Add default Large Ore Deposits config

main
copygirl 4 months ago
parent 2eb3ec1a0b
commit e07b72387b
  1. 27
      config/adlods-common.toml
  2. 164
      config/adlods/Deposits/aluminum.cfg
  3. 164
      config/adlods/Deposits/amethyst.cfg
  4. 160
      config/adlods/Deposits/ancient_debris.cfg
  5. 165
      config/adlods/Deposits/coal.cfg
  6. 164
      config/adlods/Deposits/cobalt.cfg
  7. 165
      config/adlods/Deposits/copper.cfg
  8. 165
      config/adlods/Deposits/diamond.cfg
  9. 165
      config/adlods/Deposits/emerald.cfg
  10. 160
      config/adlods/Deposits/gas_pocket.cfg
  11. 165
      config/adlods/Deposits/gold.cfg
  12. 164
      config/adlods/Deposits/iridium.cfg
  13. 165
      config/adlods/Deposits/iron.cfg
  14. 165
      config/adlods/Deposits/lapis.cfg
  15. 164
      config/adlods/Deposits/lead.cfg
  16. 158
      config/adlods/Deposits/nether_gold.cfg
  17. 158
      config/adlods/Deposits/nether_quartz.cfg
  18. 164
      config/adlods/Deposits/nickel.cfg
  19. 164
      config/adlods/Deposits/osmium.cfg
  20. 164
      config/adlods/Deposits/palladium.cfg
  21. 164
      config/adlods/Deposits/platinum.cfg
  22. 165
      config/adlods/Deposits/redstone.cfg
  23. 164
      config/adlods/Deposits/rhodium.cfg
  24. 164
      config/adlods/Deposits/ruby.cfg
  25. 164
      config/adlods/Deposits/ruthenium.cfg
  26. 164
      config/adlods/Deposits/sapphire.cfg
  27. 164
      config/adlods/Deposits/silver.cfg
  28. 164
      config/adlods/Deposits/tin.cfg
  29. 164
      config/adlods/Deposits/topaz.cfg
  30. 164
      config/adlods/Deposits/uranium.cfg
  31. 164
      config/adlods/Deposits/zinc.cfg
  32. 122
      config/adlods/VanillaOres/ancient_debris.cfg
  33. 122
      config/adlods/VanillaOres/andesite.cfg
  34. 122
      config/adlods/VanillaOres/blackstone.cfg
  35. 122
      config/adlods/VanillaOres/clay.cfg
  36. 123
      config/adlods/VanillaOres/coal_ore.cfg
  37. 123
      config/adlods/VanillaOres/copper_ore.cfg
  38. 123
      config/adlods/VanillaOres/diamond_ore.cfg
  39. 122
      config/adlods/VanillaOres/diorite.cfg
  40. 122
      config/adlods/VanillaOres/dirt.cfg
  41. 123
      config/adlods/VanillaOres/emerald_ore.cfg
  42. 123
      config/adlods/VanillaOres/gold_ore.cfg
  43. 122
      config/adlods/VanillaOres/granite.cfg
  44. 122
      config/adlods/VanillaOres/gravel.cfg
  45. 123
      config/adlods/VanillaOres/infested_stone.cfg
  46. 123
      config/adlods/VanillaOres/iron_ore.cfg
  47. 123
      config/adlods/VanillaOres/lapis_ore.cfg
  48. 122
      config/adlods/VanillaOres/magma_block.cfg
  49. 122
      config/adlods/VanillaOres/nether_gold_ore.cfg
  50. 122
      config/adlods/VanillaOres/nether_quartz_ore.cfg
  51. 123
      config/adlods/VanillaOres/redstone_ore.cfg
  52. 122
      config/adlods/VanillaOres/soul_sand.cfg
  53. 122
      config/adlods/VanillaOres/tuff.cfg

@ -0,0 +1,27 @@
[Deposits]
#Size multiplier to be applied to all deposits
#Range: 0.0 ~ 10.0
globalSizeMultiplier = 1.0
#Spawn rate multiplier to be applied to all deposits
#Range: 0.0 ~ 10.0
globalSpawnRateMultiplier = 1.0
[Veins]
#Disables all large ore veins generated by the vanilla noise generator
disableVanillaLargeVeins = false
[Indicators]
#Enables/disables all above-ground indicators
enabled = true
#If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling
alwaysOnCeiling = false
[Features]
#Disables generation of the listed features in the world
#Format: ["modID:feature1", "modID:feature2"]
#To disable all generated features of the specified mod, use "modID:*"
#To see available features, use the '/place feature' command
#
disabledFeatures = []

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/aluminum
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1132]
I:rarity=1132
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:onyx_glowrose, 6
botania:gray_mystical_flower, 6
minecraft:azure_bluet, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/amethyst
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3360]
I:rarity=3360
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:amethyst_glowrose, 3
botania:purple_mystical_flower, 3
minecraft:pink_tulip, 3
silentgems:amethyst_glowrose, 6
botania:purple_mystical_flower, 6
minecraft:pink_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,160 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
ancient_debris
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1800]
I:rarity=1800
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 118]
I:max=118
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 500]
I:max=500
# [range: 1 ~ 256000, default: 250]
I:min=250
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
minecraft:brown_mushroom, 3
minecraft:brown_mushroom, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
coal_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 816]
I:rarity=816
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 80]
