From e07b72387bde39a155622b85f023b4e93f2b6be5 Mon Sep 17 00:00:00 2001 From: copygirl Date: Wed, 4 Sep 2024 10:20:11 +0200 Subject: [PATCH] Add default Large Ore Deposits config --- config/adlods-common.toml | 27 +++ config/adlods/Deposits/aluminum.cfg | 164 +++++++++++++++++ config/adlods/Deposits/amethyst.cfg | 164 +++++++++++++++++ config/adlods/Deposits/ancient_debris.cfg | 160 +++++++++++++++++ config/adlods/Deposits/coal.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/cobalt.cfg | 164 +++++++++++++++++ config/adlods/Deposits/copper.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/diamond.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/emerald.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/gas_pocket.cfg | 160 +++++++++++++++++ config/adlods/Deposits/gold.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/iridium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/iron.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/lapis.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/lead.cfg | 164 +++++++++++++++++ config/adlods/Deposits/nether_gold.cfg | 158 +++++++++++++++++ config/adlods/Deposits/nether_quartz.cfg | 158 +++++++++++++++++ config/adlods/Deposits/nickel.cfg | 164 +++++++++++++++++ config/adlods/Deposits/osmium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/palladium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/platinum.cfg | 164 +++++++++++++++++ config/adlods/Deposits/redstone.cfg | 165 ++++++++++++++++++ config/adlods/Deposits/rhodium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/ruby.cfg | 164 +++++++++++++++++ config/adlods/Deposits/ruthenium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/sapphire.cfg | 164 +++++++++++++++++ config/adlods/Deposits/silver.cfg | 164 +++++++++++++++++ config/adlods/Deposits/tin.cfg | 164 +++++++++++++++++ config/adlods/Deposits/topaz.cfg | 164 +++++++++++++++++ config/adlods/Deposits/uranium.cfg | 164 +++++++++++++++++ config/adlods/Deposits/zinc.cfg | 164 +++++++++++++++++ config/adlods/VanillaOres/ancient_debris.cfg | 122 +++++++++++++ config/adlods/VanillaOres/andesite.cfg | 122 +++++++++++++ config/adlods/VanillaOres/blackstone.cfg | 122 +++++++++++++ config/adlods/VanillaOres/clay.cfg | 122 +++++++++++++ config/adlods/VanillaOres/coal_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/copper_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/diamond_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/diorite.cfg | 122 +++++++++++++ config/adlods/VanillaOres/dirt.cfg | 122 +++++++++++++ config/adlods/VanillaOres/emerald_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/gold_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/granite.cfg | 122 +++++++++++++ config/adlods/VanillaOres/gravel.cfg | 122 +++++++++++++ config/adlods/VanillaOres/infested_stone.cfg | 123 +++++++++++++ config/adlods/VanillaOres/iron_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/lapis_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/magma_block.cfg | 122 +++++++++++++ config/adlods/VanillaOres/nether_gold_ore.cfg | 122 +++++++++++++ .../adlods/VanillaOres/nether_quartz_ore.cfg | 122 +++++++++++++ config/adlods/VanillaOres/redstone_ore.cfg | 123 +++++++++++++ config/adlods/VanillaOres/soul_sand.cfg | 122 +++++++++++++ config/adlods/VanillaOres/tuff.cfg | 122 +++++++++++++ 53 files changed, 7628 insertions(+) create mode 100644 config/adlods-common.toml create mode 100644 config/adlods/Deposits/aluminum.cfg create mode 100644 config/adlods/Deposits/amethyst.cfg create mode 100644 config/adlods/Deposits/ancient_debris.cfg create mode 100644 config/adlods/Deposits/coal.cfg create mode 100644 config/adlods/Deposits/cobalt.cfg create mode 100644 config/adlods/Deposits/copper.cfg create mode 100644 config/adlods/Deposits/diamond.cfg create mode 100644 config/adlods/Deposits/emerald.cfg create mode 100644 config/adlods/Deposits/gas_pocket.cfg create mode 100644 config/adlods/Deposits/gold.cfg create mode 100644 config/adlods/Deposits/iridium.cfg create mode 100644 config/adlods/Deposits/iron.cfg create mode 100644 config/adlods/Deposits/lapis.cfg create mode 100644 config/adlods/Deposits/lead.cfg create mode 100644 config/adlods/Deposits/nether_gold.cfg create mode 100644 config/adlods/Deposits/nether_quartz.cfg create mode 100644 config/adlods/Deposits/nickel.cfg create mode 100644 config/adlods/Deposits/osmium.cfg create mode 100644 config/adlods/Deposits/palladium.cfg create mode 100644 config/adlods/Deposits/platinum.cfg create mode 100644 config/adlods/Deposits/redstone.cfg create mode 100644 config/adlods/Deposits/rhodium.cfg create mode 100644 config/adlods/Deposits/ruby.cfg create mode 100644 config/adlods/Deposits/ruthenium.cfg create mode 100644 config/adlods/Deposits/sapphire.cfg create mode 100644 config/adlods/Deposits/silver.cfg create mode 100644 config/adlods/Deposits/tin.cfg create mode 100644 config/adlods/Deposits/topaz.cfg create mode 100644 config/adlods/Deposits/uranium.cfg create mode 100644 config/adlods/Deposits/zinc.cfg create mode 100644 config/adlods/VanillaOres/ancient_debris.cfg create mode 100644 config/adlods/VanillaOres/andesite.cfg create mode 100644 config/adlods/VanillaOres/blackstone.cfg create mode 100644 config/adlods/VanillaOres/clay.cfg create mode 100644 config/adlods/VanillaOres/coal_ore.cfg create mode 100644 