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				 53 changed files with 7628 additions and 0 deletions
			
			
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 | 
				
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[Deposits] | 
				
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	#Size multiplier to be applied to all deposits | 
				
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	#Range: 0.0 ~ 10.0 | 
				
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	globalSizeMultiplier = 1.0 | 
				
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	#Spawn rate multiplier to be applied to all deposits | 
				
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	#Range: 0.0 ~ 10.0 | 
				
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	globalSpawnRateMultiplier = 1.0 | 
				
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 | 
				
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[Veins] | 
				
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	#Disables all large ore veins generated by the vanilla noise generator | 
				
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	disableVanillaLargeVeins = false | 
				
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 | 
				
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[Indicators] | 
				
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	#Enables/disables all above-ground indicators | 
				
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	enabled = true | 
				
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	#If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling | 
				
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	alwaysOnCeiling = false | 
				
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 | 
				
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[Features] | 
				
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	#Disables generation of the listed features in the world | 
				
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	#Format: ["modID:feature1", "modID:feature2"] | 
				
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	#To disable all generated features of the specified mod, use "modID:*" | 
				
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	#To see available features, use the '/place feature' command | 
				
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	# | 
				
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	disabledFeatures = [] | 
				
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 | 
				
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@ -0,0 +1,164 @@ | 
				
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# Configuration file | 
				
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 | 
				
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Config { | 
				
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    # If set to False, parameters from this config will not be used. [default: true] | 
				
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    B:enabled=true | 
				
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} | 
				
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 | 
				
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 | 
				
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Deposit { | 
				
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    # Syntax: targetId -> replacementId | 
				
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    # With weight: targetId -> replacementId, weight | 
				
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    S:customReplacements < | 
				
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     > | 
				
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 | 
				
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    # List of ores and their weights for this deposit. | 
				
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    # Syntax: oreId [, weight] | 
				
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    #  | 
				
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    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
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    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
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    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
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    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
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    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
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    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
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    #  | 
				
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    # Weight is used to define the proportions of the ores. | 
				
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    # For example, the definition: | 
				
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    #      #forge:ores/gold, 1 | 
				
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    #      #forge:ores/iron, 5 | 
				
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    # means that gold and iron will be in the proportion 1 to 5. | 
				
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    #  | 
				
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    S:ores < | 
				
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        #forge:ores/aluminum | 
				
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     > | 
				
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 | 
				
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    # Rarity (in chunks) of this deposit. | 
				
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    # The higher the value, the rarer the deposit will be. | 
				
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    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
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    #  [range: 0 ~ 256000, default: 1132] | 
				
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    I:rarity=1132 | 
				
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 | 
				
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    # List of blocks that can be replaced with this ore. | 
				
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    S:replaceableBlocks < | 
				
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        #minecraft:stone_ore_replaceables | 
				
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     > | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Dimensions | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # List of dimensions which this ore can be generated in. | 
				
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    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
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    # Each dimension must be on a separate line without any delimiters. | 
				
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    # If the whitelist is set, the blacklist will be ignored. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Dimensions { | 
				
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        S:blackList < | 
				
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         > | 
				
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        S:whiteList < | 
				
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            minecraft:overworld | 
				
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         > | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Biomes | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # List of biomes which this ore can be generated in. | 
				
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    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
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    # Examples: minecraft:forest, #snowy | 
				
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    # Each biome must be on a separate line without any delimiters. | 
				
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    # If the whitelist is set, the blacklist will be ignored. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Biomes { | 
				
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        S:blackList < | 
				
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         > | 
				
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        S:whiteList < | 
				
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         > | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Altitude | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # Altitude which this ore can be generated at. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Altitude { | 
				
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        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
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        I:max=64 | 
				
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 | 
				
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        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
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        I:min=16 | 
				
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    } | 
				
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 | 
				
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    Miscellaneous { | 
				
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        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
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        B:exposed=true | 
				
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 | 
				
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        # Ratio of height to width. | 
				
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        # Values > 1 result in tall veins (deposits). | 
				
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        # Values < 1 result in flat veins (deposits). | 
				
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        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
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        S:proportions=1.0 | 
				
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 | 
				
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        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
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        B:strictBounds=false | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Size | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # Size limits (in blocks) of this deposit. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Size { | 
				
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        #  [range: 1 ~ 256000, default: 1400] | 
				
