Update Untamed Wilds config

- Enable Vanilla-like breeding
- Disable natural (non-player) breeding
- Disable aggression
- Enable egg drops
carryon-pedestal
copygirl 2 years ago
parent 847cf773a8
commit 547c16a777
  1. 12
      config/untamedwilds-common.toml

@ -76,11 +76,11 @@
[gamerules] [gamerules]
#Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla. #Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla.
easy_breeding = false easy_breeding = true
#Defines whether animals should breed without Player intervention. #Defines whether animals should breed without Player intervention.
natural_breeding = true natural_breeding = false
#Defines whether certain large predators will be angered if a player approaches them while they are sleeping. #Defines whether certain large predators will be angered if a player approaches them while they are sleeping.
angry_sleepers = true angry_sleepers = false
#Allows mobs to spawn as fully random species, ignoring Biomes and Rarity. #Allows mobs to spawn as fully random species, ignoring Biomes and Rarity.
random_species = false random_species = false
#Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do). #Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do).
@ -89,7 +89,7 @@
#Range: 0 ~ 128 #Range: 0 ~ 128
spawn_height_bias = 4 spawn_height_bias = 4
#If set to false, prevents mobs from dropping eggs #If set to false, prevents mobs from dropping eggs
mobs_drop_eggs = false mobs_drop_eggs = true
#Should mobs with Rare skins generate in the wild (if defined through assets) #Should mobs with Rare skins generate in the wild (if defined through assets)
wild_rare_skins = true wild_rare_skins = true
#Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs) #Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs)
@ -97,7 +97,7 @@
#Features scientific names in various descriptions (eg. for mobs inside Cage Traps). #Features scientific names in various descriptions (eg. for mobs inside Cage Traps).
scientific_names = true scientific_names = true
#Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close. #Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close.
contact_agression = true contact_agression = false
#Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk). #Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk).
hardcore_death = true hardcore_death = true
#Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required #Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required
@ -112,7 +112,7 @@
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
rare_skin_chance = 0.05 rare_skin_chance = 0.05
#Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla. #Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla.
player_breeding = false player_breeding = true
#Should the 'Sleeping' behaviour run? Disabling this option also disables the activity #Should the 'Sleeping' behaviour run? Disabling this option also disables the activity
mob_sleeping = true mob_sleeping = true
#If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs #If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs

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