config/adlods/VanillaOres/copper_ore.cfg create mode 100644 config/adlods/VanillaOres/diamond_ore.cfg create mode 100644 config/adlods/VanillaOres/diorite.cfg create mode 100644 config/adlods/VanillaOres/dirt.cfg create mode 100644 config/adlods/VanillaOres/emerald_ore.cfg create mode 100644 config/adlods/VanillaOres/gold_ore.cfg create mode 100644 config/adlods/VanillaOres/granite.cfg create mode 100644 config/adlods/VanillaOres/gravel.cfg create mode 100644 config/adlods/VanillaOres/infested_stone.cfg create mode 100644 config/adlods/VanillaOres/iron_ore.cfg create mode 100644 config/adlods/VanillaOres/lapis_ore.cfg create mode 100644 config/adlods/VanillaOres/magma_block.cfg create mode 100644 config/adlods/VanillaOres/nether_gold_ore.cfg create mode 100644 config/adlods/VanillaOres/nether_quartz_ore.cfg create mode 100644 config/adlods/VanillaOres/redstone_ore.cfg create mode 100644 config/adlods/VanillaOres/soul_sand.cfg create mode 100644 config/adlods/VanillaOres/tuff.cfg diff --git a/config/adlods-common.toml b/config/adlods-common.toml new file mode 100644 index 0000000..bd3814a --- /dev/null +++ b/config/adlods-common.toml @@ -0,0 +1,27 @@ + +[Deposits] + #Size multiplier to be applied to all deposits + #Range: 0.0 ~ 10.0 + globalSizeMultiplier = 1.0 + #Spawn rate multiplier to be applied to all deposits + #Range: 0.0 ~ 10.0 + globalSpawnRateMultiplier = 1.0 + +[Veins] + #Disables all large ore veins generated by the vanilla noise generator + disableVanillaLargeVeins = false + +[Indicators] + #Enables/disables all above-ground indicators + enabled = true + #If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling + alwaysOnCeiling = false + +[Features] + #Disables generation of the listed features in the world + #Format: ["modID:feature1", "modID:feature2"] + #To disable all generated features of the specified mod, use "modID:*" + #To see available features, use the '/place feature' command + # + disabledFeatures = [] + diff --git a/config/adlods/Deposits/aluminum.cfg b/config/adlods/Deposits/aluminum.cfg new file mode 100644 index 0000000..3511daf --- /dev/null +++ b/config/adlods/Deposits/aluminum.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/aluminum + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1132] + I:rarity=1132 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:moonstone_glowrose, 3 + botania:light_gray_mystical_flower, 3 + minecraft:lily_of_the_valley, 3 + silentgems:onyx_glowrose, 6 + botania:gray_mystical_flower, 6 + minecraft:azure_bluet, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/amethyst.cfg b/config/adlods/Deposits/amethyst.cfg new file mode 100644 index 0000000..551d98f --- /dev/null +++ b/config/adlods/Deposits/amethyst.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/amethyst + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3360] + I:rarity=3360 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: 4] + I:min=4 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:amethyst_glowrose, 3 + botania:purple_mystical_flower, 3 + minecraft:pink_tulip, 3 + silentgems:amethyst_glowrose, 6 + botania:purple_mystical_flower, 6 + minecraft:pink_tulip, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/ancient_debris.cfg b/config/adlods/Deposits/ancient_debris.cfg new file mode 100644 index 0000000..0536d99 --- /dev/null +++ b/config/adlods/Deposits/ancient_debris.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + ancient_debris + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1800] + I:rarity=1800 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 118] + I:max=118 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: false] + B:exposed=false + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 500] + I:max=500 + + # [range: 1 ~ 256000, default: 250] + I:min=250 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + minecraft:brown_mushroom, 3 + minecraft:brown_mushroom, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/coal.cfg b/config/adlods/Deposits/coal.cfg new file mode 100644 index 0000000..ab6b6ed --- /dev/null +++ b/config/adlods/Deposits/coal.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_coal_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + coal_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 816] + I:rarity=816 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 80] + I:max=80 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1800] + I:max=1800 + + # [range: 1 ~ 256000, default: 900] + I:min=900 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:black_diamond_glowrose, 3 + botania:black_mystical_flower, 3 + minecraft:large_fern, 3 + silentgems:black_diamond_glowrose, 6 + botania:black_mystical_flower, 6 + minecraft:large_fern, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/cobalt.cfg b/config/adlods/Deposits/cobalt.cfg new file mode 100644 index 0000000..63cc2a4 --- /dev/null +++ b/config/adlods/Deposits/cobalt.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/cobalt + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3094] + I:rarity=3094 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:benitoite_glowrose, 3 + botania:blue_mystical_flower, 3 + minecraft:cornflower, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/copper.cfg b/config/adlods/Deposits/copper.cfg new file mode 100644 index 0000000..ab98600 --- /dev/null +++ b/config/adlods/Deposits/copper.