namespace gaemstone.Bloxel; public static class Constants { // Amount of bit shifting to go from a BlockPos to a ChunkPos. public const int ChunkBitShift = 4; // Amount of bit masking to go from a BlockPos to a chunk-relative BlockPos. public const int ChunkBitMask = ~(~0 << ChunkBitShift); // Length of the egde of a world chunk. public const int ChunkLength = 1 << ChunkBitShift; }