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        I:max=1400 | 
				
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 | 
				
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        #  [range: 1 ~ 256000, default: 700] | 
				
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        I:min=700 | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Indicator | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Indicator { | 
				
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        # Circles of indicators and their radiuses. | 
				
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        # Syntax: indicatorId [, circleRadius] | 
				
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        # The order of the circles is always shuffled. | 
				
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        # The circles with the same radius will be randomly selected. | 
				
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        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
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        # Examples: | 
				
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        #   minecraft:cornflower, 2 | 
				
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        #   minecraft:orange_tulip, 4 | 
				
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        #  | 
				
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        S:circles < | 
				
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            silentgems:moonstone_glowrose, 3 | 
				
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            botania:light_gray_mystical_flower, 3 | 
				
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            minecraft:lily_of_the_valley, 3 | 
				
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            silentgems:onyx_glowrose, 6 | 
				
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            botania:gray_mystical_flower, 6 | 
				
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            minecraft:azure_bluet, 6 | 
				
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         > | 
				
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 | 
				
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        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
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        S:continuity=60.0 | 
				
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 | 
				
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        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
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        I:distortion=1 | 
				
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 | 
				
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        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
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        S:id= | 
				
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 | 
				
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        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
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        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
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        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
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        S:threshold=30.0 | 
				
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    } | 
				
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 | 
				
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} | 
				
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 | 
				
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 | 
				
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@ -0,0 +1,164 @@ | 
				
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# Configuration file | 
				
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 | 
				
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Config { | 
				
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    # If set to False, parameters from this config will not be used. [default: true] | 
				
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    B:enabled=true | 
				
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} | 
				
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 | 
				
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 | 
				
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Deposit { | 
				
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    # Syntax: targetId -> replacementId | 
				
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    # With weight: targetId -> replacementId, weight | 
				
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    S:customReplacements < | 
				
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     > | 
				
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 | 
				
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    # List of ores and their weights for this deposit. | 
				
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    # Syntax: oreId [, weight] | 
				
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    #  | 
				
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    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
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    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
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    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
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    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
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    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
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    #  | 
				
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    # Weight is used to define the proportions of the ores. | 
				
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    # For example, the definition: | 
				
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    #      #forge:ores/gold, 1 | 
				
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    #      #forge:ores/iron, 5 | 
				
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    # means that gold and iron will be in the proportion 1 to 5. | 
				
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    #  | 
				
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    S:ores < | 
				
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        #forge:ores/amethyst | 
				
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     > | 
				
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 | 
				
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    # Rarity (in chunks) of this deposit. | 
				
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    # The higher the value, the rarer the deposit will be. | 
				
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    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
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    #  [range: 0 ~ 256000, default: 3360] | 
				
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    I:rarity=3360 | 
				
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 | 
				
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    # List of blocks that can be replaced with this ore. | 
				
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    S:replaceableBlocks < | 
				
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        #minecraft:stone_ore_replaceables | 
				
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     > | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Dimensions | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
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    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
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    # If the whitelist is set, the blacklist will be ignored. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Dimensions { | 
				
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        S:blackList < | 
				
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         > | 
				
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        S:whiteList < | 
				
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            minecraft:overworld | 
				
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         > | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Biomes | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
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    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
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    # If the whitelist is set, the blacklist will be ignored. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Biomes { | 
				
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        S:blackList < | 
				
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         > | 
				
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        S:whiteList < | 
				
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         > | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Altitude | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
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    # Altitude which this ore can be generated at. | 
				
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    ########################################################################################################## | 
				
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 | 
				
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    Altitude { | 
				
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        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
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        I:max=16 | 
				
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 | 
				
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        #  [range: -2147483648 ~ 2147483647, default: 4] | 
				
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        I:min=4 | 
				
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    } | 
				
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 | 
				
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    Miscellaneous { | 
				
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        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
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 | 
				
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        # Ratio of height to width. | 
				
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        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
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        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
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        S:proportions=1.0 | 
				
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 | 
				
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        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
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        B:strictBounds=false | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
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    # Size | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
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 | 
				
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    Size { | 
				
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        #  [range: 1 ~ 256000, default: 600] | 
				
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        I:max=600 | 
				
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 | 
				
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        #  [range: 1 ~ 256000, default: 300] | 
				
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        I:min=300 | 
				
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    } | 
				
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 | 
				
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    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
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    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
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    Indicator { | 
				
