A game where you get to play as a slime, made with Godot.
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1.8 KiB

Story

See Player Character for background.

Prologue

  • Starts out in village with adoptive family.
  • PC is told to get groceries for dinner that day.
  • After finishing chores, they pick up grocery list, barely recognizing the words.
  • Piece of candy is drawn at the bottom, with "for you" in different handwriting (by adoptive father).
  • Excited that they can not only have candy, but pick it out themself, the PC heads off.
  • Store that usually has the candy is not present today.
  • Monster shop sells dead slime cores that look like candy, so not knowing what it is, PC picks one.
    (The text of anything the PC doesn't understand should be unreadable / glitchy to the player.)
  • PC returns home, starts preparing dinner.
    (Cooking minigame introduction? That is, if cooking is going to be a mechanic.)
  • They finish the meal and leave it on the stove on low heat.
  • Curious about their "candy", they try it. Biting does't work. Putting into mouth to dissolve doesn't either.
  • Something happens that surprises the PC, and they reflexively swallow.
  • Their body realizes it's been missing this "core" piece, starts adapting it.
  • PC starts to feel sick and dizzy.
  • ???
  • PC turns into large-ish, colored slime blob.
  • Is assumed to be a monster that somehow got into town.
  • Villagers hunt them down and out of town, trying to kill them.
  • Only way to escape is to jump into a small but fast flowing river.
  • Villagers let go because slimes don't fare well in water.
  • PC is partially resistant to the effects of water due to being a hybrid.
  • Managed to escape river downstream, finally being able to regain conciousness proper.
  • Ends up at the farms zone, where they'll be able to regain their strength.
  • Has lost a good amount of mass. Initially stuck in blob form.