I:max=80
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1800]
I:max=1800
# [range: 1 ~ 256000, default: 900]
I:min=900
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:black_diamond_glowrose, 3
botania:black_mystical_flower, 3
minecraft:large_fern, 3
silentgems:black_diamond_glowrose, 6
botania:black_mystical_flower, 6
minecraft:large_fern, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/cobalt
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3094]
I:rarity=3094
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:benitoite_glowrose, 3
botania:blue_mystical_flower, 3
minecraft:cornflower, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
copper_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1452]
I:rarity=1452
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: -16]
I:min=-16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:spinel_glowrose, 3
botania:orange_mystical_flower, 3
minecraft:orange_tulip, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
diamond_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 4200]
I:rarity=4200
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:fluorite_glowrose, 3
botania:cyan_mystical_flower, 3
minecraft:blue_orchid, 3
silentgems:fluorite_glowrose, 6
botania:cyan_mystical_flower, 6
minecraft:blue_orchid, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
emerald_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 4480]
I:rarity=4480
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -16]
I:min=-16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:phosphophyllite_glowrose, 3
botania:lime_mystical_flower, 3
minecraft:white_tulip, 3
silentgems:phosphophyllite_glowrose, 6
botania:lime_mystical_flower, 6
minecraft:white_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,160 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
adpother:carbon:[density=heavy], 50
adpother:sulfur:[density=heavy], 1
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1000]
I:rarity=1000
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
air:*
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 500]
I:max=500
# [range: 1 ~ 256000, default: 50]
I:min=50
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
gold_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3256]
I:rarity=3256
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:jasper_glowrose, 3
botania:orange_mystical_flower, 3
minecraft:dandelion, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/iridium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3547]
I:rarity=3547
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:zircon_glowrose, 3
botania:yellow_mystical_flower, 3
minecraft:oxeye_daisy, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
iron_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1020]
I:rarity=1020
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:citrine_glowrose, 3
botania:brown_mystical_flower, 3
minecraft:orange_tulip, 3
silentgems:onyx_glowrose, 6
botania:gray_mystical_flower, 6
minecraft:azure_bluet, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
lapis_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3640]
I:rarity=3640
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -32]
I:min=-32
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:benitoite_glowrose, 3
botania:blue_mystical_flower, 3
minecraft:cornflower, 3
silentgems:benitoite_glowrose, 6
botania:blue_mystical_flower, 6
minecraft:cornflower, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/lead
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1140]
I:rarity=1140
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:onyx_glowrose, 3
botania:gray_mystical_flower, 3
minecraft:azure_bluet, 3
silentgems:onyx_glowrose, 6
botania:gray_mystical_flower, 6
minecraft:azure_bluet, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,158 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
nether_gold_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 600]
I:rarity=600
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 118]
I:max=118
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,158 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
nether_quartz_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 400]
I:rarity=400
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 118]
I:max=118
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/nickel
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1892]
I:rarity=1892
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/osmium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1829]
I:rarity=1829
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:euclause_glowrose, 3
botania:light_blue_mystical_flower, 3
minecraft:blue_orchid, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/palladium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3383]
I:rarity=3383
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:white_tulip, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/platinum