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_copper_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + copper_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1452] + I:rarity=1452 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: -16] + I:min=-16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:spinel_glowrose, 3 + botania:orange_mystical_flower, 3 + minecraft:orange_tulip, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/diamond.cfg b/config/adlods/Deposits/diamond.cfg new file mode 100644 index 0000000..e5ee018 --- /dev/null +++ b/config/adlods/Deposits/diamond.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + diamond_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 4200] + I:rarity=4200 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:fluorite_glowrose, 3 + botania:cyan_mystical_flower, 3 + minecraft:blue_orchid, 3 + silentgems:fluorite_glowrose, 6 + botania:cyan_mystical_flower, 6 + minecraft:blue_orchid, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/emerald.cfg b/config/adlods/Deposits/emerald.cfg new file mode 100644 index 0000000..509d8b3 --- /dev/null +++ b/config/adlods/Deposits/emerald.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + emerald_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 4480] + I:rarity=4480 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -16] + I:min=-16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:phosphophyllite_glowrose, 3 + botania:lime_mystical_flower, 3 + minecraft:white_tulip, 3 + silentgems:phosphophyllite_glowrose, 6 + botania:lime_mystical_flower, 6 + minecraft:white_tulip, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/gas_pocket.cfg b/config/adlods/Deposits/gas_pocket.cfg new file mode 100644 index 0000000..2f64bbb --- /dev/null +++ b/config/adlods/Deposits/gas_pocket.cfg @@ -0,0 +1,160 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + adpother:carbon:[density=heavy], 50 + adpother:sulfur:[density=heavy], 1 + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1000] + I:rarity=1000 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + air:* + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 4] + I:min=4 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: false] + B:exposed=false + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 500] + I:max=500 + + # [range: 1 ~ 256000, default: 50] + I:min=50 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/gold.cfg b/config/adlods/Deposits/gold.cfg new file mode 100644 index 0000000..08fbac4 --- /dev/null +++ b/config/adlods/Deposits/gold.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_gold_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + gold_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3256] + I:rarity=3256 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:jasper_glowrose, 3 + botania:orange_mystical_flower, 3 + minecraft:dandelion, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/iridium.cfg b/config/adlods/Deposits/iridium.cfg new file mode 100644 index 0000000..febcda8 --- /dev/null +++ b/config/adlods/Deposits/iridium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/iridium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3547] + I:rarity=3547 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:zircon_glowrose, 3 + botania:yellow_mystical_flower, 3 + minecraft:oxeye_daisy, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/iron.cfg b/config/adlods/Deposits/iron.cfg new file mode 100644 index 0000000..5768e65 --- /dev/null +++ b/config/adlods/Deposits/iron.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_iron_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + iron_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1020] + I:rarity=1020 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:citrine_glowrose, 3 + botania:brown_mystical_flower, 3 + minecraft:orange_tulip, 3 + silentgems:onyx_glowrose, 6 + botania:gray_mystical_flower, 6 + minecraft:azure_bluet, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/lapis.cfg b/config/adlods/Deposits/lapis.cfg new file mode 100644 index 0000000..3b782fd --- /dev/null +++ b/config/adlods/Deposits/lapis.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + lapis_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3640] + I:rarity=3640 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -32] + I:min=-32 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:benitoite_glowrose, 3 + botania:blue_mystical_flower, 3 + minecraft:cornflower, 3 + silentgems:benitoite_glowrose, 6 + botania:blue_mystical_flower, 6 + minecraft:cornflower, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/lead.cfg b/config/adlods/Deposits/lead.cfg new file mode 100644 index 0000000..9031475 --- /dev/null +++ b/config/adlods/Deposits/lead.