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					using System; | 
				
			
			
		
	
		
		
			
				
					
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					using System.Numerics; | 
				
			
			
		
	
		
		
			
				
					
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					namespace ImGuiNET | 
				
			
			
		
	
		
		
			
				
					
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					    public unsafe struct NativeContext | 
				
			
			
		
	
		
		
			
				
					
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					        public byte Initialized; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeIO IO; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeStyle Style; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeFont* Font;                         // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() | 
				
			
			
		
	
		
		
			
				
					
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					        public float FontSize;                           // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. | 
				
			
			
		
	
		
		
			
				
					
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					        public float FontBaseSize;                       // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeDrawListSharedData DrawListSharedData; | 
				
			
			
		
	
		
		
			
				
					
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					        public float Time; | 
				
			
			
		
	
		
		
			
				
					
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					        public int FrameCount; | 
				
			
			
		
	
		
		
			
				
					
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					        public int FrameCountEnded; | 
				
			
			
		
	
		
		
			
				
					
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					        public int FrameCountRendered; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector Windows; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector WindowsSortBuffer; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector CurrentWindowStack; | 
				
			
			
		
	
		
		
			
				
					
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					        public Storage WindowsById; | 
				
			
			
		
	
		
		
			
				
					
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					        public int WindowsActiveCount; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* CurrentWindow;                      // Being drawn into | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* NavWindow;                          // Nav/focused window for navigation | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* HoveredWindow;                      // Will catch mouse inputs | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only) | 
				
			
			
		
	
		
		
			
				
					
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					        public uint HoveredId;                          // Hovered widget | 
				
			
			
		
	
		
		
			
				
					
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					        public byte HoveredIdAllowOverlap; | 
				
			
			
		
	
		
		
			
				
					
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					        public uint HoveredIdPreviousFrame; | 
				
			
			
		
	
		
		
			
				
					
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					        public float HoveredIdTimer; | 
				
			
			
		
	
		
		
			
				
					
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					        public uint ActiveId;                           // Active widget | 
				
			
			
		
	
		
		
			
				
					
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					        public uint ActiveIdPreviousFrame; | 
				
			
			
		
	
		
		
			
				
					
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					        public float ActiveIdTimer; | 
				
			
			
		
	
		
		
			
				
					
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					        public byte ActiveIdIsAlive;                    // Active widget has been seen this frame | 
				
			
			
		
	
		
		
			
				
					
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					        public byte ActiveIdIsJustActivated;            // Set at the time of activation for one frame | 
				
			
			
		
	
		
		
			
				
					
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					        public byte ActiveIdAllowOverlap;               // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 ActiveIdClickOffset;                // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* ActiveIdWindow; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeWindow* MovingWindow;                       // Track the child window we clicked on to move a window. | 
				
			
			
		
	
		
		
			
				
					
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					        public uint MovingWindowMoveId;                 // == MovingWindow->MoveId | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor() | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar() | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector FontStack;                          // Stack for PushFont()/PopFont() | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector OpenPopupStack;                     // Which popups are open (persistent) | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector CurrentPopupStack;                  // Which level of BeginPopup() we are in (reset every frame) | 
				
			
			
		
	
		
		
			
				
					
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					        // Storage for SetNexWindow** and SetNextTreeNode*** functions | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 SetNextWindowPosVal; | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 SetNextWindowPosPivot; | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 SetNextWindowSizeVal; | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 SetNextWindowContentSizeVal; | 
				
			
			
		
	
		
		
			
				
					
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					        public byte SetNextWindowCollapsedVal; | 
				
			
			
		
	
		
		
			
				
					
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					        public Condition SetNextWindowPosCond; | 
				
			
			
		
	
		
		
			
				
					
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					        public Condition SetNextWindowSizeCond; | 
				
			
			
		
	
		
		
			
				
					
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					        public Condition SetNextWindowContentSizeCond; | 
				
			
			
		
	
		
		
			
				
					
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					        public Condition SetNextWindowCollapsedCond; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImRect SetNextWindowSizeConstraintRect;           // Valid if 'SetNextWindowSizeConstraint' is true | 
				
			
			
		
	
		
		
			
				
					
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					        public IntPtr SetNextWindowSizeConstraintCallback; | 
				
			
			
		
	
		
		
			
				
					
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					        public void* SetNextWindowSizeConstraintCallbackUserData; | 
				
			
			
		
	
		
		
			
				
					
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					        public byte SetNextWindowSizeConstraint; | 
				
			
			
		
	
		
		
			
				
					
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					        public byte SetNextWindowFocus; | 
				
			
			
		
	
		
		
			
				
					
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					        public byte SetNextTreeNodeOpenVal; | 
				
			
			
		
	
		
		
			
				
					
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					        public Condition SetNextTreeNodeOpenCond; | 
				
			
			
		
	
		
		
			
				
					
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					        // Render | 
				
			
			
		
	
		
		
			
				
					
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					        public DrawData RenderDrawData;                     // Main ImDrawData instance to pass render information to the user | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector RenderDrawLists0; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector RenderDrawLists1; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector RenderDrawLists2; | 
				
			
			
		
	
		
		
			
				
					
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					        public float ModalWindowDarkeningRatio; | 
				
			
			
		
	
		
		
			
				
					
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					        public DrawList OverlayDrawList;                    // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays | 
				
			
			
		
	
		
		
			
				
					
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					        public int MouseCursor; | 
				
			
			
		
	
		
		
			
				