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 2613]
I:rarity=2613
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,165 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
redstone_ore
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3080]
I:rarity=3080
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -32]
I:min=-32
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:carnelian_glowrose, 3
botania:red_mystical_flower, 3
minecraft:poppy, 3
silentgems:carnelian_glowrose, 6
botania:red_mystical_flower, 6
minecraft:poppy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/rhodium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 6287]
I:rarity=6287
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:opal_glowrose, 3
botania:white_mystical_flower, 3
minecraft:white_tulip, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/ruby
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3920]
I:rarity=3920
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:ruby_glowrose, 3
botania:red_mystical_flower, 3
minecraft:red_tulip, 3
silentgems:ruby_glowrose, 6
botania:red_mystical_flower, 6
minecraft:red_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/ruthenium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1619]
I:rarity=1619
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:light_gray_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/sapphire
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3640]
I:rarity=3640
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:sapphire_glowrose, 3
botania:blue_mystical_flower, 3
minecraft:cornflower, 3
silentgems:sapphire_glowrose, 6
botania:blue_mystical_flower, 6
minecraft:cornflower, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/silver
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1224]
I:rarity=1224
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:moonstone_glowrose, 3
botania:gray_mystical_flower, 3
minecraft:azure_bluet, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/tin
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 2496]
I:rarity=2496
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:zircon_glowrose, 3
botania:yellow_mystical_flower, 3
minecraft:oxeye_daisy, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/topaz
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 4200]
I:rarity=4200
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: 4]
I:min=4
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 600]
I:max=600
# [range: 1 ~ 256000, default: 300]
I:min=300
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:topaz_glowrose, 3
botania:orange_mystical_flower, 3
minecraft:orange_tulip, 3
silentgems:topaz_glowrose, 6
botania:orange_mystical_flower, 6
minecraft:orange_tulip, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/uranium
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 3600]
I:rarity=3600
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1000]
I:max=1000
# [range: 1 ~ 256000, default: 500]
I:min=500
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:malachite_glowrose, 3
botania:lime_mystical_flower, 3
minecraft:lily_of_the_valley, 3
silentgems:opal_glowrose, 6
botania:white_mystical_flower, 6
minecraft:oxeye_daisy, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,164 @@
# Configuration file
Config {
# If set to False, parameters from this config will not be used. [default: true]
B:enabled=true
}
Deposit {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# List of ores and their weights for this deposit.
# Syntax: oreId [, weight]
#
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
#
# Weight is used to define the proportions of the ores.
# For example, the definition:
# #forge:ores/gold, 1
# #forge:ores/iron, 5
# means that gold and iron will be in the proportion 1 to 5.
#
S:ores <
#forge:ores/zinc
>
# Rarity (in chunks) of this deposit.
# The higher the value, the rarer the deposit will be.
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
# [range: 0 ~ 256000, default: 1206]
I:rarity=1206
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: 16]
I:min=16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# Size
#--------------------------------------------------------------------------------------------------------#
# Size limits (in blocks) of this deposit.
##########################################################################################################
Size {
# [range: 1 ~ 256000, default: 1400]
I:max=1400
# [range: 1 ~ 256000, default: 700]
I:min=700
}
##########################################################################################################
# Indicator
#--------------------------------------------------------------------------------------------------------#
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
##########################################################################################################