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/lead + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1140] + I:rarity=1140 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:onyx_glowrose, 3 + botania:gray_mystical_flower, 3 + minecraft:azure_bluet, 3 + silentgems:onyx_glowrose, 6 + botania:gray_mystical_flower, 6 + minecraft:azure_bluet, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/nether_gold.cfg b/config/adlods/Deposits/nether_gold.cfg new file mode 100644 index 0000000..062b8af --- /dev/null +++ b/config/adlods/Deposits/nether_gold.cfg @@ -0,0 +1,158 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + nether_gold_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 600] + I:rarity=600 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 118] + I:max=118 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/nether_quartz.cfg b/config/adlods/Deposits/nether_quartz.cfg new file mode 100644 index 0000000..e5a3ec8 --- /dev/null +++ b/config/adlods/Deposits/nether_quartz.cfg @@ -0,0 +1,158 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + nether_quartz_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 400] + I:rarity=400 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 118] + I:max=118 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/nickel.cfg b/config/adlods/Deposits/nickel.cfg new file mode 100644 index 0000000..db67084 --- /dev/null +++ b/config/adlods/Deposits/nickel.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/nickel + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1892] + I:rarity=1892 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:opal_glowrose, 3 + botania:white_mystical_flower, 3 + minecraft:lily_of_the_valley, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/osmium.cfg b/config/adlods/Deposits/osmium.cfg new file mode 100644 index 0000000..ba5c103 --- /dev/null +++ b/config/adlods/Deposits/osmium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/osmium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1829] + I:rarity=1829 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:euclause_glowrose, 3 + botania:light_blue_mystical_flower, 3 + minecraft:blue_orchid, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/palladium.cfg b/config/adlods/Deposits/palladium.cfg new file mode 100644 index 0000000..f5f54bb --- /dev/null +++ b/config/adlods/Deposits/palladium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/palladium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3383] + I:rarity=3383 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:opal_glowrose, 3 + botania:white_mystical_flower, 3 + minecraft:white_tulip, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/platinum.cfg b/config/adlods/Deposits/platinum.cfg new file mode 100644 index 0000000..ab22191 --- /dev/null +++ b/config/adlods/Deposits/platinum.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/platinum + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 2613] + I:rarity=2613 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:opal_glowrose, 3 + botania:light_gray_mystical_flower, 3 + minecraft:lily_of_the_valley, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/redstone.cfg b/config/adlods/Deposits/redstone.cfg new file mode 100644 index 0000000..85e0f75 --- /dev/null +++ b/config/adlods/Deposits/redstone.cfg @@ -0,0 +1,165 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + redstone_ore + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3080] + I:rarity=3080 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -32] + I:min=-32 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:carnelian_glowrose, 3 + botania:red_mystical_flower, 3 + minecraft:poppy, 3 + silentgems:carnelian_glowrose, 6 + botania:red_mystical_flower, 6 + minecraft:poppy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/rhodium.cfg b/config/adlods/Deposits/rhodium.cfg new file mode 100644 index 0000000..5300bf5 --- /dev/null +++ b/config/adlods/Deposits/rhodium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/rhodium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 6287] + I:rarity=6287 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:opal_glowrose, 3 + botania:white_mystical_flower, 3 + minecraft:white_tulip, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/ruby.cfg b/config/adlods/Deposits/ruby.cfg new file mode 100644 index 0000000..caf6702 --- /dev/null +++ b/config/adlods/Deposits/ruby.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/ruby + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3920] + I:rarity=3920 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: 4] + I:min=4 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:ruby_glowrose, 3 + botania:red_mystical_flower, 3 + minecraft:red_tulip, 3 + silentgems:ruby_glowrose, 6 + botania:red_mystical_flower, 6 + minecraft:red_tulip, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/ruthenium.cfg b/config/adlods/Deposits/ruthenium.cfg new file mode 100644 index 0000000..40cf070 --- /dev/null +++ b/config/adlods/Deposits/ruthenium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/ruthenium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1619] + I:rarity=1619 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:moonstone_glowrose, 3 + botania:light_gray_mystical_flower, 3 + minecraft:lily_of_the_valley, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/sapphire.cfg b/config/adlods/Deposits/sapphire.cfg new file mode 100644 index 0000000..c085245 --- /dev/null +++ b/config/adlods/Deposits/sapphire.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/sapphire + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3640] + I:rarity=3640 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: 4] + I:min=4 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:sapphire_glowrose, 3 + botania:blue_mystical_flower, 3 + minecraft:cornflower, 3 + silentgems:sapphire_glowrose, 6 + botania:blue_mystical_flower, 6 + minecraft:cornflower, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/silver.cfg b/config/adlods/Deposits/silver.cfg new file mode 100644 index 0000000..6512f64 --- /dev/null +++ b/config/adlods/Deposits/silver.