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        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
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        #   minecraft:cornflower, 2 | 
				
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        #   minecraft:orange_tulip, 4 | 
				
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        #  | 
				
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        S:circles < | 
				
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            silentgems:amethyst_glowrose, 3 | 
				
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            botania:purple_mystical_flower, 3 | 
				
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            minecraft:pink_tulip, 3 | 
				
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            silentgems:amethyst_glowrose, 6 | 
				
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            botania:purple_mystical_flower, 6 | 
				
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            minecraft:pink_tulip, 6 | 
				
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         > | 
				
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 | 
				
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        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
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        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
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        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
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} | 
				
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 | 
				
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 | 
				
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@ -0,0 +1,160 @@ | 
				
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# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
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Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
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     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
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    S:ores < | 
				
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        ancient_debris | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1800] | 
				
			||||
    I:rarity=1800 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 118] | 
				
			||||
        I:max=118 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: false] | 
				
			||||
        B:exposed=false | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:max=500 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 250] | 
				
			||||
        I:min=250 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            minecraft:brown_mushroom, 3 | 
				
			||||
            minecraft:brown_mushroom, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_coal_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        coal_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 816] | 
				
			||||
    I:rarity=816 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 80] | 
				
			||||
        I:max=80 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1800] | 
				
			||||
        I:max=1800 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 900] | 
				
			||||
        I:min=900 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:black_diamond_glowrose, 3 | 
				
			||||
            botania:black_mystical_flower, 3 | 
				
			||||
            minecraft:large_fern, 3 | 
				
			||||
            silentgems:black_diamond_glowrose, 6 | 
				
			||||
            botania:black_mystical_flower, 6 | 
				
			||||
            minecraft:large_fern, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/cobalt | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3094] | 
				
			||||
    I:rarity=3094 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:benitoite_glowrose, 3 | 
				
			||||
            botania:blue_mystical_flower, 3 | 
				
			||||
            minecraft:cornflower, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_copper_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        copper_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1452] | 
				
			||||
    I:rarity=1452 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -16] | 
				
			||||
        I:min=-16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:spinel_glowrose, 3 | 
				
			||||
            botania:orange_mystical_flower, 3 | 
				
			||||
            minecraft:orange_tulip, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        diamond_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 4200] | 
				
			||||
    I:rarity=4200 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:fluorite_glowrose, 3 | 
				
			||||
            botania:cyan_mystical_flower, 3 | 
				
			||||
            minecraft:blue_orchid, 3 | 
				
			||||
            silentgems:fluorite_glowrose, 6 | 
				
			||||
            botania:cyan_mystical_flower, 6 | 
				
			||||
            minecraft:blue_orchid, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        emerald_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 4480] | 
				
			||||
    I:rarity=4480 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -16] | 
				
			||||
        I:min=-16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:phosphophyllite_glowrose, 3 | 
				
			||||
            botania:lime_mystical_flower, 3 | 
				
			||||
            minecraft:white_tulip, 3 | 
				
			||||
            silentgems:phosphophyllite_glowrose, 6 | 
				
			||||
            botania:lime_mystical_flower, 6 | 
				
			||||
            minecraft:white_tulip, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,160 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        adpother:carbon:[density=heavy], 50 | 
				
			||||
        adpother:sulfur:[density=heavy], 1 | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1000] | 
				
			||||
    I:rarity=1000 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
        air:* | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 4] | 
				
			||||
        I:min=4 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: false] | 
				
			||||
        B:exposed=false | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:max=500 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 50] | 
				
			||||
        I:min=50 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_gold_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        gold_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3256] | 
				
			||||
    I:rarity=3256 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:jasper_glowrose, 3 | 
				
			||||
            botania:orange_mystical_flower, 3 | 
				
			||||
            minecraft:dandelion, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/iridium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3547] | 
				
			||||
    I:rarity=3547 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:zircon_glowrose, 3 | 
				
			||||
            botania:yellow_mystical_flower, 3 | 
				
			||||
            minecraft:oxeye_daisy, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_iron_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        iron_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1020] | 
				
			||||
    I:rarity=1020 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:citrine_glowrose, 3 | 
				
			||||
            botania:brown_mystical_flower, 3 | 
				
			||||
            minecraft:orange_tulip, 3 | 
				
			||||
            silentgems:onyx_glowrose, 6 | 
				
			||||
            botania:gray_mystical_flower, 6 | 
				
			||||
            minecraft:azure_bluet, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        lapis_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3640] | 
				
