################################################################################## |
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# Dimensions |
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#--------------------------------------------------------------------------------------------------------# |
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# List of dimensions which this ore can be generated in. |
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
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# Each dimension must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Dimensions { |
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S:blackList < |
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> |
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S:whiteList < |
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minecraft:overworld |
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> |
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} |
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|
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########################################################################################################## |
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# Biomes |
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#--------------------------------------------------------------------------------------------------------# |
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# List of biomes which this ore can be generated in. |
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
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# Examples: minecraft:forest, #snowy |
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# Each biome must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Biomes { |
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S:blackList < |
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> |
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S:whiteList < |
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> |
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} |
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|
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########################################################################################################## |
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# Altitude |
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#--------------------------------------------------------------------------------------------------------# |
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# Altitude which this ore can be generated at. |
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########################################################################################################## |
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Altitude { |
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# [range: -2147483648 ~ 2147483647, default: 16] |
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I:max=16 |
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# [range: -2147483648 ~ 2147483647, default: 4] |
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I:min=4 |
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} |
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|
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Miscellaneous { |
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# Whether or not the ore blocks can be exposed to air. [default: true] |
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B:exposed=true |
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|
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# Ratio of height to width. |
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# Values > 1 result in tall veins (deposits). |
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# Values < 1 result in flat veins (deposits). |
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# [range: 0.0 ~ 10.0, default: 1.0] |
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S:proportions=1.0 |
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|
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
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B:strictBounds=false |
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} |
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|
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########################################################################################################## |
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# Size |
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#--------------------------------------------------------------------------------------------------------# |
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# Size limits (in blocks) of this deposit. |
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########################################################################################################## |
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|
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Size { |
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# [range: 1 ~ 256000, default: 600] |
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I:max=600 |
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|
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# [range: 1 ~ 256000, default: 300] |
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I:min=300 |
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} |
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|
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########################################################################################################## |
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# Indicator |
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#--------------------------------------------------------------------------------------------------------# |
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# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
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########################################################################################################## |
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|
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Indicator { |
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# Circles of indicators and their radiuses. |
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# Syntax: indicatorId [, circleRadius] |
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# The order of the circles is always shuffled. |
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# The circles with the same radius will be randomly selected. |
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# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
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# Examples: |
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# minecraft:cornflower, 2 |
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# minecraft:orange_tulip, 4 |
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# |
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S:circles < |
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silentgems:amethyst_glowrose, 3 |
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botania:purple_mystical_flower, 3 |
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minecraft:pink_tulip, 3 |
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silentgems:amethyst_glowrose, 6 |
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botania:purple_mystical_flower, 6 |
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minecraft:pink_tulip, 6 |
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> |
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|
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# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