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/silver + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1224] + I:rarity=1224 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:moonstone_glowrose, 3 + botania:gray_mystical_flower, 3 + minecraft:azure_bluet, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/tin.cfg b/config/adlods/Deposits/tin.cfg new file mode 100644 index 0000000..eb8be36 --- /dev/null +++ b/config/adlods/Deposits/tin.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/tin + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 2496] + I:rarity=2496 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:zircon_glowrose, 3 + botania:yellow_mystical_flower, 3 + minecraft:oxeye_daisy, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/topaz.cfg b/config/adlods/Deposits/topaz.cfg new file mode 100644 index 0000000..4dc55ea --- /dev/null +++ b/config/adlods/Deposits/topaz.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/topaz + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 4200] + I:rarity=4200 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: 4] + I:min=4 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 600] + I:max=600 + + # [range: 1 ~ 256000, default: 300] + I:min=300 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:topaz_glowrose, 3 + botania:orange_mystical_flower, 3 + minecraft:orange_tulip, 3 + silentgems:topaz_glowrose, 6 + botania:orange_mystical_flower, 6 + minecraft:orange_tulip, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/uranium.cfg b/config/adlods/Deposits/uranium.cfg new file mode 100644 index 0000000..37f92e1 --- /dev/null +++ b/config/adlods/Deposits/uranium.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/uranium + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 3600] + I:rarity=3600 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1000] + I:max=1000 + + # [range: 1 ~ 256000, default: 500] + I:min=500 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:malachite_glowrose, 3 + botania:lime_mystical_flower, 3 + minecraft:lily_of_the_valley, 3 + silentgems:opal_glowrose, 6 + botania:white_mystical_flower, 6 + minecraft:oxeye_daisy, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/Deposits/zinc.cfg b/config/adlods/Deposits/zinc.cfg new file mode 100644 index 0000000..2fe3a53 --- /dev/null +++ b/config/adlods/Deposits/zinc.cfg @@ -0,0 +1,164 @@ +# Configuration file + +Config { + # If set to False, parameters from this config will not be used. [default: true] + B:enabled=true +} + + +Deposit { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # List of ores and their weights for this deposit. + # Syntax: oreId [, weight] + # + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # + # Weight is used to define the proportions of the ores. + # For example, the definition: + # #forge:ores/gold, 1 + # #forge:ores/iron, 5 + # means that gold and iron will be in the proportion 1 to 5. + # + S:ores < + #forge:ores/zinc + > + + # Rarity (in chunks) of this deposit. + # The higher the value, the rarer the deposit will be. + # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. + # [range: 0 ~ 256000, default: 1206] + I:rarity=1206 + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: 16] + I:min=16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # Size + #--------------------------------------------------------------------------------------------------------# + # Size limits (in blocks) of this deposit. + ########################################################################################################## + + Size { + # [range: 1 ~ 256000, default: 1400] + I:max=1400 + + # [range: 1 ~ 256000, default: 700] + I:min=700 + } + + ########################################################################################################## + # Indicator + #--------------------------------------------------------------------------------------------------------# + # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) + ########################################################################################################## + + Indicator { + # Circles of indicators and their radiuses. + # Syntax: indicatorId [, circleRadius] + # The order of the circles is always shuffled. + # The circles with the same radius will be randomly selected. + # If the radius is not defined, it will be selected from the minimum available, starting from 1. + # Examples: + # minecraft:cornflower, 2 + # minecraft:orange_tulip, 4 + # + S:circles < + silentgems:euclause_glowrose, 3 + botania:light_blue_mystical_flower, 3 + minecraft:blue_orchid, 3 + silentgems:moonstone_glowrose, 6 + botania:light_gray_mystical_flower, 6 + minecraft:lily_of_the_valley, 6 + > + + # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] + S:continuity=60.0 + + # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] + I:distortion=1 + + # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] + S:id= + + # Percentage of the deposit full size required to create an above-ground indicator. + # If the indicator is a structure - the chance of generating a deposit under it. + # [range: 0.0 ~ 100.0, default: 30.0] + S:threshold=30.0 + } + +} + + diff --git a/config/adlods/VanillaOres/ancient_debris.cfg b/config/adlods/VanillaOres/ancient_debris.cfg new file mode 100644 index 0000000..7380216 --- /dev/null +++ b/config/adlods/VanillaOres/ancient_debris.