			||||
    I:rarity=3640 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -32] | 
				
			||||
        I:min=-32 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:benitoite_glowrose, 3 | 
				
			||||
            botania:blue_mystical_flower, 3 | 
				
			||||
            minecraft:cornflower, 3 | 
				
			||||
            silentgems:benitoite_glowrose, 6 | 
				
			||||
            botania:blue_mystical_flower, 6 | 
				
			||||
            minecraft:cornflower, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/lead | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1140] | 
				
			||||
    I:rarity=1140 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:onyx_glowrose, 3 | 
				
			||||
            botania:gray_mystical_flower, 3 | 
				
			||||
            minecraft:azure_bluet, 3 | 
				
			||||
            silentgems:onyx_glowrose, 6 | 
				
			||||
            botania:gray_mystical_flower, 6 | 
				
			||||
            minecraft:azure_bluet, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,158 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        nether_gold_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 600] | 
				
			||||
    I:rarity=600 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 118] | 
				
			||||
        I:max=118 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,158 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        nether_quartz_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 400] | 
				
			||||
    I:rarity=400 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 118] | 
				
			||||
        I:max=118 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/nickel | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1892] | 
				
			||||
    I:rarity=1892 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:opal_glowrose, 3 | 
				
			||||
            botania:white_mystical_flower, 3 | 
				
			||||
            minecraft:lily_of_the_valley, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/osmium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1829] | 
				
			||||
    I:rarity=1829 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:euclause_glowrose, 3 | 
				
			||||
            botania:light_blue_mystical_flower, 3 | 
				
			||||
            minecraft:blue_orchid, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/palladium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3383] | 
				
			||||
    I:rarity=3383 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:opal_glowrose, 3 | 
				
			||||
            botania:white_mystical_flower, 3 | 
				
			||||
            minecraft:white_tulip, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/platinum | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 2613] | 
				
			||||
    I:rarity=2613 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:opal_glowrose, 3 | 
				
			||||
            botania:light_gray_mystical_flower, 3 | 
				
			||||
            minecraft:lily_of_the_valley, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,165 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        redstone_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3080] | 
				
			||||
    I:rarity=3080 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -32] | 
				
			||||
        I:min=-32 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:carnelian_glowrose, 3 | 
				
			||||
            botania:red_mystical_flower, 3 | 
				
			||||
            minecraft:poppy, 3 | 
				
			||||
            silentgems:carnelian_glowrose, 6 | 
				
			||||
            botania:red_mystical_flower, 6 | 
				
			||||
            minecraft:poppy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/rhodium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 6287] | 
				
			||||
    I:rarity=6287 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:opal_glowrose, 3 | 
				
			||||
            botania:white_mystical_flower, 3 | 
				
			||||
            minecraft:white_tulip, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/ruby | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3920] | 
				
			||||
    I:rarity=3920 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 4] | 
				
			||||
        I:min=4 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:ruby_glowrose, 3 | 
				
			||||
            botania:red_mystical_flower, 3 | 
				
			||||
            minecraft:red_tulip, 3 | 
				
			||||
            silentgems:ruby_glowrose, 6 | 
				
			||||
            botania:red_mystical_flower, 6 | 
				
			||||
            minecraft:red_tulip, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/ruthenium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1619] | 
				
			||||
    I:rarity=1619 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:moonstone_glowrose, 3 | 
				
			||||
            botania:light_gray_mystical_flower, 3 | 
				
			||||
            minecraft:lily_of_the_valley, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/sapphire | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3640] | 
				
			||||
    I:rarity=3640 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 4] | 
				
			||||
        I:min=4 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:sapphire_glowrose, 3 | 
				
			||||
            botania:blue_mystical_flower, 3 | 
				
			||||
            minecraft:cornflower, 3 | 
				
			||||
            silentgems:sapphire_glowrose, 6 | 
				
			||||
            botania:blue_mystical_flower, 6 | 
				
			||||
            minecraft:cornflower, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/silver | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1224] | 
				
			||||
    I:rarity=1224 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:moonstone_glowrose, 3 | 
				
			||||
            botania:gray_mystical_flower, 3 | 
				
			||||
            minecraft:azure_bluet, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/tin | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 2496] | 
				
			||||
    I:rarity=2496 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:zircon_glowrose, 3 | 
				