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S:continuity=60.0 |
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|
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# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
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I:distortion=1 |
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|
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# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
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S:id= |
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|
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# Percentage of the deposit full size required to create an above-ground indicator. |
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# If the indicator is a structure - the chance of generating a deposit under it. |
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# [range: 0.0 ~ 100.0, default: 30.0] |
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S:threshold=30.0 |
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} |
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|
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} |
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|
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@ -0,0 +1,160 @@ |
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# Configuration file |
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|
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Config { |
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# If set to False, parameters from this config will not be used. [default: true] |
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B:enabled=true |
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} |
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|
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|
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Deposit { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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> |
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|
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# List of ores and their weights for this deposit. |
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# Syntax: oreId [, weight] |
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# |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
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# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
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# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# |
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# Weight is used to define the proportions of the ores. |
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# For example, the definition: |
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# #forge:ores/gold, 1 |
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# #forge:ores/iron, 5 |
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# means that gold and iron will be in the proportion 1 to 5. |
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# |
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S:ores < |
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ancient_debris |
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> |
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|
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# Rarity (in chunks) of this deposit. |
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# The higher the value, the rarer the deposit will be. |
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# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
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# [range: 0 ~ 256000, default: 1800] |
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I:rarity=1800 |
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|
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# List of blocks that can be replaced with this ore. |
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S:replaceableBlocks < |
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netherrack |
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> |
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|
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########################################################################################################## |
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# Dimensions |
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#--------------------------------------------------------------------------------------------------------# |
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# List of dimensions which this ore can be generated in. |
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# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
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# Each dimension must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Dimensions { |
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S:blackList < |
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> |
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S:whiteList < |
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minecraft:the_nether |
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> |
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} |
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|
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########################################################################################################## |
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# Biomes |
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#--------------------------------------------------------------------------------------------------------# |
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# List of biomes which this ore can be generated in. |
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# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
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# Examples: minecraft:forest, #snowy |
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# Each biome must be on a separate line without any delimiters. |
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# If the whitelist is set, the blacklist will be ignored. |
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########################################################################################################## |
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|
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Biomes { |
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S:blackList < |
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> |
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S:whiteList < |
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> |
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} |
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|
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########################################################################################################## |
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# Altitude |
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#--------------------------------------------------------------------------------------------------------# |
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# Altitude which this ore can be generated at. |
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########################################################################################################## |
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|
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Altitude { |
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# [range: -2147483648 ~ 2147483647, default: 118] |
