A game where you get to play as a slime, made with Godot.
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copygirl 69cc7eaa04 Add readme and design documents 3 weeks ago
addons/terrain-editing Add erase tool, more improvements 3 weeks ago
assets Fix "failed to load assemblies" once and for all! 3 weeks ago
docs Add readme and design documents 3 weeks ago
objects Initial commit 2 months ago
player Implement our own spring-arm-like functionality 3 weeks ago
terrain Reverted changes to code finding ideal triangle setup 3 weeks ago
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.editorconfig Add readme and design documents 3 weeks ago
.gitattributes Initial commit 2 months ago
.gitignore Initial commit 2 months ago
README.md Add readme and design documents 3 weeks ago
SlimeDream.csproj Initial commit 2 months ago
SlimeDream.sln Initial commit 2 months ago
level.tscn Change to a perspective camera again 3 weeks ago
level_terrain_data.tres Terrain storage changes 3 weeks ago
project.godot Change to a perspective camera again 3 weeks ago

README.md

SlimeDream

.. is a yet to be properly named game written in Godot / C# that is inspired by a few actual dreams I've had. You get to play as a human / slime-kin hybrid to rescue your mother from prison, exploring 7 unique zones, unlocking abilities, different forms, making friends / enemies, and more, on the way.

Development is still in the very early stages, with a lot of mechanics to be figured out, characters to develop, progression to be nailed down, assets to be made, etc.

If you're interested to learn more, check out the overview.

Screenshot

If you want to follow the development, here's how:

  • Follow me on fediverse for updates:
    @copygirl @ fedi.anarchy.moe for infrequent but more development focused updates.
    @copygirl @ vt.social for stream announcements and summaries.
    (But also lots more unrelated posts related to VTubing.)
  • Follow me on Twitch for those gamedev streams.
    (I'm also known to sometimes play games, however.)