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using System; |
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using System.Numerics; |
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namespace ImGuiNET |
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{ |
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public unsafe struct NativeContext |
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{ |
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public byte Initialized; |
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public NativeIO IO; |
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public NativeStyle Style; |
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public NativeFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() |
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public float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. |
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public float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. |
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public NativeDrawListSharedData DrawListSharedData; |
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public float Time; |
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public int FrameCount; |
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public int FrameCountEnded; |
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public int FrameCountRendered; |
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public ImVector Windows; |
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public ImVector WindowsSortBuffer; |
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public ImVector CurrentWindowStack; |
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public Storage WindowsById; |
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public int WindowsActiveCount; |
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public NativeWindow* CurrentWindow; // Being drawn into |
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public NativeWindow* NavWindow; // Nav/focused window for navigation |
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public NativeWindow* HoveredWindow; // Will catch mouse inputs |
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public NativeWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) |
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public uint HoveredId; // Hovered widget |
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public byte HoveredIdAllowOverlap; |
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public uint HoveredIdPreviousFrame; |
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public float HoveredIdTimer; |
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public uint ActiveId; // Active widget |
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public uint ActiveIdPreviousFrame; |
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public float ActiveIdTimer; |
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public byte ActiveIdIsAlive; // Active widget has been seen this frame |
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public byte ActiveIdIsJustActivated; // Set at the time of activation for one frame |
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public byte ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) |
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public Vector2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) |
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public NativeWindow* ActiveIdWindow; |
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public NativeWindow* MovingWindow; // Track the child window we clicked on to move a window. |
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public uint MovingWindowMoveId; // == MovingWindow->MoveId |
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public ImVector ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() |
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public ImVector StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() |
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public ImVector FontStack; // Stack for PushFont()/PopFont() |
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public ImVector OpenPopupStack; // Which popups are open (persistent) |
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public ImVector CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame) |
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// Storage for SetNexWindow** and SetNextTreeNode*** functions |
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public Vector2 SetNextWindowPosVal; |
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public Vector2 SetNextWindowPosPivot; |
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public Vector2 SetNextWindowSizeVal; |
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public Vector2 SetNextWindowContentSizeVal; |
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public byte SetNextWindowCollapsedVal; |
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public Condition SetNextWindowPosCond; |
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public Condition SetNextWindowSizeCond; |
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public Condition SetNextWindowContentSizeCond; |
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public Condition SetNextWindowCollapsedCond; |
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public ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true |
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public IntPtr SetNextWindowSizeConstraintCallback; |
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public void* SetNextWindowSizeConstraintCallbackUserData; |
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public byte SetNextWindowSizeConstraint; |
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public byte SetNextWindowFocus; |
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public byte SetNextTreeNodeOpenVal; |
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public Condition SetNextTreeNodeOpenCond; |
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// Render |
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public DrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user |
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public ImVector RenderDrawLists0; |
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public ImVector RenderDrawLists1; |
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public ImVector RenderDrawLists2; |
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public float ModalWindowDarkeningRatio; |
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public DrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays |
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public int MouseCursor; |
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public fixed byte MouseCursorData[7 * (4 + 8 + 8 + 16 + 16)]; |
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// Drag and Drop |
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public byte DragDropActive; |
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public int DragDropSourceFlags; |
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public int DragDropMouseButton; |
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public NativePayload DragDropPayload; |
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public ImRect DragDropTargetRect; |
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public uint DragDropTargetId; |
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public float DragDropAcceptIdCurrRectSurface; |
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public uint DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) |
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public uint DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) |
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public int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source |
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public ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly |
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public fixed byte DragDropPayloadBufLocal[8]; |
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// Widget state |
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public ImGuiTextEditState InputTextState; |
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public NativeFont InputTextPasswordFont; |
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public uint ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. |
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public int ColorEditOptions; // Store user options for color edit widgets |
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public Vector4 ColorPickerRef; |
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public float DragCurrentValue; // Currently dragged value, always float, not rounded by end-user precision settings |
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public Vector2 DragLastMouseDelta; |
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public float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio |
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public float DragSpeedScaleSlow; |
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public float DragSpeedScaleFast; |
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public Vector2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? |
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public int TooltipOverrideCount; |
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public ImVector PrivateClipboard; // If no custom clipboard handler is defined |
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public Vector2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor |
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// Settings |
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public float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero |
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public ImVector SettingsWindows; // .ini settings for NativeWindow |
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public ImVector SettingsHandlers; // List of .ini settings handlers |
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// Logging |
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public byte LogEnabled; |
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public void* LogFile; // If != NULL log to stdout/ file |
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public void* LogClipboard; // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. |
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public int LogStartDepth; |
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public int LogAutoExpandMaxDepth; |
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// Misc |
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public fixed float FramerateSecPerFrame[120]; // calculate estimate of framerate for user |
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public int FramerateSecPerFrameIdx; |
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public float FramerateSecPerFrameAccum; |
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public int WantCaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags |
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public int WantCaptureKeyboardNextFrame; |
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public int WantTextInputNextFrame; |
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public fixed byte TempBuffer[1024 * 3 + 1]; // temporary text buffer |
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} |
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public unsafe struct NativeDrawListSharedData |
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{ |
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public Vector2 TexUvWhitePixel; // UV of white pixel in the atlas |
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public NativeFont* Font; // Current/default font (optional, for simplified AddText overload) |
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public float FontSize; // Current/default font size (optional, for simplified AddText overload) |
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public float CurveTessellationTol; |
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public Vector4 ClipRectFullscreen; // Value for PushClipRectFullscreen() |
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// Const data |
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public fixed float CircleVtx12[12 * 2]; |
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} |
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} |