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I:max=118 |
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|
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# [range: -2147483648 ~ 2147483647, default: 8] |
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I:min=8 |
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} |
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|
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Miscellaneous { |
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# Whether or not the ore blocks can be exposed to air. [default: false] |
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B:exposed=false |
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|
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# Ratio of height to width. |
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# Values > 1 result in tall veins (deposits). |
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# Values < 1 result in flat veins (deposits). |
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# [range: 0.0 ~ 10.0, default: 1.0] |
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S:proportions=1.0 |
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|
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# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
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B:strictBounds=false |
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} |
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|
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########################################################################################################## |
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# Size |
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#--------------------------------------------------------------------------------------------------------# |
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# Size limits (in blocks) of this deposit. |
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########################################################################################################## |
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|
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Size { |
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# [range: 1 ~ 256000, default: 500] |
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I:max=500 |
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|
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# [range: 1 ~ 256000, default: 250] |
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I:min=250 |
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} |
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|
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########################################################################################################## |
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# Indicator |
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#--------------------------------------------------------------------------------------------------------# |
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# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
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########################################################################################################## |
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|
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Indicator { |
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# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
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# Examples: |
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# minecraft:cornflower, 2 |
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# minecraft:orange_tulip, 4 |
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# |
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S:circles < |
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minecraft:brown_mushroom, 3 |
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minecraft:brown_mushroom, 6 |
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> |
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|
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# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
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S:continuity=60.0 |
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|
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# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
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I:distortion=1 |
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|
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# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
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S:id= |
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|
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# Percentage of the deposit full size required to create an above-ground indicator. |
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# If the indicator is a structure - the chance of generating a deposit under it. |
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# [range: 0.0 ~ 100.0, default: 30.0] |
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S:threshold=30.0 |
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} |
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|
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} |
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|
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|
@ -0,0 +1,165 @@ |
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# Configuration file |
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|
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Config { |
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# If set to False, parameters from this config will not be used. [default: true] |
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B:enabled=true |
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} |
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|
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|
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Deposit { |
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# Syntax: targetId -> replacementId |
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# With weight: targetId -> replacementId, weight |
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S:customReplacements < |
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#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore |
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> |
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|
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# List of ores and their weights for this deposit. |
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# Syntax: oreId [, weight] |
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# |
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# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
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# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
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# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
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# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
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# |
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# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
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# #forge:ores/gold, 1 |
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# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
coal_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 816] |
||||
I:rarity=816 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 80] |
||||
