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12 lines
455 B
12 lines
455 B
2 years ago
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namespace gaemstone.Bloxel;
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public static class Constants
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{
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// <summary> Amount of bit shifting to go from a BlockPos to a ChunkPos. </summary>
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public const int ChunkBitShift = 4;
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// <summary> Amount of bit masking to go from a BlockPos to a chunk-relative BlockPos. </summary>
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public const int ChunkBitMask = ~(~0 << ChunkBitShift);
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// <summary> Length of the egde of a world chunk. </summary>
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public const int ChunkLength = 1 << ChunkBitShift;
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}
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