			||||
            botania:yellow_mystical_flower, 3 | 
				
			||||
            minecraft:oxeye_daisy, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/topaz | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 4200] | 
				
			||||
    I:rarity=4200 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 4] | 
				
			||||
        I:min=4 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 600] | 
				
			||||
        I:max=600 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 300] | 
				
			||||
        I:min=300 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:topaz_glowrose, 3 | 
				
			||||
            botania:orange_mystical_flower, 3 | 
				
			||||
            minecraft:orange_tulip, 3 | 
				
			||||
            silentgems:topaz_glowrose, 6 | 
				
			||||
            botania:orange_mystical_flower, 6 | 
				
			||||
            minecraft:orange_tulip, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/uranium | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 3600] | 
				
			||||
    I:rarity=3600 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1000] | 
				
			||||
        I:max=1000 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 500] | 
				
			||||
        I:min=500 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:malachite_glowrose, 3 | 
				
			||||
            botania:lime_mystical_flower, 3 | 
				
			||||
            minecraft:lily_of_the_valley, 3 | 
				
			||||
            silentgems:opal_glowrose, 6 | 
				
			||||
            botania:white_mystical_flower, 6 | 
				
			||||
            minecraft:oxeye_daisy, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,164 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
Config { | 
				
			||||
    # If set to False, parameters from this config will not be used. [default: true] | 
				
			||||
    B:enabled=true | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
Deposit { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # List of ores and their weights for this deposit. | 
				
			||||
    # Syntax: oreId [, weight] | 
				
			||||
    #  | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  | 
				
			||||
    # Weight is used to define the proportions of the ores. | 
				
			||||
    # For example, the definition: | 
				
			||||
    #      #forge:ores/gold, 1 | 
				
			||||
    #      #forge:ores/iron, 5 | 
				
			||||
    # means that gold and iron will be in the proportion 1 to 5. | 
				
			||||
    #  | 
				
			||||
    S:ores < | 
				
			||||
        #forge:ores/zinc | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Rarity (in chunks) of this deposit. | 
				
			||||
    # The higher the value, the rarer the deposit will be. | 
				
			||||
    # Example: a value of 1000 means that the deposit will be generated once every 1000 chunks. | 
				
			||||
    #  [range: 0 ~ 256000, default: 1206] | 
				
			||||
    I:rarity=1206 | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Size | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Size limits (in blocks) of this deposit. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Size { | 
				
			||||
        #  [range: 1 ~ 256000, default: 1400] | 
				
			||||
        I:max=1400 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256000, default: 700] | 
				
			||||
        I:min=700 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Indicator | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers) | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Indicator { | 
				
			||||
        # Circles of indicators and their radiuses. | 
				
			||||
        # Syntax: indicatorId [, circleRadius] | 
				
			||||
        # The order of the circles is always shuffled. | 
				
			||||
        # The circles with the same radius will be randomly selected. | 
				
			||||
        # If the radius is not defined, it will be selected from the minimum available, starting from 1. | 
				
			||||
        # Examples: | 
				
			||||
        #   minecraft:cornflower, 2 | 
				
			||||
        #   minecraft:orange_tulip, 4 | 
				
			||||
        #  | 
				
			||||
        S:circles < | 
				
			||||
            silentgems:euclause_glowrose, 3 | 
				
			||||
            botania:light_blue_mystical_flower, 3 | 
				
			||||
            minecraft:blue_orchid, 3 | 
				
			||||
            silentgems:moonstone_glowrose, 6 | 
				
			||||
            botania:light_gray_mystical_flower, 6 | 
				
			||||
            minecraft:lily_of_the_valley, 6 | 
				
			||||
         > | 
				
			||||
 | 
				
			||||
        # Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0] | 
				
			||||
        S:continuity=60.0 | 
				
			||||
 | 
				
			||||
        # Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1] | 
				
			||||
        I:distortion=1 | 
				
			||||
 | 
				
			||||
        # ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ] | 
				
			||||
        S:id= | 
				
			||||
 | 
				
			||||
        # Percentage of the deposit full size required to create an above-ground indicator. | 
				
			||||
        # If the indicator is a structure - the chance of generating a deposit under it. | 
				
			||||
        #  [range: 0.0 ~ 100.0, default: 30.0] | 
				
			||||
        S:threshold=30.0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: ancient_debris] | 
				