I:max=80 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1800] |
||||
I:max=1800 |
||||
|
||||
# [range: 1 ~ 256000, default: 900] |
||||
I:min=900 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:black_diamond_glowrose, 3 |
||||
botania:black_mystical_flower, 3 |
||||
minecraft:large_fern, 3 |
||||
silentgems:black_diamond_glowrose, 6 |
||||
botania:black_mystical_flower, 6 |
||||
minecraft:large_fern, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/cobalt |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3094] |
||||
I:rarity=3094 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:benitoite_glowrose, 3 |
||||
botania:blue_mystical_flower, 3 |
||||
minecraft:cornflower, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
copper_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1452] |
||||
I:rarity=1452 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16] |
||||
I:min=-16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:spinel_glowrose, 3 |
||||
botania:orange_mystical_flower, 3 |
||||
minecraft:orange_tulip, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
diamond_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 4200] |
||||
I:rarity=4200 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:fluorite_glowrose, 3 |
||||
botania:cyan_mystical_flower, 3 |
||||
minecraft:blue_orchid, 3 |
||||
silentgems:fluorite_glowrose, 6 |
||||
botania:cyan_mystical_flower, 6 |
||||
minecraft:blue_orchid, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
emerald_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 4480] |
||||
I:rarity=4480 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16] |
||||
I:min=-16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:phosphophyllite_glowrose, 3 |
||||
botania:lime_mystical_flower, 3 |
||||
minecraft:white_tulip, 3 |
||||
silentgems:phosphophyllite_glowrose, 6 |
||||
botania:lime_mystical_flower, 6 |
||||
minecraft:white_tulip, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,160 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
adpother:carbon:[density=heavy], 50 |
||||
adpother:sulfur:[density=heavy], 1 |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1000] |
||||
I:rarity=1000 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
air:* |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4] |
||||
I:min=4 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: false] |
||||
B:exposed=false |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:max=500 |
||||
|
||||
# [range: 1 ~ 256000, default: 50] |
||||
I:min=50 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
gold_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3256] |
||||
I:rarity=3256 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:jasper_glowrose, 3 |
||||
botania:orange_mystical_flower, 3 |
||||
minecraft:dandelion, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/iridium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3547] |
||||
I:rarity=3547 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:zircon_glowrose, 3 |
||||
botania:yellow_mystical_flower, 3 |
||||
minecraft:oxeye_daisy, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
iron_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1020] |
||||
I:rarity=1020 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:citrine_glowrose, 3 |
||||
botania:brown_mystical_flower, 3 |
||||
minecraft:orange_tulip, 3 |
||||
silentgems:onyx_glowrose, 6 |
||||
botania:gray_mystical_flower, 6 |
||||
minecraft:azure_bluet, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
lapis_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3640] |
||||
I:rarity=3640 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32] |
||||
I:min=-32 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:benitoite_glowrose, 3 |
||||
botania:blue_mystical_flower, 3 |
||||
minecraft:cornflower, 3 |
||||
silentgems:benitoite_glowrose, 6 |
||||
botania:blue_mystical_flower, 6 |
||||
minecraft:cornflower, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/lead |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1140] |
||||
I:rarity=1140 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:onyx_glowrose, 3 |
||||
botania:gray_mystical_flower, 3 |
||||
minecraft:azure_bluet, 3 |
||||
silentgems:onyx_glowrose, 6 |
||||
botania:gray_mystical_flower, 6 |
||||
minecraft:azure_bluet, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,158 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
nether_gold_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 600] |
||||
I:rarity=600 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 118] |
||||
I:max=118 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,158 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
nether_quartz_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 400] |
||||
I:rarity=400 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 118] |
||||
I:max=118 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/nickel |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1892] |
||||
I:rarity=1892 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:opal_glowrose, 3 |
||||
botania:white_mystical_flower, 3 |
||||
minecraft:lily_of_the_valley, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/osmium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1829] |
||||
I:rarity=1829 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:euclause_glowrose, 3 |
||||
botania:light_blue_mystical_flower, 3 |
||||
minecraft:blue_orchid, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/palladium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3383] |
||||
I:rarity=3383 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:opal_glowrose, 3 |
||||
botania:white_mystical_flower, 3 |
||||
minecraft:white_tulip, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/platinum |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 2613] |
||||
I:rarity=2613 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:opal_glowrose, 3 |
||||
botania:light_gray_mystical_flower, 3 |
||||
minecraft:lily_of_the_valley, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,165 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
redstone_ore |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3080] |
||||
I:rarity=3080 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32] |
||||
I:min=-32 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:carnelian_glowrose, 3 |
||||
botania:red_mystical_flower, 3 |
||||
minecraft:poppy, 3 |
||||
silentgems:carnelian_glowrose, 6 |
||||
botania:red_mystical_flower, 6 |
||||
minecraft:poppy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/rhodium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 6287] |
||||
I:rarity=6287 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:opal_glowrose, 3 |
||||
botania:white_mystical_flower, 3 |
||||
minecraft:white_tulip, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/ruby |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3920] |
||||
I:rarity=3920 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4] |
||||
I:min=4 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:ruby_glowrose, 3 |
||||
botania:red_mystical_flower, 3 |
||||
minecraft:red_tulip, 3 |
||||
silentgems:ruby_glowrose, 6 |
||||
botania:red_mystical_flower, 6 |
||||
minecraft:red_tulip, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/ruthenium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1619] |
||||
I:rarity=1619 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:moonstone_glowrose, 3 |
||||
botania:light_gray_mystical_flower, 3 |
||||
minecraft:lily_of_the_valley, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/sapphire |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3640] |
||||
I:rarity=3640 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4] |
||||
I:min=4 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:sapphire_glowrose, 3 |
||||
botania:blue_mystical_flower, 3 |
||||
minecraft:cornflower, 3 |
||||
silentgems:sapphire_glowrose, 6 |