					
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					        public fixed byte MouseCursorData[7 * (4 + 8 + 8 + 16 + 16)]; | 
				
			
			
		
	
		
		
			
				
					
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					        // Drag and Drop | 
				
			
			
		
	
		
		
			
				
					
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					        public byte DragDropActive; | 
				
			
			
		
	
		
		
			
				
					
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					        public int DragDropSourceFlags; | 
				
			
			
		
	
		
		
			
				
					
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					        public int DragDropMouseButton; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativePayload DragDropPayload; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImRect DragDropTargetRect; | 
				
			
			
		
	
		
		
			
				
					
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					        public uint DragDropTargetId; | 
				
			
			
		
	
		
		
			
				
					
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					        public float DragDropAcceptIdCurrRectSurface; | 
				
			
			
		
	
		
		
			
				
					
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					        public uint DragDropAcceptIdCurr;               // Target item id (set at the time of accepting the payload) | 
				
			
			
		
	
		
		
			
				
					
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					        public uint DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) | 
				
			
			
		
	
		
		
			
				
					
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					        public int DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly | 
				
			
			
		
	
		
		
			
				
					
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					        public fixed byte DragDropPayloadBufLocal[8]; | 
				
			
			
		
	
		
		
			
				
					
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					        // Widget state | 
				
			
			
		
	
		
		
			
				
					
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					        public ImGuiTextEditState InputTextState; | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeFont InputTextPasswordFont; | 
				
			
			
		
	
		
		
			
				
					
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					        public uint ScalarAsInputTextId;                // Temporary text input when CTRL+clicking on a slider, etc. | 
				
			
			
		
	
		
		
			
				
					
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					        public int ColorEditOptions;                   // Store user options for color edit widgets | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector4 ColorPickerRef; | 
				
			
			
		
	
		
		
			
				
					
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					        public float DragCurrentValue;                   // Currently dragged value, always float, not rounded by end-user precision settings | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 DragLastMouseDelta; | 
				
			
			
		
	
		
		
			
				
					
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					        public float DragSpeedDefaultRatio;              // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio | 
				
			
			
		
	
		
		
			
				
					
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					        public float DragSpeedScaleSlow; | 
				
			
			
		
	
		
		
			
				
					
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					        public float DragSpeedScaleFast; | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 ScrollbarClickDeltaToGrabCenter;    // Distance between mouse and center of grab box, normalized in parent space. Use storage? | 
				
			
			
		
	
		
		
			
				
					
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					        public int TooltipOverrideCount; | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector PrivateClipboard;                   // If no custom clipboard handler is defined | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 OsImePosRequest, OsImePosSet;       // Cursor position request & last passed to the OS Input Method Editor | 
				
			
			
		
	
		
		
			
				
					
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					        // Settings | 
				
			
			
		
	
		
		
			
				
					
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					        public float SettingsDirtyTimer;          // Save .ini Settings on disk when time reaches zero | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector SettingsWindows;             // .ini settings for NativeWindow | 
				
			
			
		
	
		
		
			
				
					
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					        public ImVector SettingsHandlers;            // List of .ini settings handlers | 
				
			
			
		
	
		
		
			
				
					
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					        // Logging | 
				
			
			
		
	
		
		
			
				
					
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					        public byte LogEnabled; | 
				
			
			
		
	
		
		
			
				
					
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					        public void* LogFile;                            // If != NULL log to stdout/ file | 
				
			
			
		
	
		
		
			
				
					
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					        public void* LogClipboard;                       // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. | 
				
			
			
		
	
		
		
			
				
					
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					        public int LogStartDepth; | 
				
			
			
		
	
		
		
			
				
					
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					        public int LogAutoExpandMaxDepth; | 
				
			
			
		
	
		
		
			
				
					
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					        // Misc | 
				
			
			
		
	
		
		
			
				
					
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					        public fixed float FramerateSecPerFrame[120];          // calculate estimate of framerate for user | 
				
			
			
		
	
		
		
			
				
					
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					        public int FramerateSecPerFrameIdx; | 
				
			
			
		
	
		
		
			
				
					
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					        public float FramerateSecPerFrameAccum; | 
				
			
			
		
	
		
		
			
				
					
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					        public int WantCaptureMouseNextFrame;          // explicit capture via CaptureInputs() sets those flags | 
				
			
			
		
	
		
		
			
				
					
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					        public int WantCaptureKeyboardNextFrame; | 
				
			
			
		
	
		
		
			
				
					
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					        public int WantTextInputNextFrame; | 
				
			
			
		
	
		
		
			
				
					
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					        public fixed byte TempBuffer[1024 * 3 + 1];               // temporary text buffer | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public unsafe struct NativeDrawListSharedData | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector2 TexUvWhitePixel;            // UV of white pixel in the atlas | 
				
			
			
		
	
		
		
			
				
					
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					        public NativeFont* Font;                       // Current/default font (optional, for simplified AddText overload) | 
				
			
			
		
	
		
		
			
				
					
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					        public float FontSize;                   // Current/default font size (optional, for simplified AddText overload) | 
				
			
			
		
	
		
		
			
				
					
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					        public float CurveTessellationTol; | 
				
			
			
		
	
		
		
			
				
					
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					        public Vector4 ClipRectFullscreen;         // Value for PushClipRectFullscreen() | 
				
			
			
		
	
		
		
			
				
					
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					        // Const data | 
				
			
			
		
	
		
		
			
				
					
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					        public fixed float CircleVtx12[12 * 2]; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} |