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: ancient_debris] + S:oreId=ancient_debris + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 119] + I:max=119 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:min=8 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: false] + B:exposed=false + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 2] + I:max=2 + + # [range: 1 ~ 256, default: 2] + I:min=2 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 3] + I:max=3 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/andesite.cfg b/config/adlods/VanillaOres/andesite.cfg new file mode 100644 index 0000000..ce8e705 --- /dev/null +++ b/config/adlods/VanillaOres/andesite.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: andesite] + S:oreId=andesite + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 128] + I:max=128 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/blackstone.cfg b/config/adlods/VanillaOres/blackstone.cfg new file mode 100644 index 0000000..6115c06 --- /dev/null +++ b/config/adlods/VanillaOres/blackstone.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: blackstone] + S:oreId=blackstone + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 31] + I:max=31 + + # [range: -2147483648 ~ 2147483647, default: 5] + I:min=5 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 2] + I:max=2 + + # [range: 1 ~ 256, default: 2] + I:min=2 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/clay.cfg b/config/adlods/VanillaOres/clay.cfg new file mode 100644 index 0000000..3af4b4e --- /dev/null +++ b/config/adlods/VanillaOres/clay.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: clay] + S:oreId=clay + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 256] + I:max=256 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 46] + I:max=46 + + # [range: 1 ~ 256, default: 46] + I:min=46 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/coal_ore.cfg b/config/adlods/VanillaOres/coal_ore.cfg new file mode 100644 index 0000000..53e37f6 --- /dev/null +++ b/config/adlods/VanillaOres/coal_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_coal_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: coal_ore] + S:oreId=coal_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 319] + I:max=319 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 50] + I:max=50 + + # [range: 1 ~ 256, default: 50] + I:min=50 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 17] + I:max=17 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/copper_ore.cfg b/config/adlods/VanillaOres/copper_ore.cfg new file mode 100644 index 0000000..d00eece --- /dev/null +++ b/config/adlods/VanillaOres/copper_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_copper_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: copper_ore] + S:oreId=copper_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 112] + I:max=112 + + # [range: -2147483648 ~ 2147483647, default: -16] + I:min=-16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 16] + I:max=16 + + # [range: 1 ~ 256, default: 16] + I:min=16 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 15] + I:max=15 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/diamond_ore.cfg b/config/adlods/VanillaOres/diamond_ore.cfg new file mode 100644 index 0000000..66c2dc4 --- /dev/null +++ b/config/adlods/VanillaOres/diamond_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: diamond_ore] + S:oreId=diamond_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: false] + B:exposed=false + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/diorite.cfg b/config/adlods/VanillaOres/diorite.cfg new file mode 100644 index 0000000..7090ce9 --- /dev/null +++ b/config/adlods/VanillaOres/diorite.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: diorite] + S:oreId=diorite + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 128] + I:max=128 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/dirt.cfg b/config/adlods/VanillaOres/dirt.cfg new file mode 100644 index 0000000..bb4116f --- /dev/null +++ b/config/adlods/VanillaOres/dirt.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: dirt] + S:oreId=dirt + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 160] + I:max=160 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 7] + I:max=7 + + # [range: 1 ~ 256, default: 7] + I:min=7 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/emerald_ore.cfg b/config/adlods/VanillaOres/emerald_ore.cfg new file mode 100644 index 0000000..22ab42b --- /dev/null +++ b/config/adlods/VanillaOres/emerald_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: emerald_ore] + S:oreId=emerald_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 480] + I:max=480 + + # [range: -2147483648 ~ 2147483647, default: -16] + I:min=-16 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 100] + I:max=100 + + # [range: 1 ~ 256, default: 100] + I:min=100 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 3] + I:max=3 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/gold_ore.cfg b/config/adlods/VanillaOres/gold_ore.cfg new file mode 100644 index 0000000..a241a99 --- /dev/null +++ b/config/adlods/VanillaOres/gold_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_gold_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gold_ore] + S:oreId=gold_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 32] + I:max=32 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 9] + I:max=9 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/granite.cfg b/config/adlods/VanillaOres/granite.cfg new file mode 100644 index 0000000..64af35b --- /dev/null +++ b/config/adlods/VanillaOres/granite.