||||
botania:blue_mystical_flower, 6 |
||||
minecraft:cornflower, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/silver |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1224] |
||||
I:rarity=1224 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:moonstone_glowrose, 3 |
||||
botania:gray_mystical_flower, 3 |
||||
minecraft:azure_bluet, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/tin |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 2496] |
||||
I:rarity=2496 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:zircon_glowrose, 3 |
||||
botania:yellow_mystical_flower, 3 |
||||
minecraft:oxeye_daisy, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/topaz |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 4200] |
||||
I:rarity=4200 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4] |
||||
I:min=4 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 600] |
||||
I:max=600 |
||||
|
||||
# [range: 1 ~ 256000, default: 300] |
||||
I:min=300 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:topaz_glowrose, 3 |
||||
botania:orange_mystical_flower, 3 |
||||
minecraft:orange_tulip, 3 |
||||
silentgems:topaz_glowrose, 6 |
||||
botania:orange_mystical_flower, 6 |
||||
minecraft:orange_tulip, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/uranium |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 3600] |
||||
I:rarity=3600 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1000] |
||||
I:max=1000 |
||||
|
||||
# [range: 1 ~ 256000, default: 500] |
||||
I:min=500 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:malachite_glowrose, 3 |
||||
botania:lime_mystical_flower, 3 |
||||
minecraft:lily_of_the_valley, 3 |
||||
silentgems:opal_glowrose, 6 |
||||
botania:white_mystical_flower, 6 |
||||
minecraft:oxeye_daisy, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,164 @@ |
||||
# Configuration file |
||||
|
||||
Config { |
||||
# If set to False, parameters from this config will not be used. [default: true] |
||||
B:enabled=true |
||||
} |
||||
|
||||
|
||||
Deposit { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# List of ores and their weights for this deposit. |
||||
# Syntax: oreId [, weight] |
||||
# |
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# |
||||
# Weight is used to define the proportions of the ores. |
||||
# For example, the definition: |
||||
# #forge:ores/gold, 1 |
||||
# #forge:ores/iron, 5 |
||||
# means that gold and iron will be in the proportion 1 to 5. |
||||
# |
||||
S:ores < |
||||
#forge:ores/zinc |
||||
> |
||||
|
||||
# Rarity (in chunks) of this deposit. |
||||
# The higher the value, the rarer the deposit will be. |
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. |
||||
# [range: 0 ~ 256000, default: 1206] |
||||
I:rarity=1206 |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Size |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Size limits (in blocks) of this deposit. |
||||
########################################################################################################## |
||||
|
||||
Size { |
||||
# [range: 1 ~ 256000, default: 1400] |
||||
I:max=1400 |
||||
|
||||
# [range: 1 ~ 256000, default: 700] |
||||
I:min=700 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Indicator |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) |
||||
########################################################################################################## |
||||
|
||||
Indicator { |
||||
# Circles of indicators and their radiuses. |
||||
# Syntax: indicatorId [, circleRadius] |
||||
# The order of the circles is always shuffled. |
||||
# The circles with the same radius will be randomly selected. |
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1. |
||||
# Examples: |
||||
# minecraft:cornflower, 2 |
||||
# minecraft:orange_tulip, 4 |
||||
# |
||||
S:circles < |
||||
silentgems:euclause_glowrose, 3 |
||||
botania:light_blue_mystical_flower, 3 |
||||
minecraft:blue_orchid, 3 |
||||
silentgems:moonstone_glowrose, 6 |
||||
botania:light_gray_mystical_flower, 6 |
||||
minecraft:lily_of_the_valley, 6 |
||||
> |
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] |
||||
S:continuity=60.0 |
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] |
||||
I:distortion=1 |
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] |
||||
S:id= |
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator. |
||||
# If the indicator is a structure - the chance of generating a deposit under it. |
||||
# [range: 0.0 ~ 100.0, default: 30.0] |
||||
S:threshold=30.0 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: ancient_debris] |
||||
S:oreId=ancient_debris |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 119] |
||||
I:max=119 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: false] |
||||
B:exposed=false |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 2] |
||||
I:max=2 |
||||
|
||||
# [range: 1 ~ 256, default: 2] |
||||
I:min=2 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 3] |
||||
I:max=3 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: andesite] |
||||
S:oreId=andesite |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 128] |
||||
I:max=128 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: blackstone] |
||||
S:oreId=blackstone |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 31] |
||||
I:max=31 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 5] |
||||
I:min=5 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 2] |
||||
I:max=2 |
||||
|
||||
# [range: 1 ~ 256, default: 2] |
||||
I:min=2 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: clay] |
||||
S:oreId=clay |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 256] |
||||
I:max=256 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 46] |
||||
I:max=46 |
||||
|
||||
# [range: 1 ~ 256, default: 46] |
||||
I:min=46 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: coal_ore] |
||||
S:oreId=coal_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 319] |
||||
I:max=319 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 50] |
||||
I:max=50 |
||||
|
||||
# [range: 1 ~ 256, default: 50] |
||||
I:min=50 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 17] |
||||
I:max=17 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: copper_ore] |
||||
S:oreId=copper_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 112] |
||||
I:max=112 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16] |
||||
I:min=-16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: 1 ~ 256, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 15] |
||||
I:max=15 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: diamond_ore] |
||||
S:oreId=diamond_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: false] |
||||
B:exposed=false |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: diorite] |
||||
S:oreId=diorite |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 128] |
||||
I:max=128 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: dirt] |
||||
S:oreId=dirt |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 160] |
||||
I:max=160 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 7] |
||||
I:max=7 |
||||
|
||||
# [range: 1 ~ 256, default: 7] |
||||
I:min=7 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: emerald_ore] |
||||
S:oreId=emerald_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 480] |
||||
I:max=480 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16] |
||||
I:min=-16 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 100] |
||||
I:max=100 |
||||
|
||||
# [range: 1 ~ 256, default: 100] |
||||
I:min=100 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 3] |
||||
I:max=3 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: gold_ore] |
||||
S:oreId=gold_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 32] |
||||
I:max=32 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 9] |
||||
I:max=9 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: granite] |
||||
S:oreId=granite |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 128] |