Indicator {
# Circles of indicators and their radiuses.
# Syntax: indicatorId [, circleRadius]
# The order of the circles is always shuffled.
# The circles with the same radius will be randomly selected.
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
# Examples:
# minecraft:cornflower, 2
# minecraft:orange_tulip, 4
#
S:circles <
silentgems:euclause_glowrose, 3
botania:light_blue_mystical_flower, 3
minecraft:blue_orchid, 3
silentgems:moonstone_glowrose, 6
botania:light_gray_mystical_flower, 6
minecraft:lily_of_the_valley, 6
>
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
S:continuity=60.0
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
I:distortion=1
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
S:id=
# Percentage of the deposit full size required to create an above-ground indicator.
# If the indicator is a structure - the chance of generating a deposit under it.
# [range: 0.0 ~ 100.0, default: 30.0]
S:threshold=30.0
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: ancient_debris]
S:oreId=ancient_debris
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 119]
I:max=119
# [range: -2147483648 ~ 2147483647, default: 8]
I:min=8
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 2]
I:max=2
# [range: 1 ~ 256, default: 2]
I:min=2
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 3]
I:max=3
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: andesite]
S:oreId=andesite
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 128]
I:max=128
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: blackstone]
S:oreId=blackstone
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 31]
I:max=31
# [range: -2147483648 ~ 2147483647, default: 5]
I:min=5
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 2]
I:max=2
# [range: 1 ~ 256, default: 2]
I:min=2
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: clay]
S:oreId=clay
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 256]
I:max=256
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 46]
I:max=46
# [range: 1 ~ 256, default: 46]
I:min=46
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: coal_ore]
S:oreId=coal_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 319]
I:max=319
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 50]
I:max=50
# [range: 1 ~ 256, default: 50]
I:min=50
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 17]
I:max=17
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: copper_ore]
S:oreId=copper_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 112]
I:max=112
# [range: -2147483648 ~ 2147483647, default: -16]
I:min=-16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 16]
I:max=16
# [range: 1 ~ 256, default: 16]
I:min=16
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 15]
I:max=15
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: diamond_ore]
S:oreId=diamond_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: diorite]
S:oreId=diorite
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 128]
I:max=128
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: dirt]
S:oreId=dirt
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 160]
I:max=160
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 7]
I:max=7
# [range: 1 ~ 256, default: 7]
I:min=7
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: emerald_ore]
S:oreId=emerald_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 480]
I:max=480
# [range: -2147483648 ~ 2147483647, default: -16]
I:min=-16
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 100]
I:max=100
# [range: 1 ~ 256, default: 100]
I:min=100
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 3]
I:max=3
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gold_ore]
S:oreId=gold_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 32]
I:max=32
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 9]
I:max=9
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: granite]
S:oreId=granite
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 128]
I:max=128
# [range: -2147483648 ~ 2147483647, default: 0]
I:min=0
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: gravel]
S:oreId=gravel
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 319]
I:max=319
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 14]
I:max=14
# [range: 1 ~ 256, default: 14]
I:min=14
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> infested_deepslate
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: infested_stone]
S:oreId=infested_stone
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 63]
I:max=63
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 14]
I:max=14
# [range: 1 ~ 256, default: 14]
I:min=14
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 9]
I:max=9
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: iron_ore]
S:oreId=iron_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 384]
I:max=384
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 110]
I:max=110
# [range: 1 ~ 256, default: 110]
I:min=110
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 9]
I:max=9
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: lapis_ore]
S:oreId=lapis_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 64]
I:max=64
# [range: -2147483648 ~ 2147483647, default: -32]
I:min=-32
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 6]
I:max=6
# [range: 1 ~ 256, default: 6]
I:min=6
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 7]
I:max=7
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: magma_block]
S:oreId=magma_block
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 36]
I:max=36
# [range: -2147483648 ~ 2147483647, default: 27]
I:min=27
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 4]
I:max=4
# [range: 1 ~ 256, default: 4]
I:min=4
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 33]
I:max=33
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: nether_gold_ore]
S:oreId=nether_gold_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 117]
I:max=117
# [range: -2147483648 ~ 2147483647, default: 10]
I:min=10
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 10]
I:max=10
# [range: 1 ~ 256, default: 10]
I:min=10
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 10]
I:max=10
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: nether_quartz_ore]
S:oreId=nether_quartz_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 117]
I:max=117
# [range: -2147483648 ~ 2147483647, default: 10]
I:min=10
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 16]
I:max=16
# [range: 1 ~ 256, default: 16]
I:min=16
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 14]
I:max=14
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,123 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: redstone_ore]
S:oreId=redstone_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -32]
I:min=-32
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: soul_sand]
S:oreId=soul_sand
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
netherrack
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:the_nether
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 31]
I:max=31
# [range: -2147483648 ~ 2147483647, default: 1]
I:min=1
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 12]
I:max=12
# [range: 1 ~ 256, default: 12]
I:min=12
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 12]
I:max=12
# [range: 1 ~ 256, default: 1]
I:min=1
}
}

@ -0,0 +1,122 @@
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: tuff]
S:oreId=tuff
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 0]
I:max=0
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: true]
B:exposed=true
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 2]
I:max=2
# [range: 1 ~ 256, default: 2]
I:min=2
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 64]
I:max=64
# [range: 1 ~ 256, default: 1]
I:min=1
}
}
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