A game where you get to play as a slime, made with Godot.
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# Story
See [Player Character](characters.md#player-character) for background.
## Prologue
- Starts out in [village](zones.md#village) with adoptive family.
- PC is told to get groceries for dinner that day.
- After finishing chores, they pick up grocery list, barely recognizing the words.
- Piece of candy is drawn at the bottom, with "for you" in different handwriting (by adoptive father).
- Excited that they can not only have candy, but pick it out themself, the PC heads off.
- Store that usually has the candy is not present today.
- Monster shop sells dead slime cores that look like candy, so not knowing what it is, PC picks one.
(The text of anything the PC doesn't understand should be unreadable / glitchy to the player.)
- PC returns home, starts preparing dinner.
(Cooking minigame introduction? That is, if cooking is going to be a mechanic.)
- They finish the meal and leave it on the stove on low heat.
- Curious about their "candy", they try it. Biting does't work. Putting into mouth to dissolve doesn't either.
- Something happens that surprises the PC, and they reflexively swallow.
- Their body realizes it's been missing this "core" piece, starts adapting it.
- PC starts to feel sick and dizzy.
- ???
- PC turns into large-ish, colored slime blob.
- Is assumed to be a monster that somehow got into town.
- Villagers hunt them down and out of town, trying to kill them.
- Only way to escape is to jump into a small but fast flowing river.
- Villagers let go because slimes don't fare well in water.
- PC is partially resistant to the effects of water due to being a hybrid.
- Managed to escape river downstream, finally being able to regain conciousness proper.
- Ends up at the [farms zone](zones.md#farms), where they'll be able to regain their strength.
- Has lost a good amount of mass. Initially stuck in [blob form](forms.md#blob).