diff --git a/config/untamedwilds-common.toml b/config/untamedwilds-common.toml index 628aa8c..f36c54b 100644 --- a/config/untamedwilds-common.toml +++ b/config/untamedwilds-common.toml @@ -76,11 +76,11 @@ [gamerules] #Pregnancy time is only used as a cooldown, babies pop out instantly like in Vanilla. - easy_breeding = false + easy_breeding = true #Defines whether animals should breed without Player intervention. - natural_breeding = true + natural_breeding = false #Defines whether certain large predators will be angered if a player approaches them while they are sleeping. - angry_sleepers = true + angry_sleepers = false #Allows mobs to spawn as fully random species, ignoring Biomes and Rarity. random_species = false #Should 'Grazing' mobs destroy Tall Grass and/or turn Grass into dirt blocks (like Vanilla Sheep do). @@ -89,7 +89,7 @@ #Range: 0 ~ 128 spawn_height_bias = 4 #If set to false, prevents mobs from dropping eggs - mobs_drop_eggs = false + mobs_drop_eggs = true #Should mobs with Rare skins generate in the wild (if defined through assets) wild_rare_skins = true #Whether breeding requires a Male and a Female to produce offspring/eggs. (Warning: may lead to uncontrolled spawns of eggs) @@ -97,7 +97,7 @@ #Features scientific names in various descriptions (eg. for mobs inside Cage Traps). scientific_names = true #Defines whether certain critters will become angry if a mob/player 'steps' on them, by coming too close. - contact_agression = true + contact_agression = false #Disable this option to have tamed mobs respawn in their home with half a Heart if they were to 'die' (IMPORTANT: This gamerule is NOT fully functional and using it as a free get-out-of-jail card is bound to be disappointing, use at your own risk). hardcore_death = true #Should mobs potentially destroy the terrain? Keep in mind 'mobGriefing' is still required @@ -112,7 +112,7 @@ #Range: 0.0 ~ 1.0 rare_skin_chance = 0.05 #Defines whether players can trigger breeding by feeding a creature's favourite item, like in vanilla. - player_breeding = false + player_breeding = true #Should the 'Sleeping' behaviour run? Disabling this option also disables the activity mob_sleeping = true #If set to false, makes mobs a lot harder to catch by preventing the capture of hostile mobs