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: granite] + S:oreId=granite + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 128] + I:max=128 + + # [range: -2147483648 ~ 2147483647, default: 0] + I:min=0 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/gravel.cfg b/config/adlods/VanillaOres/gravel.cfg new file mode 100644 index 0000000..20ff9db --- /dev/null +++ b/config/adlods/VanillaOres/gravel.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: gravel] + S:oreId=gravel + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 319] + I:max=319 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 14] + I:max=14 + + # [range: 1 ~ 256, default: 14] + I:min=14 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/infested_stone.cfg b/config/adlods/VanillaOres/infested_stone.cfg new file mode 100644 index 0000000..8460101 --- /dev/null +++ b/config/adlods/VanillaOres/infested_stone.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> infested_deepslate + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: infested_stone] + S:oreId=infested_stone + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 63] + I:max=63 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 14] + I:max=14 + + # [range: 1 ~ 256, default: 14] + I:min=14 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 9] + I:max=9 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/iron_ore.cfg b/config/adlods/VanillaOres/iron_ore.cfg new file mode 100644 index 0000000..643e7b6 --- /dev/null +++ b/config/adlods/VanillaOres/iron_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_iron_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: iron_ore] + S:oreId=iron_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 384] + I:max=384 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 110] + I:max=110 + + # [range: 1 ~ 256, default: 110] + I:min=110 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 9] + I:max=9 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/lapis_ore.cfg b/config/adlods/VanillaOres/lapis_ore.cfg new file mode 100644 index 0000000..5f91af8 --- /dev/null +++ b/config/adlods/VanillaOres/lapis_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: lapis_ore] + S:oreId=lapis_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 64] + I:max=64 + + # [range: -2147483648 ~ 2147483647, default: -32] + I:min=-32 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 6] + I:max=6 + + # [range: 1 ~ 256, default: 6] + I:min=6 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 7] + I:max=7 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/magma_block.cfg b/config/adlods/VanillaOres/magma_block.cfg new file mode 100644 index 0000000..545ecc7 --- /dev/null +++ b/config/adlods/VanillaOres/magma_block.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: magma_block] + S:oreId=magma_block + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 36] + I:max=36 + + # [range: -2147483648 ~ 2147483647, default: 27] + I:min=27 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 4] + I:max=4 + + # [range: 1 ~ 256, default: 4] + I:min=4 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 33] + I:max=33 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/nether_gold_ore.cfg b/config/adlods/VanillaOres/nether_gold_ore.cfg new file mode 100644 index 0000000..51e8963 --- /dev/null +++ b/config/adlods/VanillaOres/nether_gold_ore.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nether_gold_ore] + S:oreId=nether_gold_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 117] + I:max=117 + + # [range: -2147483648 ~ 2147483647, default: 10] + I:min=10 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 10] + I:max=10 + + # [range: 1 ~ 256, default: 10] + I:min=10 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 10] + I:max=10 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/nether_quartz_ore.cfg b/config/adlods/VanillaOres/nether_quartz_ore.cfg new file mode 100644 index 0000000..2424002 --- /dev/null +++ b/config/adlods/VanillaOres/nether_quartz_ore.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: nether_quartz_ore] + S:oreId=nether_quartz_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 117] + I:max=117 + + # [range: -2147483648 ~ 2147483647, default: 10] + I:min=10 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 16] + I:max=16 + + # [range: 1 ~ 256, default: 16] + I:min=16 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 14] + I:max=14 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/redstone_ore.cfg b/config/adlods/VanillaOres/redstone_ore.cfg new file mode 100644 index 0000000..a8a19ee --- /dev/null +++ b/config/adlods/VanillaOres/redstone_ore.cfg @@ -0,0 +1,123 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + #minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: redstone_ore] + S:oreId=redstone_ore + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 16] + I:max=16 + + # [range: -2147483648 ~ 2147483647, default: -32] + I:min=-32 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 8] + I:min=8 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 8] + I:max=8 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/soul_sand.cfg b/config/adlods/VanillaOres/soul_sand.cfg new file mode 100644 index 0000000..d638fe2 --- /dev/null +++ b/config/adlods/VanillaOres/soul_sand.