@ -17,16 +17,16 @@ func set_nickname(value: String) -> void:
$ Nickname . text = value
$ Nickname . text = value
func on_transform_changed ( value : Transform3D ) - > void :
func on_transform_changed ( value : Transform3D ) - > void :
offset_x . value = value . origin . x
offset_x . set_value_no_signal ( value . origin . x )
offset_y . value = value . origin . y
offset_y . set_value_no_signal ( value . origin . y )
offset_z . value = value . origin . z
offset_z . set_value_no_signal ( value . origin . z )
var rot : = value . basis . get_euler ( )
var rot : = value . basis . get_euler ( )
rotation_x . value = rad_to_deg ( rot . x )
rotation_x . set_value_no_signal ( rad_to_deg ( rot . x ) )
rotation_y . value = rad_to_deg ( rot . y )
rotation_y . set_value_no_signal ( rad_to_deg ( rot . y ) )
rotation_z . value = rad_to_deg ( rot . z )
rotation_z . set_value_no_signal ( rad_to_deg ( rot . z ) )
scale_xyz . value = value . basis . get_scale ( ) . x
scale_xyz . set_value_no_signal ( value . basis . get_scale ( ) . x )
func _on_value_changed ( _value : float ) - > void :
func _on_value_changed ( _value : float ) - > void :
var origin : = Vector3 ( offset_x . value , offset_y . value , offset_z . value )
var origin : = Vector3 ( offset_x . value , offset_y . value , offset_z . value )
@ -38,4 +38,3 @@ func _on_value_changed(_value: float) -> void:
rotation_x . set_value_no_signal ( fposmod ( rotation_x . value , 360 ) )
rotation_x . set_value_no_signal ( fposmod ( rotation_x . value , 360 ) )
rotation_y . set_value_no_signal ( fposmod ( rotation_y . value , 360 ) )
rotation_y . set_value_no_signal ( fposmod ( rotation_y . value , 360 ) )
rotation_z . set_value_no_signal ( fposmod ( rotation_z . value , 360 ) )
rotation_z . set_value_no_signal ( fposmod ( rotation_z . value , 360 ) )