diff --git a/Scenes/player_settings.gd b/Scenes/player_settings.gd index 7425f92..836d270 100644 --- a/Scenes/player_settings.gd +++ b/Scenes/player_settings.gd @@ -17,16 +17,16 @@ func set_nickname(value: String) -> void: $Nickname.text = value func on_transform_changed(value: Transform3D) -> void: - offset_x.value = value.origin.x - offset_y.value = value.origin.y - offset_z.value = value.origin.z + offset_x.set_value_no_signal(value.origin.x) + offset_y.set_value_no_signal(value.origin.y) + offset_z.set_value_no_signal(value.origin.z) var rot := value.basis.get_euler() - rotation_x.value = rad_to_deg(rot.x) - rotation_y.value = rad_to_deg(rot.y) - rotation_z.value = rad_to_deg(rot.z) + rotation_x.set_value_no_signal(rad_to_deg(rot.x)) + rotation_y.set_value_no_signal(rad_to_deg(rot.y)) + rotation_z.set_value_no_signal(rad_to_deg(rot.z)) - scale_xyz.value = value.basis.get_scale().x + scale_xyz.set_value_no_signal(value.basis.get_scale().x) func _on_value_changed(_value: float) -> void: var origin := Vector3(offset_x.value, offset_y.value, offset_z.value) @@ -38,4 +38,3 @@ func _on_value_changed(_value: float) -> void: rotation_x.set_value_no_signal(fposmod(rotation_x.value, 360)) rotation_y.set_value_no_signal(fposmod(rotation_y.value, 360)) rotation_z.set_value_no_signal(fposmod(rotation_z.value, 360)) -