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: soul_sand] + S:oreId=soul_sand + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + netherrack + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:the_nether + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 31] + I:max=31 + + # [range: -2147483648 ~ 2147483647, default: 1] + I:min=1 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 12] + I:max=12 + + # [range: 1 ~ 256, default: 12] + I:min=12 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 12] + I:max=12 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + + diff --git a/config/adlods/VanillaOres/tuff.cfg b/config/adlods/VanillaOres/tuff.cfg new file mode 100644 index 0000000..7f7deab --- /dev/null +++ b/config/adlods/VanillaOres/tuff.cfg @@ -0,0 +1,122 @@ +# Configuration file + +VanillaOre { + # Syntax: targetId -> replacementId + # With weight: targetId -> replacementId, weight + S:customReplacements < + > + + # Generation type used for this ore. Possible values: + # VANILLA - vanilla generation without any changes, + # CUSTOM - generation according to this config, + # NONE - no generation at all. + # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] + S:generation=vanilla + + # Id is a basic unit (block or item) identifier in format. + # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. + # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). + # Use '*' char or '[]' as meta value to specify all possible values (all block states). + # To define multiple block states, you can use block properties. The format is + # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). + # [default: tuff] + S:oreId=tuff + + # List of blocks that can be replaced with this ore. + S:replaceableBlocks < + #minecraft:stone_ore_replaceables + > + + ########################################################################################################## + # Dimensions + #--------------------------------------------------------------------------------------------------------# + # List of dimensions which this ore can be generated in. + # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) + # Each dimension must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Dimensions { + S:blackList < + > + S:whiteList < + minecraft:overworld + > + } + + ########################################################################################################## + # Biomes + #--------------------------------------------------------------------------------------------------------# + # List of biomes which this ore can be generated in. + # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. + # Examples: minecraft:forest, #snowy + # Each biome must be on a separate line without any delimiters. + # If the whitelist is set, the blacklist will be ignored. + ########################################################################################################## + + Biomes { + S:blackList < + > + S:whiteList < + > + } + + ########################################################################################################## + # Altitude + #--------------------------------------------------------------------------------------------------------# + # Altitude which this ore can be generated at. + ########################################################################################################## + + Altitude { + # [range: -2147483648 ~ 2147483647, default: 0] + I:max=0 + + # [range: -2147483648 ~ 2147483647, default: -64] + I:min=-64 + } + + Miscellaneous { + # Whether or not the ore blocks can be exposed to air. [default: true] + B:exposed=true + + # Ratio of height to width. + # Values > 1 result in tall veins (deposits). + # Values < 1 result in flat veins (deposits). + # [range: 0.0 ~ 10.0, default: 1.0] + S:proportions=1.0 + + # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] + B:strictBounds=false + } + + ########################################################################################################## + # VeinsInChunk + #--------------------------------------------------------------------------------------------------------# + # Number of ore veins to generate in each chunk. + ########################################################################################################## + + VeinsInChunk { + # [range: 1 ~ 256, default: 2] + I:max=2 + + # [range: 1 ~ 256, default: 2] + I:min=2 + } + + ########################################################################################################## + # BlocksInVein + #--------------------------------------------------------------------------------------------------------# + # Number of ore blocks in each vein. + ########################################################################################################## + + BlocksInVein { + # [range: 1 ~ 256, default: 64] + I:max=64 + + # [range: 1 ~ 256, default: 1] + I:min=1 + } + +} + +