||||
I:max=128 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:min=0 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: gravel] |
||||
S:oreId=gravel |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 319] |
||||
I:max=319 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 14] |
||||
I:max=14 |
||||
|
||||
# [range: 1 ~ 256, default: 14] |
||||
I:min=14 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> infested_deepslate |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: infested_stone] |
||||
S:oreId=infested_stone |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 63] |
||||
I:max=63 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 14] |
||||
I:max=14 |
||||
|
||||
# [range: 1 ~ 256, default: 14] |
||||
I:min=14 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 9] |
||||
I:max=9 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: iron_ore] |
||||
S:oreId=iron_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 384] |
||||
I:max=384 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 110] |
||||
I:max=110 |
||||
|
||||
# [range: 1 ~ 256, default: 110] |
||||
I:min=110 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 9] |
||||
I:max=9 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: lapis_ore] |
||||
S:oreId=lapis_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32] |
||||
I:min=-32 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 6] |
||||
I:max=6 |
||||
|
||||
# [range: 1 ~ 256, default: 6] |
||||
I:min=6 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 7] |
||||
I:max=7 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: magma_block] |
||||
S:oreId=magma_block |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 36] |
||||
I:max=36 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 27] |
||||
I:min=27 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 4] |
||||
I:max=4 |
||||
|
||||
# [range: 1 ~ 256, default: 4] |
||||
I:min=4 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 33] |
||||
I:max=33 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: nether_gold_ore] |
||||
S:oreId=nether_gold_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 117] |
||||
I:max=117 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10] |
||||
I:min=10 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 10] |
||||
I:max=10 |
||||
|
||||
# [range: 1 ~ 256, default: 10] |
||||
I:min=10 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 10] |
||||
I:max=10 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: nether_quartz_ore] |
||||
S:oreId=nether_quartz_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 117] |
||||
I:max=117 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10] |
||||
I:min=10 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: 1 ~ 256, default: 16] |
||||
I:min=16 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 14] |
||||
I:max=14 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,123 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: redstone_ore] |
||||
S:oreId=redstone_ore |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 16] |
||||
I:max=16 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32] |
||||
I:min=-32 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 8] |
||||
I:min=8 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 8] |
||||
I:max=8 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: soul_sand] |
||||
S:oreId=soul_sand |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
netherrack |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:the_nether |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 31] |
||||
I:max=31 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 12] |
||||
I:max=12 |
||||
|
||||
# [range: 1 ~ 256, default: 12] |
||||
I:min=12 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 12] |
||||
I:max=12 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
@ -0,0 +1,122 @@ |
||||
# Configuration file |
||||
|
||||
VanillaOre { |
||||
# Syntax: targetId -> replacementId |
||||
# With weight: targetId -> replacementId, weight |
||||
S:customReplacements < |
||||
> |
||||
|
||||
# Generation type used for this ore. Possible values: |
||||
# VANILLA - vanilla generation without any changes, |
||||
# CUSTOM - generation according to this config, |
||||
# NONE - no generation at all. |
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] |
||||
S:generation=vanilla |
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. |
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. |
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). |
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states). |
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> |
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). |
||||
# [default: tuff] |
||||
S:oreId=tuff |
||||
|
||||
# List of blocks that can be replaced with this ore. |
||||
S:replaceableBlocks < |
||||
#minecraft:stone_ore_replaceables |
||||
> |
||||
|
||||
########################################################################################################## |
||||
# Dimensions |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of dimensions which this ore can be generated in. |
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) |
||||
# Each dimension must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Dimensions { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
minecraft:overworld |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Biomes |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# List of biomes which this ore can be generated in. |
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. |
||||
# Examples: minecraft:forest, #snowy |
||||
# Each biome must be on a separate line without any delimiters. |
||||
# If the whitelist is set, the blacklist will be ignored. |
||||
########################################################################################################## |
||||
|
||||
Biomes { |
||||
S:blackList < |
||||
> |
||||
S:whiteList < |
||||
> |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# Altitude |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Altitude which this ore can be generated at. |
||||
########################################################################################################## |
||||
|
||||
Altitude { |
||||
# [range: -2147483648 ~ 2147483647, default: 0] |
||||
I:max=0 |
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64] |
||||
I:min=-64 |
||||
} |
||||
|
||||
Miscellaneous { |
||||
# Whether or not the ore blocks can be exposed to air. [default: true] |
||||
B:exposed=true |
||||
|
||||
# Ratio of height to width. |
||||
# Values > 1 result in tall veins (deposits). |
||||
# Values < 1 result in flat veins (deposits). |
||||
# [range: 0.0 ~ 10.0, default: 1.0] |
||||
S:proportions=1.0 |
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] |
||||
B:strictBounds=false |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# VeinsInChunk |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore veins to generate in each chunk. |
||||
########################################################################################################## |
||||
|
||||
VeinsInChunk { |
||||
# [range: 1 ~ 256, default: 2] |
||||
I:max=2 |
||||
|
||||
# [range: 1 ~ 256, default: 2] |
||||
I:min=2 |
||||
} |
||||
|
||||
########################################################################################################## |
||||
# BlocksInVein |
||||
#--------------------------------------------------------------------------------------------------------# |
||||
# Number of ore blocks in each vein. |
||||
########################################################################################################## |
||||
|
||||
BlocksInVein { |
||||
# [range: 1 ~ 256, default: 64] |
||||
I:max=64 |
||||
|
||||
# [range: 1 ~ 256, default: 1] |
||||
I:min=1 |
||||
} |
||||
|
||||
} |
||||
|
||||
|
Loading…
Reference in new issue