			||||
    S:oreId=ancient_debris | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 119] | 
				
			||||
        I:max=119 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: false] | 
				
			||||
        B:exposed=false | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:max=2 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:min=2 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 3] | 
				
			||||
        I:max=3 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: andesite] | 
				
			||||
    S:oreId=andesite | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 128] | 
				
			||||
        I:max=128 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: blackstone] | 
				
			||||
    S:oreId=blackstone | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 31] | 
				
			||||
        I:max=31 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 5] | 
				
			||||
        I:min=5 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:max=2 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:min=2 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: clay] | 
				
			||||
    S:oreId=clay | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 256] | 
				
			||||
        I:max=256 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 46] | 
				
			||||
        I:max=46 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 46] | 
				
			||||
        I:min=46 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_coal_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: coal_ore] | 
				
			||||
    S:oreId=coal_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 319] | 
				
			||||
        I:max=319 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 50] | 
				
			||||
        I:max=50 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 50] | 
				
			||||
        I:min=50 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 17] | 
				
			||||
        I:max=17 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_copper_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: copper_ore] | 
				
			||||
    S:oreId=copper_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 112] | 
				
			||||
        I:max=112 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -16] | 
				
			||||
        I:min=-16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 15] | 
				
			||||
        I:max=15 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: diamond_ore] | 
				
			||||
    S:oreId=diamond_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: false] | 
				
			||||
        B:exposed=false | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: diorite] | 
				
			||||
    S:oreId=diorite | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 128] | 
				
			||||
        I:max=128 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: dirt] | 
				
			||||
    S:oreId=dirt | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 160] | 
				
			||||
        I:max=160 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 7] | 
				
			||||
        I:max=7 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 7] | 
				
			||||
        I:min=7 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: emerald_ore] | 
				
			||||
    S:oreId=emerald_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 480] | 
				
			||||
        I:max=480 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -16] | 
				
			||||
        I:min=-16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 100] | 
				
			||||
        I:max=100 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 100] | 
				
			||||
        I:min=100 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 3] | 
				
			||||
        I:max=3 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_gold_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: gold_ore] | 
				
			||||
    S:oreId=gold_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 32] | 
				
			||||
        I:max=32 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 9] | 
				
			||||
        I:max=9 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: granite] | 
				
			||||
    S:oreId=granite | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 128] | 
				
			||||
        I:max=128 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:min=0 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: gravel] | 
				
			||||
    S:oreId=gravel | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 319] | 
				
			||||
        I:max=319 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 14] | 
				
			||||
        I:max=14 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 14] | 
				
			||||
        I:min=14 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> infested_deepslate | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: infested_stone] | 
				
			||||
    S:oreId=infested_stone | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 63] | 
				
			||||
        I:max=63 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 14] | 
				
			||||
        I:max=14 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 14] | 
				
			||||
        I:min=14 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 9] | 
				
			||||
        I:max=9 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_iron_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: iron_ore] | 
				
			||||
    S:oreId=iron_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 384] | 
				
			||||
        I:max=384 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 110] | 
				
			||||
        I:max=110 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 110] | 
				
			||||
        I:min=110 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 9] | 
				
			||||
        I:max=9 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: lapis_ore] | 
				
			||||
    S:oreId=lapis_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -32] | 
				
			||||
        I:min=-32 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 6] | 
				
			||||
        I:max=6 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 6] | 
				
			||||
        I:min=6 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 7] | 
				
			||||
        I:max=7 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: magma_block] | 
				
			||||
    S:oreId=magma_block | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 36] | 
				
			||||
        I:max=36 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 27] | 
				
			||||
        I:min=27 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 4] | 
				
			||||
        I:max=4 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 4] | 
				
			||||
        I:min=4 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 33] | 
				
			||||
        I:max=33 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: nether_gold_ore] | 
				
			||||
    S:oreId=nether_gold_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 117] | 
				
			||||
        I:max=117 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 10] | 
				
			||||
        I:min=10 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 10] | 
				
			||||
        I:max=10 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 10] | 
				
			||||
        I:min=10 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 10] | 
				
			||||
        I:max=10 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: nether_quartz_ore] | 
				
			||||
    S:oreId=nether_quartz_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 117] | 
				
			||||
        I:max=117 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 10] | 
				
			||||
        I:min=10 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 16] | 
				
			||||
        I:min=16 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 14] | 
				
