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1 year ago
-- LUALOCALS < ---------------------------------------------------------
local include, nodecore, pairs, string
= include, nodecore, pairs, string
local string_lower
= string.lower
-- LUALOCALS > ---------------------------------------------------------
include("rules")
local modname = minetest.get_current_modname()
local function reg(name, basename, basedef)
local piecename = modname .. ":stone_" .. string_lower(name)
if minetest.registered_nodes[piecename] then return end
local desc = basedef.description or name
local nodeDesc = desc .. " Go Stone"
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minetest.register_node(":" .. piecename, {
description = nodeDesc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-3/16, -8/16, -3/16, 3/16, -7/16, 3/16},
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16},
{-6/16, -6/16, -6/16, 6/16, -4/16, 6/16},
{-7/16, -4/16, -7/16, 7/16, -2/16, 7/16},
{-6/16, -2/16, -6/16, 6/16, 0/16, 6/16},
{-5/16, 0/16, -5/16, 5/16, 1/16, 5/16},
{-3/16, 1/16, -3/16, 3/16, 2/16, 3/16},
}
},
selection_box = {
type = "fixed",
fixed = {-7/16, -8/16, -7/16, 7/16, 2/16, 7/16}
},
tiles = {
basedef.tiles[1]
},
paramtype = "light",
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sunlight_propagates = true,
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groups = {
snappy = 1,
falling_node = 1,
falling_repose = 1,
go_stone = 1
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},
go_team = name,
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sounds = basedef.sounds,
on_construct = lc_liberties.handle_placement,
on_dig = lc_liberties.handle_dig,
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})
local territory_name = modname .. ":territory_" .. string_lower(name)
minetest.register_node(":" .. territory_name, {
description = "Territory Marker",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2/16, -8/16, -2/16, 2/16, -7/16, 2/16},
{-3/16, -7/16, -3/16, 3/16, -6/16, 3/16},
{-2/16, -6/16, -2/16, 2/16, -5/16, 2/16},
}
},
selection_box = {
type = "fixed",
fixed = {-6/16, -8/16, -6/16, 6/16, 0/16, 6/16}
},
tiles = {
basedef.tiles[1]
},
paramtype = "light",
sunlight_propagates = true,
groups = {
snappy = 1,
falling_node = 1,
falling_repose = 1,
go_territory_marker = 1,
},
go_team = name,
sounds = basedef.sounds,
on_place = lc_liberties.handle_territory_fill,
on_dig = lc_liberties.handle_dig,
})
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nodecore.register_craft({
label = "Chop scored cement into go stones",
action = "pummel",
toolgroups = {choppy = 3},
nodes = {
{
match = "nc_concrete:" .. name .. "_starcrossy_ply",
replace = "air"
}
},
items = {{name = piecename, count = 3, scatter = 4}},
})
nodecore.register_craft({
label = "Smash go stones into territory markers",
action = "pummel",
toolgroups = {thumpy = 3},
nodes = {
{
match = piecename,
replace = "air"
}
},
items = {{name = territory_name, count = 9, scatter = 4}},
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})
end
local function buildall()
for _, v in ipairs(nodecore.registered_concrete_etchables) do
local basedef = v.name and v.basename and minetest.registered_nodes[v.basename]
if basedef then
reg(v.name, v.basename, basedef)
end
end
end
do
local old_reg_etch = nodecore.register_concrete_etchable
local function helper(...)
buildall()
return ...
end
nodecore.register_concrete_etchable = function(...)
return helper(old_reg_etch(...))
end
end
buildall()