			||||
        I:max=14 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,123 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
        #minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: redstone_ore] | 
				
			||||
    S:oreId=redstone_ore | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 16] | 
				
			||||
        I:max=16 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -32] | 
				
			||||
        I:min=-32 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:min=8 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 8] | 
				
			||||
        I:max=8 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: soul_sand] | 
				
			||||
    S:oreId=soul_sand | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        netherrack | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:the_nether | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 31] | 
				
			||||
        I:max=31 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 12] | 
				
			||||
        I:max=12 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 12] | 
				
			||||
        I:min=12 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 12] | 
				
			||||
        I:max=12 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
@ -0,0 +1,122 @@ | 
				
			||||
# Configuration file | 
				
			||||
 | 
				
			||||
VanillaOre { | 
				
			||||
    # Syntax: targetId -> replacementId | 
				
			||||
    # With weight: targetId -> replacementId, weight | 
				
			||||
    S:customReplacements < | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    # Generation type used for this ore. Possible values: | 
				
			||||
    #     VANILLA - vanilla generation without any changes, | 
				
			||||
    #     CUSTOM - generation according to this config, | 
				
			||||
    #     NONE - no generation at all. | 
				
			||||
    # Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla] | 
				
			||||
    S:generation=vanilla | 
				
			||||
 | 
				
			||||
    # Id is a basic unit (block or item) identifier in <modId:unitName:meta> format. | 
				
			||||
    # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. | 
				
			||||
    # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). | 
				
			||||
    # Use '*' char or '[]' as meta value to specify all possible values (all block states). | 
				
			||||
    # To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]> | 
				
			||||
    # Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper). | 
				
			||||
    #  [default: tuff] | 
				
			||||
    S:oreId=tuff | 
				
			||||
 | 
				
			||||
    # List of blocks that can be replaced with this ore. | 
				
			||||
    S:replaceableBlocks < | 
				
			||||
        #minecraft:stone_ore_replaceables | 
				
			||||
     > | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Dimensions | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of dimensions which this ore can be generated in. | 
				
			||||
    # Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.) | 
				
			||||
    # Each dimension must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Dimensions { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
            minecraft:overworld | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Biomes | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # List of biomes which this ore can be generated in. | 
				
			||||
    # Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix. | 
				
			||||
    # Examples: minecraft:forest, #snowy | 
				
			||||
    # Each biome must be on a separate line without any delimiters. | 
				
			||||
    # If the whitelist is set, the blacklist will be ignored. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Biomes { | 
				
			||||
        S:blackList < | 
				
			||||
         > | 
				
			||||
        S:whiteList < | 
				
			||||
         > | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # Altitude | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Altitude which this ore can be generated at. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    Altitude { | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: 0] | 
				
			||||
        I:max=0 | 
				
			||||
 | 
				
			||||
        #  [range: -2147483648 ~ 2147483647, default: -64] | 
				
			||||
        I:min=-64 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    Miscellaneous { | 
				
			||||
        # Whether or not the ore blocks can be exposed to air. [default: true] | 
				
			||||
        B:exposed=true | 
				
			||||
 | 
				
			||||
        # Ratio of height to width. | 
				
			||||
        # Values > 1 result in tall veins (deposits). | 
				
			||||
        # Values < 1 result in flat veins (deposits). | 
				
			||||
        #  [range: 0.0 ~ 10.0, default: 1.0] | 
				
			||||
        S:proportions=1.0 | 
				
			||||
 | 
				
			||||
        # If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false] | 
				
			||||
        B:strictBounds=false | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # VeinsInChunk | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore veins to generate in each chunk. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    VeinsInChunk { | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:max=2 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 2] | 
				
			||||
        I:min=2 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    ########################################################################################################## | 
				
			||||
    # BlocksInVein | 
				
			||||
    #--------------------------------------------------------------------------------------------------------# | 
				
			||||
    # Number of ore blocks in each vein. | 
				
			||||
    ########################################################################################################## | 
				
			||||
 | 
				
			||||
    BlocksInVein { | 
				
			||||
        #  [range: 1 ~ 256, default: 64] | 
				
			||||
        I:max=64 | 
				
			||||
 | 
				
			||||
        #  [range: 1 ~ 256, default: 1] | 
				
			||||
        I:min=1 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
 | 
				
			||||
 | 
				
			||||
					Loading…
					
					
				
		Reference in new issue